..Brink dev says launch was rough, game found success on PC


(wolfnemesis75) #61

The Polarized reaction to Brink makes it memorable and an automatic cult hit. Cult hits establish a dedicated fanbase that continues to starve for more. Games that fade away, nobody cares much either way, it was a good game, but fades away into obscurity. Brink is a cult hit already.


(General Techniq) #62

[QUOTE=Nexolate;370691]I don’t think so. There are some things that you simply can’t add via updates and DLC, they fundamentally change the game.
Those are the kinds of things I’d like to see a Brink 2 for.

Regards,
Nexo[/QUOTE]
I’d like to see Brink 2 go persistent open world


(wolfnemesis75) #63

A friend I play with also wants this as well. :slight_smile:


(General Techniq) #64

We’re rating the success of the Games, not the development studios. Otherwise, Bungie would be the most successful FPS developer ever (edit–>)making Halo the most successful FPS franchise ever, END GAME, story over, and because of Infinity Ward (you know, those COD guys…) Modern Warfare would NOT be counted among the successful franchises by your definition which is pretty LO freaking L ridiculous.

Never heard of the Homefront game’s unit sales goals being set at 10 million, by anyone. LOL.
What I do know is that it’s PUBLISHER, THQ!, stated that they had to hit a goal of like 1 million units to be profitable. It happened within the first 10 days after launch day.

They’ve also said that the Homefront FRANCHISE “could” be as successful as the COD FRANCHISE.
Why don’t you go back to 2003 and see just how many units Call of Duty sold during it’s first two weeks, in spite of stellar reviews (granted at a time when most high profile shooters received bogus perfect or near-perfect reviews), and rethink THQ’s “true” statements.
Also, ask Bethesda how many units Brink needs to sell in order to be “profitable”.

-THQ is a garbage publisher, much like Activision, in most hardcore FPS gamers’ eyes.
-Nowadays, more and more people are starting to feel the same way about Bethesda aka Zenimax, as it has (and continues) vomited all over the FPS genre/community on it’s drunken VENTURE CAPITAL-fueled spending sprees. We all know just how much 2nd-rate publishers (like Bethesda) have advanced the FPS genre by throwing around their filthy Venture Captial funded cash. Still shake my head whenever I think of how id now belongs to it. Sure, it was bound to happen eventually, with id being such a legendary developer that had went so long without seeing commercial success; but the way it’s went down is just so disillusioning.
I mean, these day you can’t even find… oh crap, there I go again with the random ramblings… -_-


(SockDog) #65

We’re talking the success of the game not the studio making it nor even the profitability of the game, neither of those two factors matter to someone who buys and plays the game.

For me a very simple yardstick of success for a multiplayer FPS is simply the game’s ability to foster and grow a community around it. Brink has failed to do that and as such can’t honestly been deemed a success as a multiplayer FPS game.


(wolfnemesis75) #66

[QUOTE=General Techniq;370976]We’re rating the success of the Games, not the development studios. Otherwise, Bungie would be the most successful FPS developer ever, END GAME, story over, and because of Infinity Ward (you know, those COD guys…) Modern Warfare would NOT be counted among the successful franchises by your definition which is pretty LO freaking L ridiculous.

Never heard of the Homefront game’s unit sales goals being set at 10 million, by anyone. LOL.
What I do know is that it’s PUBLISHER, THQ!, stated that they had to hit a goal of like 1 million units to be profitable. It happened within the first 10 days after launch day.

They’ve also said that the Homefront FRANCHISE “could” be as successful as the COD FRANCHISE.
Why don’t you go back to 2003 and see just how many units Call of Duty sold during it’s first two weeks, in spite of stellar reviews (granted at a time when most high profile shooters received bogus perfect or near-perfect reviews), and rethink THQ’s “true” statements.
Also, ask Bethesda how many units Brink needs to sell in order to be “profitable”.

