brink could have used more publicity


(wolfnemesis75) #61

[QUOTE=V1cK_dB;354183]Dude…it’s the same for console. This wolf kid has no clue what he’s talking about. I’m on both PC and console and I also work at a large retailer that sells games. 90% of questions about Brink were related to MP. Of course…that was when people were asking. I don’t want you to get the impression that console players are just SP players. That is so not true it’s almost funny. How else would you explain the millions of console players that play weekly on both platforms on a variety of games. Millions play weekly on COD/Gears/Halo/BF and some PS3 games that I can’t think of right now.

Oh one more thing…90% of console players have stopped playing also for the same reasons bro. Don’t let this wolf kid fool you like Brink is some popular game on XBOX lmao.[/QUOTE]

Ha ha ha! The game only needs to be in your disk drive and you connected to xbox live to count towards the most-played lists. Whether you are playing single player or not. Halo 3 sold 12 mil copies and COD many more. I’d say multiplayer accounts for less than 30% of play time even in those games compared to the number of people who bought the game and NEVER play multiplayer! COD would take a hit in sales if it offered no single player campaign: FACT! Gears of War 2’s Horde Mode (Which is like a Co-op Mode against BOTS) is the most popular mode NOT pvp multiplayer: FACT.


(DarkangelUK) #62

Please go read the definition of the word ‘fact’ then come back, cos dude you seriously have no ****ing idea what you’re talking about. It’s not FACT! It’s made up in your head. A fact is a provable concept, you can’t prove dick, so please stop spouting ‘fact’ like you saying it makes it so.

Do you have proof of how many bought Brink for the SP? No. Do you have proof of how many left because of the SP? No. Do you have proof to back up anything you’ve said thus far? No. I’ve provided numbers and a coherent theory that you’ve failed to repute or even attempt to justify… you’ve provided ramblings of a Brink extremist in denial.

So any comment on why most people left the PC version?

Please provide statistical info for this. Please provide ANY info for this. Btw most played is peak players at a single period, it’s not unique logins… unless you think that’s wrong as well?

In fact, let’s forget other games… we’re talking about Brink and the fact hardly anyone is playing it now.


(wolfnemesis75) #63

Dude, I’ve played Gears since day one. And been a member of their forums since then too. Horde is by far and away their most popular mode besides campaign. Get your facts straight. Add up their MP modes altogether and you are not gonna add up to Horde which is played 67% of the time. Oh, and that’s a fact.

Back on topic. Brink just needs publicity with Agents of Change. Can it come out this week please?


(DarkangelUK) #64

Still not gonna answer my questions. I’m done with you, I’m happy with your exposure as it stands.


(Thundermuffin) #65

“multiplayer: Denoting a computer game designed for or involving several players.”

Horde modes counts as multiplayer as there’s more than 1 player playing; a horde mode is fine to be played against bots. Do you even realize that’s how those modes are suppose to be played? Horde mode isn’t their freaking single player, just stop trying to use horde mode as a reason why people like bots. They like bots when they fufill their purpose like the ones in Left 4 Dead or Zombies in CoD. Those modes are suppose to have stupid bots, but throw like a thousand of them at you.

BRINK was suppose to have amazing AI, not some L4D-like bots. Please go play a real game like Deus Ex if you want to realize what actual choices and all of these things you think BRINK “nailed” are like.


(wolfnemesis75) #66

[QUOTE=DarkangelUK;354197]Please go read the definition of the word ‘fact’ then come back, cos dude you seriously have no ****ing idea what you’re talking about. It’s not FACT! It’s made up in your head. A fact is a provable concept, you can’t prove dick, so please stop spouting ‘fact’ like you saying it makes it so.

Do you have proof of how many bought Brink for the SP? No. Do you have proof of how many left because of the SP? No. Do you have proof to back up anything you’ve said thus far? No. I’ve provided numbers and a coherent theory that you’ve failed to repute or even attempt to justify… you’ve provided ramblings of a Brink extremist in denial.

So any comment on why most people left the PC version?

