[QUOTE=xdc;313278]If you played other games previously developed by SD they made the game solely based for the PC, later ETQW had a port for console.
The ‘f’ use button for everything, is a common console gameplay mechanic. PC players have no problem pressing a different button/bind specifically for one purpose, or using mouse-wheel(item bank). Controllers only have a certain amount of buttons so it makes it easier for them to use the same button for many different actions. Not to mention it auto turns/runs towards to the target, console gameplay mechanic.
The interface doesn’t need much explaining, everything for the most part is fine, but before the game it would nice to choose a team/spectate, class to spawn with, skip movies, and the end game movie only interferes with chatting to other players. I like to see end-game comments, such as GG, good-job <player>, etc, right now it gives off a feeling of being disconnected to other players, almost feels like I’m playing with bots, every once in a while you see something in the chatbox.
If you look at the browser it seems as if it has no future mod support, the browser is very simple. You can’t see who’s in the server before you join, can’t see if its bots, or not, etc common on consoles.
Spectating isn’t something to do in Brink. Every id-tech game I played you could spectate to hang out, chat, free-float, admin the server, etc, see if anyone is hacking (can’t do this in thirdperson). Hacks are common in every game, vac2 isnt gonna stop it, their is no way to check if a player is cheating or not.
Customizations & cvars are no where to be found in brink. What really makes a PC game a PC game is the config file you can develop. Brink has absolutely no customizations, the only thing I can change is Field of Vision. I can’t do anything else, and this is sad as a id-tech game. Take a look at ETQW (the same engine as Brink id-tech 4 just modified), I can do a crap load of customizations to my CFG/hud/visuals/graphics/etc and later the ‘pro’ mod that came out allowed more, that should of been released in further ETQW patches but it got its last patch. I’ve been told that the developers will unlock the cvars, etc but still Brink will have no customizations, the only locked cvars are for FPS boosts, etc
Now gameplay is a touchy subject, but as a player who has played previous SD games and enjoyed them, I will say Brink is a step down for PC players. Other than customizations/sdk/mods/etc what else makes a PC game not a console port is the speed of the game. Who can imagine playing ETQW or wolfenstein:ET on a controller? I sure can’t. But actually I’m fine with the gameplay, its unique and different and thats fine. The only thing that bugs me is the constant use of ‘f’(use) for everything. The ‘item bank’ like in ETQW (forget the specific name for it) was better competitively.
For example the Satchel Charge ability for Soldiers, first you have to click ‘4’, hold ‘f’ to plant, then to detonate it you have to click ‘4’ then ‘g’(grenade). If Satchel charge/remote had the same bank slot it would be better for PC players.
Now imagine if consoles never existed and Brink was being developed, and then was released. Do you REALLY think that Brink would be the same as it is now? I honestly do not. Consoles changed a lot of today’s, and future games, I have seen it over the past few years. I can honestly say Brink was made for consoles in mind.
Still to this day quake 3/quakelive/wolfenstein:ET/CS 1.6 is being played competitively. I honestly can’t say it will be the same for brink on PC, I can see it happening on consoles though.
Playing Brink has made me want to reinstall ETQW or wolfenstein:ET again, its been a while, but they truly feel like PC competitive games. I was hoping that Brink would be the next step forward in competitive PC gaming, etc But I honestly didn’t know what to expect when I knew it was being developed also for consoles, and reading reviews of players who got to play the game first about a year ago, playing on a controller instead of a mouse/keyboard.
Basically I was looking for the next competitive PC game, and Brink didn’t fulfill it for me. Still think it was worth the money, and hours invested into it, but it’s not the next game I will be playing years from now. If we can get some die-hard PC gamers like me such as from wolf:et, etqw, quake, unreal, cs, etc Tell me how you feel.[/QUOTE]
100% Agree.
Form me as someone who Played Rtcw and ET for years its sad that SD made a stepback only to make Brink suitable for console gamers.
I mean you see right from the start that the controles were made for a Gamepad and thats where i ask myself why? are we Pc Gamers aint worth it that the Gamingindustrie aint paing us and our needs any attention why are they turning away from us and favoring the console gamers? i dont know and thats what i dont understand.
Cause i dont see any real competivegaming on consoles we the pc community keep the game alive by playing it on tournements what so ever.
Please give us a Patch that makes the Controls no not just the Controls the hole game better.
Here are somethings that botherd me while playing Brink:
Overall Controls:
Give us back the Weaponslots so whe can choose which item/weapon we want to hold in the hand firing/using it with the left mousebutton. Cause its unplayable to hold down x to use the weldingtourch and move at the same time.
The overused interactkey has to go cause like xcd mentioned earlyer it happens often enough that you want to buff a Teammate near a commandpost and what happens it that you are helping him capturing the commandpost thats nice but not what i wanted todo right now.
And there are many more sitiuations when the chunky interactkey comes into play :x.
Please disable the autofocus function while selecting a objective from the objective wheel or make it turnd on by default and give as the possibility to turn it of in the options.
the same thing goe’s for capturing a commanpost or planting a mine or what so ever the focus confuses and dont give you the possibility to look around if a enemy is near by.
Hud:
Why is it not possible to adjust how many Icons and other stuff you want to see on the display cause sometimes there are so many icons and tooltips and what so ever on the screen that i hardly cant see anything.
Sometimes i even had the feeling that a enemy was hidden behind a missionsbased icon cause the missionbasedicon stands in the foreground.
So Please make the HUD adjustable i dont need to see the Enemy Healthbar or something like “Press x to Revive” it maybe be helpfull if you start playing Brink but its anoying when you know how to play the Game and have all the do this make that Health, Objective and other icons on the screen.
In ET there where no icons (beside some on the minimap) on the screen to tell you go there and blow gun a away by planting a dynamite and it was fine for me.
Sound:
Whats up with see Soundengine its not directional at all and you hardly can hear the footsteps at all.
I am a player that often uses the sound to figure out whats going on in the Game.
Cause the sound makes me able to know that a enemy or something i think of that he is a enemy is comming before i can see him.
But thats not possible in Brink so please fix it.
Classes
Overall:
Add weaponslot for the grenade and the Knife
Engineer:
Give us back the specialweaponslot for the weldingtorch and then let us use it with the lefmousebutton.
Selfbuffing takes to long
Medic:
where have the healthpacks gone that you could drop on the ground?
Just like in any other class selfbuff takes to long.
The animation of the adrenalinsyring that you could inject yourself in ET was much faster.
Config:
Please let us tweak Brink like in the old Days.
And where the heel is the Maxfps cvar?
Brink is unplayable for me when i cant force the fps to a specific rate cause the frames jump to much up and down.
It giving me headaches .
The only thing left to say is please Splashdamage patch Brink cause we know you can make great multiplayergames so do it!
Thats it for now.
P.s Consolegamers are evil :<
P.s.s i’ll be back!