Brink has not flopped yet


(kilL_888) #181

[QUOTE=xTriXxy;347364]161 PC players online!

http://i56.tinypic.com/4h757q.jpg[/QUOTE]

what program is that? (i dont mean the calculator :stuck_out_tongue: )


(St NickelStew) #182

Not true. Using the 360 development kit, Todd Howard of Bethesda says he can load any PC mod onto a 360 and it works. Bethesda continue working with Microsoft (and Sony?) to figure out how mods can be released to the console community. They just need to figure out the nuts and bolts of how to do it.


(DarkangelUK) #183

Or they’re trying to figure out the legalities of charging for it :wink:


(BomBaKlaK) #184

True ! So the industry just kill SD !
were are the guy we like ? where is the SD spirit ?

gone away ? does he have swiming pool on monday ?


(Azev2000) #185

Current: 545 Peak: 859 BRINK

It has flopped. There is no denying it. Even after the big balance patch the game continues to shed players.


(Ashog) #186

You don’t know all maps. What you don’t know are custom maps. Come to Nirvana server on sunday evenings and have totally new experiences. Also visit Biatch Chilling lounge server every evening for some fun teamplay.


(St NickelStew) #187

Which would be understandable and fine. It would not be a cost-less exercise from their end, so attempts to recoup those costs are understandable and reasonable.


(DarkangelUK) #188

As long as some of that revenue is passed on to the creator then I have no qualms with it. I don’t expect much cost to them though… hosting and bandwidth is about it (well not much from their massive pockets).


(Kendle) #189

Even after the big balance patch the game continues to shed players.

I wonder if SD / anyone has statistics about how fast player numbers are dropping, and whether they’re dropping faster since the patch or not, and also whether it’s shedding players faster on PC than on console?

Obviously < 1000 players < 2 months after release is about as clear an indication as you can get that the game has flopped, I don’t think there can be any debate about that now, but I wonder why it’s flopped and what, if anything, SD intend to do about it.

I have my own ideas about why, but I’d really like someone from SD to come in here and admit that plan A hasn’t worked and they’re working on plan B, because at the moment I see nothing happening that’s going to see those numbers not drop towards zero pretty quickly, and I really don’t want that to happen.

I’ve been waiting for a decent objective game for years and there’s nothing else I know of even in development at the moment. Brink was / is and remains my last hope … please SD, do something about this now!


(miDGet) #190

it’s not primarily the balance, i think it’s the performance on ATI rigs that keeps the people away. including me… i don’t enjoy a game when my framerate steadily changes from 30 to 80 depending on your location, since each time i die, i feel like i had a disadvantage since the game’s performance is ****.

that’s why i changed to sc2/quake live for now.

btw, the homefront demo almost has as many players as brink.


(Breo) #191

Make a demo including the upcoming DLC. Give all the Steam users the opportunity to play Brink!
There are plenty of servers but we need more human players for the PC n.n


(Kalbuth) #192

In my point of view, it flopped for very various reason, first being marketing. They advertised this game to cater to such a large population that it was bound to have many people feeling cheated. This whole ā€œsingle player and MP experience all at onceā€, making people thinking about some COD-like SP campaign integrated into MP, or smtg, and ending up in a MP session with bots in place of SP campaign. Which is seen as a very tiny content for a game, as the SP is the same content as MP, and there is only 8 maps, whatever attention the maps have required, and whatever dev time they took
The ā€œRevolutionā€ thing, too, was too much to handle for the game.
It’s a very specific game with very specific design, you need to announce this properly to the people you sell it. It wasn’t done so, it was presented as a wonderfull, but typical FPS. People awaiting a typical FPS have been quite in shock, and left angry
Which means out of the 17K original PC players you had at launch, many were bound to leave very quickly

But that doesn’t explain on its own the really low figures we see today. On top of this marketing issue, you find numerous issues, some of them being corrected
Like PS3 / XBox match making problems. It’s apparently corrected now, and the console crwod is alive, better than PC
The performance issues on XBox, corrected too

Then plenty of frustrating design decisions looking very strange, at least for PC players, once you get into it : impossibility to switch character without leaving server, being stuck with 1 body type, even between rounds, the all-actions on 1 button and game taking decision for you, well… plethora of details making the experience not so enjoyable after the first 4 hours

And to complete the picture, you have a game that is not competition ready yet, heavily favoring defense, not tweakable, and without working demo function.

that makes for a lot of missing / badly done features, on top of an initial launch with assured angriness due to bad marketing, you get the picture we see today …


(Azev2000) #193

311 players last night at US primetime. There was 3 servers on the east coast with 6 or more players and under 100 ping.

