Brink PC Feedback


(V1s0r) #41

I agree with OP and others. PC version is lacking. :frowning:

So to sum this up a little.

-Fix the no sound in maps.
-Optional 1 key does it all feature.
-Bring back the chatbox (no need to hide it). Options to change VOIP.
-People want more options to change the controls of the game and setup options.

It seems developers want to make everything easy for us PC gamers. But by implementing these features, you made it even harder for the PC gamers to love/like these games. For one thing because it feels dumbed down. These features are great for gamepad players. And I for one am not playing with a gamepad on the PC and don’t know people who do.
Mouse and keyboard gives me so much more freedom of control. Only to be taken away by 1 button does it all feature. Please look at ET:QW and give us that freedom back.

Look at ET:QW under the server browser and please copy and paste in Brink. I even don’t care if you don’t change the colour of the browser only that it is added into Brink because it has all we need. And also please add everything that is seen under options button in ET:QW? This will make alot of PC gamers happy. :slight_smile:


(Auzner) #42

I’m not alone!

I have quadcore and crossfire and would still not mind playing actual ET. It’s just that over time all of the servers got more bots, less people, more stupid mods. Running almost vanilla is really more interesting than 5000 mods. I don’t know enough people locally to have this work out. Large 16v16 games are fun.

Brink needs a lot of polishing but I still find it fun. Trying to revive someone is more like self sacrifice than a class skill. Because once you hold F your character goes where he pleases and you can’t control your positioning to stay out of the line of fire. In ET I was good at jumping, crouching, running by, etc. If the ping was low I could run by, bend down, MB5, LMOUSE, 3 in a second and resuming firing. In Brink you hold F and it’s like random chance you spend enough time holding it that the syringe is thrown. I liked tapping buttons rather than holding them. Once you look back up you’re not facing the direction you thought you were.


(dommafia) #43

[QUOTE=V1s0r;314127]I agree with OP and others. PC version is lacking. :frowning:

So to sum this up a little.

-Fix the no sound in maps.
-Remove the 1 key does it all feature.
-Bring back the chatbox (no need to hide it). Options to change VOIP.
-People want more options to change the controls of the game and setup options.

It seems developers want to make everything easy for us PC gamers. But by implementing these features, you made it even harder for the PC gamers to love/like these games. For one thing because it feels dumbed down. These features are great for gamepad players. And I for one am not playing with a gamepad on the PC and don’t know people who do.
Mouse and keyboard gives me so much more freedom of control. Only to be taken away by 1 button does it all feature. Please look at ET:QW and give us that freedom back.

Look at ET:QW under the server browser and please copy and paste in Brink. I even don’t care if you don’t change the colour of the browser only that it is added into Brink because it has all we need. And also please add everything that is seen under options button in ET:QW? This will make alot of PC gamers happy. :)[/QUOTE]

I wouldn’t say REMOVE the current control setup, a lot of people might actually like the streamlined F key interface. Just give us players that are used to PC GAMING having lots of bindable keys a setup similar to ETQW, at the very least.

I just hope it is understood that we are not trying to impose any elitist ideals on anyone. We simply would like a more PC like control scheme as a choice along with a proper server browser that WE KNOW they can do :stroggtapir:

And for the love of god, End of round chat front and center please. It feels so disconnecting at the end as previously mentioned. Also if you can, how about the same chat system as ETQW? it was great to go to type and be able to see a chat history of messages u might have missed. The console is too hard with all the constant warnings/errors and chat text not standing out whatsoever.


(deems) #44

I also agree with OP. Please bring back action banks / i.e. different (programmable) keys for different buffs, revives, repair, turrets, etc.

I also like the game and have high hopes for its future!! Esp. if fixes like this are made!

Thanks for reading SD.

Deems


(suho) #45

[QUOTE=Senyin;314053]True. I do feel reviving should be more risky then buffing though.
I’d rather throw a buff syringe to someone from a distance and get in close contact to revive,
not the other way around like it is now.
Well, you still have to fly to revive too, not just peek and toss all the time thankfully.
[/QUOTE]

I kinda have to disagree. I think it is good the way it is because a) revives are not instant and b) I find it very effective to stay back a little in firefights and buff the pushing guys when they are close to incapacitation.

If revives were instant however, then of course it should be more dangerous but as I said it is much more effective to not let players go down in the first place.


(V1s0r) #46

Yes. remove was not the right word there. Optional would have been better :slight_smile:

I just hope it is understood that we are not trying to impose any elitist ideals on anyone. We simply would like a more PC like control scheme as a choice along with a proper server browser that WE KNOW they can do :stroggtapir: .