Please provide statistical info for this. Please provide ANY info for this. Btw most played is peak players at a single period, it’s not unique logins… unless you think that’s wrong as well?

In fact, let’s forget other games… we’re talking about Brink and the fact hardly anyone is playing it now.[/QUOTE]

Why do you keep asking me to comment on PC? I play on Xbox. You know the one with 70% of Brink sales. :wink: There are people for me to play with. Not an apples to apples comparison. That 5% of people playing on Xbox is a whole lot larger number than the 5% playing on PC. That’s all I can say as far as PC because I don’t play on PC, I can only reference the sales numbers from VG Charts. I don’t play on PC at all! But we are talking about publicity in this thread not any of the stuff you are going on and on about! I am just pointing out that many people thought they’d get a linear single player experience when Brink did not advertise that but the opposite! The rest of the stuff you are trolling about I can’t comment on! Which I already said before. Man its like beating a dead horse around here.


(gooey79) #67

So publicity. It had plenty, at least here in the UK. I believe it was Rahdo who said he was happy with the sales numbers on console but disappointed in the reception from the PC community.

Sales therefore, weren’t the problem (although more is obviously better). Had it been a better product, sales would have continued to follow due to things like word of mouth recommendation.


(DarkangelUK) #68

And there we have it folks, he has no answers or evidence for anything he’s said at all \o/ Oh, and it was 0.5%… which is small by any standards. Of course, I guess everyone saying they can’t find games and have to add strangers from a forum and arrange times between each other across different timezones because there aren’t enough people in 1 country to get a game without bots (which you had to do) is just lies.

I’ve also noticed that when you’re faced with glaring facts that shine a true light on Brinks status, you like to call that person a troll. I would’ve hoped I would garner a little more respect than to be lumped with the obvious jerks that put you in your place in a more ‘crude’ manor, but hey… you are who you are, you’ll always stoop to name calling when you have nothing else to give.

As far as Brink and SD go in general, I’ve been here a long time, and it’s gone far beyond simply being fans of their games. I’ve traveled and met folk from SD, I converse with them on a daily basis so I know they’re top blokes, I loved W:ET and ETQW so that rules me out of the hater category (get a dictionary, for the love of god get a dictionary… and look up the word hate). I’ve played Brink for 50hrs and done the solo-MP portions, so that rules me out of the ‘it’s too difficult’ camp. I’ve been on this forum for a helluva long time and don’t go out of my way to cause mischief and disruption, so I guess that doesn’t make me a troll (in fact you pos repped me for saying it was good that the 2 blatant trolls were gone). So what camp would you put me in then? Am I a hater or a troll?

I want SD to succeed, I want them to get better, become a household name for the RIGHT reasons so I can enjoy more games from them because I know they CAN make good games… but I’m not a blind ‘fanboy’ (I hate that word) that will just say everything’s great. Who do you think is helping them more, the ones giving them constructive feedback to better themselves, or those saying everything is perfect and nothing needs changed? If you like Brink that much, and would like to see Brink 2… then you’re going about it the wrong way. In fact it’s so wrong, it’s like you want them to fail with their next game and go out of business.

Your stance is noble, stupid, but noble.


(kilL_888) #69

i would like to add something here. pouring out my frustration, you know. my little story. im talking only pc community here.

ive been following the development of brink eagerly as a wolf:et fan. one of the best multiplayer games of all time.

brink got released and suffered from major technical issues. it was unplayable for almost all ati users. things got fixed and now it runs a little better on ati hardware.

but its not just that. well, of course it still is a major issue. almost all ati people werent able to run brink as its supposed to be. probably never will. but, thats not all of what is really messed up.

the game suffers from a general laggy feel. its slow, and with your latancy going down, your movement speed also goes down. at least thats how it feels like. the overall brink experience is far away from smooth. its bumpy, laggy, glitchy. not smooth at all. even if you run the game at a constant 60 fps, there is the bad net code with its constant lag spikes.

then theres smart and the map design i would like to put in one paragraph. the levels look nice. period. but brink shows more than any other game i know, how the looks are secondary priority and balancing and optimizing should be first priority.