Performance has been fixed for many but they quickly realized that even with good performance the game just isn’t any good. It still pains me to say that since I followed it for so long and convinced friends to buy it because this was the game we were going to play until at least bf3 was released. Not one of them has played more than twice after the first week. One even tried after the latest balance patch and lasted about 15 minutes then logged out.


(miDGet) #194

[QUOTE=Azev2000;347481]311 players last night at US primetime. There was 3 servers on the east coast with 6 or more players and under 100 ping.

Performance has been fixed for many but they quickly realized that even with good performance the game just isn’t any good. It still pains me to say that since I followed it for so long and convinced friends to buy it because this was the game we were going to play until at least bf3 was released. Not one of them has played more than twice after the first week. One even tried after the latest balance patch and lasted about 15 minutes then logged out.[/QUOTE]

that’s pretty much what happened to me, too. + still a ****teh performance :frowning:


(xTriXxy) #195

gametracker

http://www.gametracker.com/search/brink/

it will show you who is online @ playing at this very moment

[QUOTE=Seiniyta;347369]Wrong, that are the number of people actually playing. There could be another 200 who are trying to join a 15/16 server :stuck_out_tongue:

and to be fair, it’s 3:15 pm in europe, what time in US? Veeerry early I assume. And over here it’s over 9000 degrees Celcious[/QUOTE]

:slight_smile: sorry, steam stats? yeah they will show you all people online, even people with loading, chatting, camping, in options menu, idle players…

but it will not show you REAL NUMBER OF PLAYING PEOPLE.
ps. about US players :slight_smile: yesterday i counted 8 players


(riptide) #196

[QUOTE=jazevec;347358]Do you really believe this ? I think it works differently. Companies know what gamers want. But they like money more. They prefer ā€œfranchisesā€ because then they have control over addons. I think it’s deliberate there’s no Brink SDK. I will be surprised if Brink SDK is ever released. Publishing company executives don’t play games, they see modders as a competition.

You can recreate Q2DM1 for a multiplayer deathmatch FPS, if there’s an editor. It’s a good map, even if awfully overused. But you better like converting the map to a new format every year.[/QUOTE]

It was done for Quake 4. The point I was making is that the competitive community always changes the game. They are not restricted at all when it comes to decisions. At least not like developers are. The players also do a much better job of testing than any QA team could. They push things to the limit and then some…

In addition to this… SD failed to please 2 groups… the competitive community AND casual joe gamer. You could take ideas from Joe gamer or the competitive community implement them fully without testing and would be better off than the mess we have now.

So yea judging by the responses in this forum by both the casual and competitive gamers from pre-release until now… we know what we want better. Not to mention the old adage 2 heads are better than 1.


(OnceWasGreat) #197

I agree with many posts above…and tbh it doesnt take a genius to understand this game HAS flopped. Numbers are there.

The thing id like to know is IF there are plans to (at least) try to improve game esperience of players that still play the game. The direction to’ take is quite clear (just browse forums and you will find always the same 3/4 proposals), and i think that brink community is showing here to’ be great! I can find dozens of posts with constructive feedbacks as you would find in a beta tester forum…

I hope the devs appreciate the ā€œworkā€ we are doing trying to improve things and write down the suggestion as ā€œlesson learnedā€ from this project.

Meanwhile i still hope to’ have more patches to’ adress issues and to bring back players to brink that is full of potential!

Just my thoughs, as usual.


(zenstar) #198

[QUOTE=xTriXxy;347501]gametracker

http://www.gametracker.com/search/brink/

it will show you who is online @ playing at this very moment

:slight_smile: sorry, steam stats? yeah they will show you all people online, even people with loading, chatting, camping, in options menu, idle players…

but it will not show you REAL NUMBER OF PLAYING PEOPLE.
ps. about US players :slight_smile: yesterday i counted 8 players[/QUOTE]

Does that include private servers? Where does it pull it’s server lists from?
-_- saddened!


(xTriXxy) #199

[QUOTE=zenstar;347532]Does that include private servers? Where does it pull it’s server lists from?
-_- saddened![/QUOTE]

it include even dead/offline servers http://www.gametracker.com/server_info/173.199.110.23:27015/

and private servers too
http://www.gametracker.com/server_info/217.163.30.59:27015/

(examples)


(BomBaKlaK) #200

So we buy a multiplayer game sold as a Solo campaign who doesnt exist and we can’t even play multiplayers cause servers are empty !!! Day by day I understand better the one who want there money back !

It’ a shame ! I buy a multiplayer game and I just can’t play with some others players cause they leave the game faster than lemmings who drop a cliff …