Yes, I’m also not trying to sound like a elitist. Just like you I also want a better PC control scheme. And the polished PC look I have seen in ET:QW.

And for the love of god, End of round chat front and center please. It feels so disconnecting at the end as previously mentioned. Also if you can, how about the same chat system as ETQW? it was great to go to type and be able to see a chat history of messages u might have missed. The console is too hard with all the constant warnings/errors and chat text not standing out whatsoever.

Hiding any of the chatting options is beyond me. The game does not feel lively and it feels to me I’m playing against bots. No emotions in the game, is no fun at all :frowning:


(xdc) #47

this forum seems to move really fast, the last 5 pages are from today’s posts

I think I’ve seen it suggested before but, brink should have a separate forum for PC and xbox/ps3 players. It would help from useless bumping, and can sort everything out


(DrpPlates) #48

my response from that thread:

[QUOTE=DrpPlates;314529]that remains to be seen, i for one dont see it… PC wise…

ETQW was a PC game, ported to console… BRINK is a console game Ported to PC… (poorly)

yeah ETQW had, well still has it’s issue… those, I imagine could have been fixed with more patches. lack-o-vision put a end to that… But ETQW was far more ‘giving’ to the PC gamer, settings/menus and so on…

Brink is very limited, that may change, i dont know… but right now, know many players coming from ETQW that played Brink and left… they werent expecting ETQW2, but they werent expecting what they got…

time will tell how Brink plays out, patches are key… we’ll see what SD does and how they, or if they respond to the PC community… i’ll give SD a few round of patches and hope for the best…

again, time will tell…[/QUOTE]

Ok - so not busting Ballz here, i was just surprised to see that comment from you is all… considering your history with ETQW…

W:ET and ETQW was and still is, a far superior PC game then Brink… i dont need to list the reasons why, there is 3 pages here and many threads detailing why… yours being among them…

in its current state, i dont see it lasting very long… so again to quote myself :slight_smile:

[QUOTE=DrpPlates;314529] time will tell how Brink plays out, patches are key… we’ll see what SD does and how they, or if they respond to the PC community… i’ll give SD a few round of patches and hope for the best…

again, time will tell…[/QUOTE]

O yeah this thread should be stickied - by far the best one on this forum…


(trigg3r) #49

Have to agree with most of what’ve been said here.
I can’t count how many times i ended up doing something i didn’t want to 'cause of the “F” button. I’m having a blast playing brink right now but it could be even better if SD could do some of the stuff suggested here


(dommafia) #50

[QUOTE=DrpPlates;314917]my response from that thread:

Ok - so not busting Ballz here, i was just surprised to see that comment from you is all… considering your history with ETQW…

W:ET and ETQW was and still is, a far superior PC game then Brink… i dont need to list the reasons why, there is 3 pages here and many threads detailing why… yours being among them…

in its current state, i dont see it lasting very long… so again to quote myself :slight_smile:

O yeah this thread should be stickied - by far the best one on this forum…[/QUOTE]

Well what I’m saying is that gameplay wise i like more than both. And if they fixed those things they strayed from, the game will sustain a bigger player base than etqw. I’m a glass half full type of fella.


(DrpPlates) #51

feel the exact opposite…different strokes for different folks i suppose…

doesnt mean am giving up on the game… we’ll see what SD does with the patches and again, hope for the best…


(legend123) #52

I also agree with most posts here.

I am gonna stick with this game because I liked SDs earlier game W:ET.
It was my favorite game ever and I believe Brink could improve for the better!

1)Chat room
2)Options for auto-snap actions (disable/enable + ability to map actions to keys)
3)Fix sound on that one map


(DrpPlates) #53

most constructive thread on here… hate for it to get lost in the mix…
so-- bump…


(Kendle) #54

Another annoying thing about the “F” key, which happened to me a few times last night …

Tried to revive a team-mate close to a command post, pressed “F” and was grabbed by the command post instead, and because I was slightly turning as well at the time I accidently changed to Engineer, so not only did I not do what I’d intended, and find myself facing the wrong way, but I was also the wrong class by the time I let go of the button!

At the moment the “one key does all” is bordering on game breaking for me.


(neg0ne) #55

@Kendle: Yup same with me.

Automove kills the game. How to Smartmove ( as a medic for example jump/slide/wallhop along a fallen teammate to revive ) and Automoove at the same time ??? - No Way!!
When they designed that, it must have been monday after a long Party-weekend.

