1. The undesirable effects of the do-it-all use key
- 1 ^bazillion
especially since I main Revive-Medic :s
2. Lack of performance-friendly and competition-friendly customization options
+1
Brink Config 1.5, should be in vanilla Brink though. With more competition-friendly options.
3. Bad sound localization
- 0.5
When there’s sound, I never noticed some sort of “oh there’s sound localization”.
I never localized an enemy using the sound (while I do that in other games), I only used the blood splatters.
It’s not a deal breaker, but it would be nice to have such thing because you know, we’re in 2011.
4. No demo recording
+1
even if I don’t do competitive-gaming I know it’s mandatory. Without demo, you can’t fight hacker, you can’t rework your strategies, you can’t have an audience.
5. No first person spectating
-1, game design choice.
If an enemy saw you, the rest of the enemy shouldn’t be spotting your position at the same time, there’s no Situation Room in Brink.
6. Lack of manual voice chats
+1
No manual voice chats = less fun, less teamplay.
Do I need to remind SD the popularity of “Shazbot !” on Tribes, or the TF2 lines ? man, SD shaped a nice universe (the Ark), had good voice acting, why cutting the manual voice commands ? It doesn’t make sense ! Beta release ?
7. Bad in-game chat implementation
+1
So far, there’s no proper in-game chat. You can’t talk between games, you can’t ask for advices, you can’t tell your teamates important informations (like remaining time going short, a particular objective, the need for a push, etc).
8. The obtrusiveness of the objective wheel
+1
At the beginning I was using the objective wheel, but now I stopped using it. Never again. I can wait for experience, it’s not worth the pain.
-
it move your view around while you’re selecting objectives, it’s like a self-inflicted flashbang/melee blow
-
objectives are rarely at the same place on the wheel (as a Medic, “Revive teamates” should be on the right/left/down place all the time, so it doesn’t replace the Main Objective but can still be found easily).
Having a menu (like “B-5” for revives, “B-1” for main objective, “B-3” for command post) would be perfect.
-
It highlights the objective a lot. All the time. Even when you’re aiming at it or being close to it => To be able to take aim at enemies defending the objective, I had to select a different one (like “Nearest station”).
9. Gun recoil, spread, and damage
-1
It’s a run’n’gun type of game, having less spread and more recoil would slow down the pace and favor “tactical defense” (= camping).
Short bursts instead of full-auto actually works (especially for headshots at mid/long-range), it’s really deadly when mastered.
NB : Crouching accuracy bonus doesn’t stack up with iron-sight accuracy bonus. You’re still a smaller target though (an immobile one though²)
ps : Less daka-daka and more variety would be nice though, shotguns are rarely used and despite the Ark being the high-tech future world, there’s no original weaponry.
10. Bad server browser filter system
+1
There is NO server browser. There’s a server list dump.
With that “thing” we don’t “browse”, we simply can’t do that.
We search through a spreadsheet list, as there’s no filter (the only working setting is the password “yes/no”).
In my opinion the actual server browser wasn’t developed yet when they decided to do that beta release.
I hope there’s a dev working on it right now.
11. Unskippable Cinematics
+1
Brink Config 1.5, should be in the vanilla Brink.
. . .
Minor problems :
A. “Return to Main Menu” to try new abilities, why ?
You’re playing on a good server with cool players, the game experience is so good you’re making tons of experience and playing several maps with the same people.
And you just gained a rank, some points for a new ability.
And here’s the dilemma : Should I leave the server to try/buy these new abilities (to later find out the server is now full), or should I stay on the server, eat up my frustration and play without these new abilities ?
B. Changing weapons before map start is impossible, why ?
When you start a new map, you can’t change your weapon loadout before the round starts. You finished the last map with a specific weapon loadout, and now you need to change it for the new map, but you’ll have to waste several seconds changing it at the command post (ending up alone and late on the front).
I don’t see how it could be a game design decision.
. . .
Also,
-
error 8 crash everytime I play the game (every 2 hours most of the time)
-
no sound on 30% of the maps (need to leave the server when the map finally change and rejoin to get the sound back)
-
lag not being detected by the ping indicator (the netgraph -sometime- shows the extra latency)
-
overall bad optimization :
Fall to 29 fps during action with an Athlon II X4 645 - GTX 460 - 4 Gb RAM -Win 7, 1680x1050, Textures to high, Shadows to middle, Motion Blur on, default Anisotropy (x8), no AA, no Post Proc, no Ambient Occlusion.