brink is actually one of the worst balanced games i have ever played. i never played a game with spawnraping like we have on several maps in brink. the leveldesign plays a major role in that imbalance. how could this pass q&a and the internal tests? i really would like to know.

then theres the optimization of the maps and the smart. sometimes when i run around the maps i ask myself: “hey, leveldesigner dude, dont you know what a clip brush is?”

there are details in the map that usually are supposed to be visual details. they usually are non solid and should not have impact on your movement. but in brink we have small boxes, cables and other small things that interfere with your movement, making it an even more “un” smooth experience. leveldesigneres usually use “clip brushes” for that sort of stuff. these are invisible walls that are above the visual details. so, your character moves over an invisible totally flat surface. no object interfering. this apparantly is missing in brink.

should i write something about the player interaction? yea. the way it is designed is to streamline the input and interaction for console players. that wouldnt be so bad if there wouldnt be the constant lag. the system always focuses something i dont want to focus. the system lets me follow people i dont want to follow. simple put, the interaction system lets me do things i dont want to do. thanks to lag and thanks to bad optimization.

have i forgotten something? yea, there may be other things. but thats basicly it. so, more publicity for a game that doesnt feel smooth in any way and suffers from major technical and balancing issues wouldnt do good to the game. the product keeps the same. it could increase your sales but it sure wont increase your playerbase.

i didnt want to say this, but from the current point, only a major rewrite of the game and net code and redesign of some of the maps will save brink from nirvana. the game as it is today wont last over a long term. even the hardcore fans, and i include myself there, will turn there back at some point. at some point you will realize that the game simply doesnt feel good. it doesnt feel like we all hoped for.


(McAfee) #70

These are the only facts you need:

Most people who buy multiplayer games buy it for the multiplayer.
And most gamers who buy their own stuff do their research before buying.

That said, anyone who bought brink for the singleplayer. Or anyone who bought brink with no intention to play multiplayer (or coop)… I feel sorry for them. Do better research next time.

And there is enough copies sold already to have a sizeable community. No, the game doesn’t need more publicity, the game needs to keep the players who already bought the game active. And the best way to do that is to listen to their top complaints. I see more people complaining about bugs and balance than about the amount of maps, clothes or weapons.


(Jimmy James) #71

I can dream can’t I?!

Also, using your rounding methods, that figure should be 60,000.

-JJ


(V1cK_dB) #72

[QUOTE=DarkangelUK;354206]And there we have it folks, he has no answers or evidence for anything he’s said at all \o/ Oh, and it was 0.5%… which is small by any standards. Of course, I guess everyone saying they can’t find games and have to add strangers from a forum and arrange times between each other across different timezones because there aren’t enough people in 1 country to get a game without bots (which you had to do) is just lies.

I’ve also noticed that when you’re faced with glaring facts that shine a true light on Brinks status, you like to call that person a troll. I would’ve hoped I would garner a little more respect than to be lumped with the obvious jerks that put you in your place in a more ‘crude’ manor, but hey… you are who you are, you’ll always stoop to name calling when you have nothing else to give.

As far as Brink and SD go in general, I’ve been here a long time, and it’s gone far beyond simply being fans of their games. I’ve traveled and met folk from SD, I converse with them on a daily basis so I know they’re top blokes, I loved W:ET and ETQW so that rules me out of the hater category (get a dictionary, for the love of god get a dictionary… and look up the word hate). I’ve played Brink for 50hrs and done the solo-MP portions, so that rules me out of the ‘it’s too difficult’ camp. I’ve been on this forum for a helluva long time and don’t go out of my way to cause mischief and disruption, so I guess that doesn’t make me a troll (in fact you pos repped me for saying it was good that the 2 blatant trolls were gone). So what camp would you put me in then? Am I a hater or a troll?

