Brink 2 is likely


(.Chris.) #61

Brink today doesn’t even feature in the top 100 played games on Steam, that is fact not opinion. Pretend all you want but when a game goes from 12k players to 200 in the space of a few months it means that game isn’t doing well.


(wolfnemesis75) #62

[QUOTE=.Chris.;379522]Brink today doesn’t even feature in the top 100 played games on Steam, that is fact not opinion. Pretend all you want but when a game goes from 12k players to 200 in the space of a few months it means that game isn’t doing well.[/QUOTE]Are you crazy or something? I don’t play on Steam. Never have. Plenty of people to play with for me, which has been the case all along. Sorry I can’t fix your world.


(tokamak) #63

Oh why didn’t you tell us before? Brink is popular among your friends. Ha! All this time we thought you were talking about overall popularity.


(Indloon) #64

I totally agree in this point!!

Other suggestions are also exellent…

So as Wolf:ET came in 2003,ET:QW in 2007,BRINK 2011,we must wait for 2015,we ill see what there will be ^^


(tokamak) #65

Brink got announced in 2009


(Indloon) #66

Yes,but got published in 2011 =D


(tokamak) #67

We didn’t have to wait to see what it was (supposed to be) before it got published.


(montheponies) #68

The game isn’t popular on the PC - I’m down to like three servers some nights, that’s woeful in a game this young and that’s before MW3 and BF3 land. Even though I can generally find a server to play on, it doesn’t make it ‘popular’, not when you consider that the most popular fps games on the pc are pulling in like 50 - 60k concurrent players. Christ I can and do still play on RTCW, with 20 or so other die hards…certainly doesn’t make it popular :wink:

If you have the stats for xbox or ps3 that would be interesting to see - as I guess like others the feeling is that the stats will not be too dissmilar considering some of the other posts from console players.


(gooey79) #69

Stats were requested on the Rahdo thread. He said that info was Bethesda’s to share but indicated that console are around 5 times what the PC is.

That means there’s likely less than 2,500 players on each console platform at this time. On that basis, I’m afraid it doesn’t qualify as popular there, either. There may be more success in getting into a game, especially if you’ve been on these forums but it doesn’t make the game a popular one.

Another way to consider it is that there’s currently 5,500 people currently playing Brink across all platforms. For a game that came out in May 2011, that’s not a number to be proud of.


(wolfnemesis75) #70

[QUOTE=montheponies;379533]The game isn’t popular on the PC - I’m down to like three servers some nights, that’s woeful in a game this young and that’s before MW3 and BF3 land. Even though I can generally find a server to play on, it doesn’t make it ‘popular’, not when you consider that the most popular fps games on the pc are pulling in like 50 - 60k concurrent players. Christ I can and do still play on RTCW, with 20 or so other die hards…certainly doesn’t make it popular :wink:

If you have the stats for xbox or ps3 that would be interesting to see - as I guess like others the feeling is that the stats will not be too dissmilar considering some of the other posts from console players.[/QUOTE]I am not the one who is worried about how many people are playing since every time I play Brink, there’s always someone to play with. And I have zero control over anything on the PC, and don’t play on that anymore. But yeah, when I play Brink, there’s folks to play with. That’s all that I care about.


(tokamak) #71

We were talking about Brink’s reception though. It’s good that people can still find adequate servers but that never was the issue.


(SockDog) #72

Someone or an entire human filled server? Seems a lot of the feedback posted here is that getting a full game is very hard.


(Azure19) #73

[QUOTE=Genert;379527]I totally agree in this point!!

Other suggestions are also exellent…

So as Wolf:ET came in 2003,ET:QW in 2007,BRINK 2011,we must wait for 2015,we ill see what there will be ^^[/QUOTE]What are your other suggestions?


(Azure19) #74

[QUOTE=tokamak;379539]We were talking about Brink’s reception though. It’s good that people can still find adequate servers but that never was the issue.[/QUOTE]Can someone get this troll banned because he is extremely repetitive, annoying, trolling, and worrse than those stoner shows.


(Crytiqal) #75

You are talking about wolfnemesis right?


(Azure19) #76

[QUOTE=Crytiqal;379555]You are talking about wolfnemesis right?[/QUOTE]Let me tell you something, if any thread here on the internet somehow manages to get a least a mediocre amount of views, idiot all over the internet will come to it for god only knows what reason only to f*** themselves. Their stupidity (Wolf Nemesis is fine) is unbelievable.


(tokamak) #77

The plot thickens.


(Azure19) #78

[QUOTE=tokamak;379557]The plot thickens.[/QUOTE]You finally admitted it.


(H0RSE) #79

Is an extra year or two not enough time? Well, it depends what resources you have at your disposal. If I have a team of over 500 people working on a project and near endless funding, an extra year or two would be a good length of time to impement everything and have time for fine tuning and polish. In SD’s case, if you have less than 100 people, maybe a litle over and limited funds, a year or two really isn’t that long. My point is, it wasn’t so much that they didn’t have enough time to properly complete the game or even that they wasted that time or worked to slowly, but that they didn’t have enough time based on the resources they had available.

The fact that they said they said they needed the time for polish, could simply mean that they (or Bethesda) decided they were finished with the game based on what they were able to accomplish, again, with the available resources, rather than saying they were working on polish for a game that had no time constraints, release windows, lack of manpower or budgets to worry about.


(Azure19) #80

[QUOTE=H0RSE;379570]Is an extra year or two not enough time? Well, it depends what resources you have at your disposal. If I have a team of over 500 people working on a project and near endless funding, an extra year or two would be a good length of time to impement everything and have time for fine tuning and polish. In SD’s case, if you have less than 100 people, maybe a litle over and limited funds, a year or two really isn’t that long. My point is, it wasn’t so much that they didn’t have enough time to properly complete the game or even that they wasted that time or worked to slowly, but that they didn’t have enough time based on the resources they had available.

The fact that they said they said they needed the time for polish, could simply mean that they (or Bethesda) decided they were finished with the game based on what they were able to accomplish, again, with the available resources, rather than saying they were working on polish for a game that had no time constraints, release windows, lack of manpower or budgets to worry about.[/QUOTE]H0RSE never dissapoints me and typically speaks the truth like he is right now.