The Game is awsome gamplay wise. i like it very much. could be a dignified follower of RTCR/ET/ETQW , IF SD :

  • wipes out the bugs
  • imroves performance and Grafik issues
  • implements a Serverbrowser
  • gets rid of Automove / or makes it optional
  • implements V-says / or makes it optional to autosays

Comon SD, You can do better !!!

neg0ne


(weeschwee) #56

i have no problem with controls being consolidated. in fact, i prefer it in some cases. that is one of the main reasons i don’t own arma 2. i don’t need to use five different buttons just to perform one simple action like going to prone and back up.

i think what people are really upset with is the lock on. and yes it is really stupid in some cases. in one case i tried to boost a guys health right in front of me. he was lit up with the use symbol. my character darted right and buffed some random guy. so i try again. my character swings left and accesses the command station! not sure if i ever got to that poor guy. may have ran out of supply pips. my point is, i don’t mind having a use key that completes objectives, opens doors, picks up objects, etc. i think it’s the lock on feature that is at fault here.


(dazman76) #57

This isn’t even in the same universe as prone/get-up - never mind the same ball park :frowning: These are totally seperate and unique actions - revive, buff, use command post, plant objective…

That isn’t the fault at all, I’m afraid. Having one button for everything means that actions are being selected incorrectly.

Attempt to revive a downed team-mate - another team mate steps in front at the last minute - live team-mate buffed, downed team-mate still down - potentially out of supplies to revive now

Attempt to revive a downed team-mate - get too close to a nearby command post - button opens command-post and potentially selects random class due to mouse movement, downed team-mate still down - potentially out of supplies to revive now

Switch “attempt to revive team-mate” for “attempt to buff team-mate close to death” above, same deal really. There are examples like this for any class, because at some point they can all interact with other players at crucial times. This is all caused by the “single button to use”, and having seperate buttons for each ability solves the problem. It also makes sense - they are different abilities, and you’re supposed to be in control of which ability is being used at a particular time.

Honestly, I can’t really understand how any player wouldn’t see this as a problem - one of these situations could easily lead to losing a match, over something that is entirely ridiculous :slight_smile: That’s exactly the kind of thing that puts me off a game - this is essentially a broken input scheme, and when hard work and tactics go to waste because of this kind of thing, you won’t be seeing a healthy player base for long. Competitive play isn’t likely to happen, either.


(Kendle) #58

^ that’s the crux of the matter, the game provides you with a “do something” button and attempts to decide for you what you intended to do, and sometimes gets it wrong.

It’s not the lock-on effect that’s the issue, I quite like locking on to a faster team-mate in front of me to buff him / her and getting dragged along for the ride. :wink:

I’d prefer not to lock on of course, it dumbs down the experience as there’s no skill involved in performing the action, you can’t NOT revive a team-mate (assuming no other team-mates or command posts near) because you can’t miss with the revive tool, I’d prefer to be able to miss so not missing becomes a skill to be mastered.

However, the heart of the matter is the game making decisions for you and sometimes not making the right one. Just put buff / tool / use on different keys and it’s problem solved.


(raib) #59

[QUOTE=neg0ne;313796]
besides of all the bugs, SD please work hard for fps imrovement! it´s a fast game, so fps is crucial[/QUOTE]

I find it easier to notice a framerate drop in CoD or BF:BC2 than in Brink. Yeah, it’s that slow paced.

Fixing performance issues should still be the top priority though.


(Kalbuth) #60

Mmmh, I find it faster paced than BC2 or CoD. You kill slower, you move faster (when playing Lightie, which is probably the #1 reason why so many play Light) in Brink, it leads to fights I vastly prefer over the 2 said titles (even though I quite like BC2 too)

continuing on the auto-lock feature, if you can take that into account in your movements, and adapt your move to do exactly what the auto-lock/auto-move feature would have done, you won’t really notice it anymore.

Personnally, I’d vastly prefer having two keys, a “support tool” key and a “action” key.
“Action” to trigger consoles, or do objective actions like hack, repair and plant. I don’t care about auto-lock in this case
“support tool” would be the key to heal, throw revive, ammo, and buffs. Designed to have the same dynamic as today, ie not instant, but without auto-lock and auto-follow feature (yeah, sry for dropping the “support train” trick). The way it would work : you press the key, long enough to activate the action (far shorter than the “X” auto-buff, but not instant), and aim at your target. If target is in range and aimed, it is outlined in blue, and you can release the key to do the action.
This end up with the same dynamic as current system, without the flaws of deciding for you