I want SD to succeed, I want them to get better, become a household name for the RIGHT reasons so I can enjoy more games from them because I know they CAN make good games… but I’m not a blind ‘fanboy’ (I hate that word) that will just say everything’s great. Who do you think is helping them more, the ones giving them constructive feedback to better themselves, or those saying everything is perfect and nothing needs changed? If you like Brink that much, and would like to see Brink 2… then you’re going about it the wrong way. In fact it’s so wrong, it’s like you want them to fail with their next game and go out of business.

Your stance is noble, stupid, but noble.[/QUOTE]

Yeah dude…ur last 2 paragraphs pretty much owned this wolf kid harder than I’ve seen someone owned on a forum in a long time. Hats off to you. Very well put. 100% agree.

I mean I’m an SD supporter. Have been for years but I’m not gonna just blindly accept this game as it is. Well…whatever…there is no need for me to add much considering your last couple of paragraphs could NOT be written much better. +rep for you big guy!


(sereNADE) #73

102 people in my friends list have brink. 56 (that’s a little more than half for those poor at math) have not played in the past 2 weeks. 46 of those have played more than 10 hours, the time claimed to take for brink to “open up”. A few of those gave up after first weekend. Common complaints heard in ts or steam chat are buffing system and weapon spread followed by HUD elements. Never heard of anyone confusing the “single player” component and only encountered less than a handful of people who even bothered with it (multiplayer was the primary interest). Advertising/marketing was never an issue, we had been saturated with BRINK promotional material all over gaming sites and shops. Game isn’t terrible but failed to maintain the interest of some people looking forward to it. Still unsure what wolfnemesis means by “many”.


(alberto) #74

for the OP
i answered here http://www.splashdamage.com/forums/showthread.php?t=29479
Youre totally wrong… advertise a broken product will only result in more disappointed people.


(Cyan) #75

wolfnemesis75 is the worst fanboy i have ever seen, and i never use the term “fanboy”.

“PEOPLE” (ME) expected a lot more from this title than we got, its broken for loads of people, the objectives are boring, the cut scenes gets annoying once you’ve seen them 5 times and the overall feel of the game is a giant clumpy mess.

All your posts in this thread is about as good and informative as this one.


(Acorn1021) #76

Wolf, I think your stupid is showing.

The reason horde is fun is because THERE ARE NO TICKERS, THERE ARE NO BOOMERS, THERE ARE NO BEAST RIDERS (so on and so on) IN MULTIPLAYER!

I can’t believe none of you said that before. But I’m back and did it for you.

And wolf, this game is not hard at all. It’s not challenging, nothing. THIS IS NOT DYNAMIC! HOW COULD YOU POSSIBLY THINK THAT!?


(Wraith_shadow) #77

Personally i think that having more publicity on this game would have been a bad thing. This game was far too overhyped for how little it actually delivered, not to mention how many bugs and issues it had at launch. Granted that’s to be expected at launch, but this game a little more so then it should have been. They dropped the ball on this game and they dropped it hard. they’re even continuing to do so with the DLC. Any additional publicity they would have payed for would only have brought in a lot more disappointed players.

I like this game. i enjoy it, but it’s still lacking. If anything i think they should either work to make it better and let word of mouth bring players back, OR pull a L4D and just say F this game and release a sequel one year later making it how number one SHOULD have been.


(Gorilla Gunk) #78

Brink should have had a beta/demo.

That’s advertising AND quality control all wrapped into one.

If they would have just had a beta then I’m pretty sure we wouldn’t have the problems we’re having now.

Brink is now the definitive argument FOR betas and demos.


(1021Nick) #79

I’m sure a lot of people wouldnt buy brink if they played demo =/

And mods, stop ip banning me, it’s getting quite annoying.


(Humate) #80

Brink should have had a beta/demo.

That’s advertising AND quality control all wrapped into one.

Yes and no.
ETQW’s beta included what many consider the worst map in the game.
And understandably since they chose that map for the beta, they decided to release a demo with that same map.That scared away many potential buyers. For me personally however, it was the opposite effect.

As for Brink, if they released a beta or a demo, theres absolutely no way I would have bought the game. The issues for me are more gameplay design related, than technical issues with the engine.