-THQ is a garbage publisher, much like Activision, in most hardcore FPS gamers’ eyes.
-Nowadays, more and more people are starting to feel the same way about Bethesda aka Zenimax, as it has (and continues) vomited all over the FPS genre/community on it’s drunken VENTURE CAPITAL-fueled spending sprees. We all know just how much 2nd-rate publishers (like Bethesda) have advanced the FPS genre by throwing around their filthy Venture Captial funded cash. Still shake my head whenever I think of how id now belongs to it. Sure, it was bound to happen eventually, with id being such a legendary developer that had went so long without seeing commercial success; but the way it’s went down is just so disillusioning.
I mean, these day you can’t even find… oh crap, there I go again with the random ramblings… -_-[/QUOTE]
Huh? This made zero sense. Seriously? Homefront studio and Team Bondi got closed down. Where the heck do you make the leap in my statement to Halo and Bungie? And COD not a success? Huh? Please just don’t bother responding. Thanks though. Interesting reading. :confused:


(General Techniq) #67

You equated the success of a game, with the success of it’s developer, ON YOUR OWN. I didn’t put those words in your mouth.

–Activision reared, and then butchered, Infinity Ward. Pretty much for no reason relating to unit sales at all. It’s just as if they’d closed the studio down and reopened it under the same name (with same support staff) to capitalize off the NAME recognition of Infinity Ward (who ARE COD).
–THQ canned Kaos Studios, but it had NOTHING to do with the unit sales of Homefront. The only difference between Kaos and Infinity Ward is that Kaos was still a new kid on the block and had zero name recognition, hence there was ZERO motivation for THQ to retain the studio’s name for profit purposes when it reared and butchered Kaos. They can throw the Homefront franchise at another developer with out so much as raising an eyebrow.
–You basically tried to dismiss Homefront’s success by highlighting an event that also took place with the Modern Warfare developers. That’s the LO freaking L part.
–It’s the PUBLISHERS that own these games, and that call the shots. Not the development “branches”.

Homefront was more than profitable. Your logic and knowledge is lacking. That’s all.

Brink has a long ways to go before it establishes itself. By the devs’ own words, it was a train wreck at release. It has NOT caught on, yet. It’s playerbase is tiny. These are facts.
Perhaps, if the devs spend as much time on smooth balanced gameplay, as they’ve spent obsessing over “ultimate accessibility”, we will soon see a significant turn around in Brink’s popularity. Perhaps…

One of my sentences got cut off in that post… the bold part…

“We’re rating the success of the Games, not the development studios. Otherwise, Bungie would be the most successful FPS developer ever (edit–>)making Halo the most successful FPS franchise ever by your definition, END GAME, story over, and because of Infinity Ward (you know, those COD guys…) Modern Warfare would NOT be counted among the successful franchises by your definition which is pretty LO freaking L ridiculous.”


(zenstar) #68

[QUOTE=General Techniq;370976]Nowadays, more and more people are starting to feel the same way about Bethesda aka Zenimax, as it has (and continues) vomited all over the FPS genre/community on it’s drunken VENTURE CAPITAL-fueled spending sprees. We all know just how much 2nd-rate publishers (like Bethesda) have advanced the FPS genre by throwing around their filthy Venture Captial funded cash. Still shake my head whenever I think of how id now belongs to it. Sure, it was bound to happen eventually, with id being such a legendary developer that had went so long without seeing commercial success; but the way it’s went down is just so disillusioning.
I mean, these day you can’t even find… oh crap, there I go again with the random ramblings… -_-[/QUOTE]

Oh man -__- yeah. I so agree with you on this. When I heard id was under Bethesda I thought “wtf? Are id doing Doom the rpg? Quake Scrolls? This makes no sense.”
And now with Brink seemingly rushed out early and the ahem less than spectacular release and all the communication silence that is uncharacteristic of SD I fear Bethesda is going to screw Rage.
I hope Carmack throws his weight around and gets his way. He generally makes smart choices (except for that whole Daikatana thing :stuck_out_tongue: ).


(Nail) #69

most gun owners couldn’t hit the broadside of a barn from the inside, very few handgun owners ever practice other than shooting tins in the desert from 10 feet. Insanely liberal gun laws don’t translate to competent gun users. 9mm and .45 calibre handguns take many hours of practice to be even remotely effective and VERY FEW will put in the time required. Most ranges teach gun safety, not combat shooting.


(zenstar) #70

I remember back in the day when I used to play pen & paper RPGs reading an article that looked at the accuracy of an American border patrol, the people they encountered crossing illegally and the lethality of the shots fired and compared them to their counterparts in an average RPG.

You’d be surprised how often “trained proffessionals” miss and how often “desperate amatuers with old, rusty guns” hit. You’d also be surprised at some of the kill shots and some of the shots that people survived.

Combat situations change the game completely and it takes true hardened proffessionals with the correct training to be able to handle themselves in those situations.

Even if you’re someone who practices on the range a lot, that’s very different to combat shooting. And even if you practice combat shooting it’s different to actual combat situations.


(lobster) #71

I love this part of the article:

Alphonso said it’s too early to discuss if the game will retain a significant portion of the new players.

That must be a joke, right? I was fooled into purchasing this game, as it appeared populated during the free weekend. After it ended, this is what I’m left with:

http://img814.imageshack.us/img814/4405/2011081700002.jpg

I’m not sure about EU community, but this game is practically dead in the US.


(tokamak) #72

Maybe he meant a portion of significant players. The regulars at the MIG are pretty significant.


(BioSnark) #73

[quote=lobster;371164]http://img814.imageshack.us/img814/4405/2011081700002.jpg

I’m not sure about EU community, but this game is practically dead in the US.[/quote]
Yup. Get the same error on almost all populated servers. Between that getting the game bugged at 3-30 fps with gfx errors half the time I start it up (as opposed to a couple hundred in menu), I haven’t been able to try the dlc maps but once. Feelin for ya, man.


(snoopycat) #74

I was going to buy Rage until Carmack announced its got locked content on the single player. Bethesda must be furious. He just killed the game.


(zenstar) #75

What are you tallking about? That’s probably Bethesda’s decision to try stop the used game market. They probably told Carmack that he had to add in something like that.

Besides, it’s just some side quest sewer stuff that you get if you buy the game new (it’s to discourage 2nd hand gaming) and doesn’t affect PC at all (since we can’t resell).

I’d be more worried about Bethesda’s treatment of their customers with communication lockdown / silence and stupid exclusivity deals that make it hard for customers to buy the damn game (UK - Steam - Brink. Still no “official” explanation as to why it was blocked for the first few months). Not to mention their pressure to rush things out to meet deadlines / beat the competition.


(Metal-Geo) #76

[strike]Really?

The locked content you’re talking about are little side quests that are only available to people who buy the game new. Side quests that are in no way relevant to the story. It’s even expected a lot of play will simply ignore these side quests regardless. (Not everyone has the desire to finish with 100%)

You’re really whining about that? Whoa.[/strike]

Ninja’d. Should’ve pressed Reply earlier. :stuck_out_tongue:


(snoopycat) #77

Lol. You are such easily manipulated sheep. Honestly guize its not even importants were just doing it for funz trololol. They are using exactly the same soft selling techniques they used to introduce dlc. No seriously guize this dlc thing will only ever be used for fun stuff like hats trololol. Meanwhile you docile, unquestioning, credulous types leap to defend their shanky business practices like good little pets.


(zenstar) #78

Haha :wink:
You still added some points I didn’t really touch on, like how most people probably won’t even go into the sewers aparently. Although now that they’ve announced this I’m betting people will be heading in there as soon as they can just because some people can’t.

I’m of the viewpoint that 2nd hand games are bad for the game industry. The middleman takes all your money and the developers see nothing of the resales. And then people get all upset when they section things off with activation codes in an attempt to make money. Part of the reason why games cost so much is because of the 2nd hand market (there are other reasons too).

PC players are pretty much used to this. We’ve had activation codes and limited installs and horrid DRM for far longer than the console crowd have noticed this “glitch in the system”.

EDIT:

Nah. Some of us just aren’t cheapskates. You should thank us. Our money is what goes into developing new games which you then buy 2nd hand. If we weren’t giving them money they’d stop making games and you wouldn’t have anything to play.
And they aren’t doing it “just for the funz”. They’re doing it to try curb some 2nd hand sales. Just be happy they aren’t blocking multiplayer like some console games do with a 1 off activation key.


(snoopycat) #79

Lol look at you being all voice of the industry. Why yes, i think its fine for greedy game developers to rip me off. I dont care. I buy and buy and buy and never question my masters


(.Chris.) #80

[QUOTE=zenstar;371193]Nah. Some of us just aren’t cheapskates. You should thank us. Our money is what goes into developing new games which you then buy 2nd hand. If we weren’t giving them money they’d stop making games and you wouldn’t have anything to play.
And they aren’t doing it “just for the funz”. They’re doing it to try curb some 2nd hand sales. Just be happy they aren’t blocking multiplayer like some console games do with a 1 off activation key.[/QUOTE]

Sometimes second hand is the only way to get some older titles, especially on consoles.