After seeing all of these polls Badman has posted, I need to recommend Splash Damage a bunch of things for a Brink 2.
- Get Bethesda Game Studious to help work on Single player and the story of Brink.
- Make Brink have a traditional campaign or better yet, make it open world. If the ID Tech 5 engine doesn’t work well for open world, get Bethesda Game Studious to make a traditional campaign for Brink with a rich, deep story with strong characters and unique things in the single player.
- Have different game modes but make unique ones that we can specifically choose.People want unique game modes.Critics typically complain if a game has game mode already seen and done before.
- Give Brink 2 more depth, addiction, content, restriction, unlockables, ranks, maps, and more in Brink 2. A traditional and special multiplayer always succeeds in the long term in online gaming.
- Do what you do best Splash Damage, multiplayer.
- Make Brink 2 more than just a improvement but something special. You don’t have to perfect a game like Valve did to make it great or superb. If you do it right with the time you have the benefits will be huge.
- For customization give us custom colors for more customizable fun.
- If you want to make sure people will learn the multiplayer like you tried to do by putting that in the single player, don’t. Just have a combat training mode that gives to some training for the multiplayer of Brink like a tutorial.
- Get Bethesda to get higher budget for Brink. Bethesda will make a LOT of money off or Rage and Skyrim. If you can convince Bethesda that you’ve learned and know what to do to make a amazing sequel. Get them to give in a higher budget for Brink 2. It still doesn’t have to be like the way Valve makes games.
- Don’t hype up Brink 2 so quickly. If you can Make Brink 2 a critically acclaimed game with plenty to offer as well and more, you will get very high sales as long as if the game doesn’t pop out of nowhere like Red Faction Armageddon did.
- Don’t get Bethesda to rush Brink 2 like they made Brink 1. Get Bethesda to give some more time with Brink 12. Don’t make a PS3 version. I have nothing against the PS3 but if you have to make Brink 2 on so many platforms it will be hard. Preferably make if for Xbox 360 and PC unless if you want to on Xbox 360 exclusively (No offense at all PC gamers) because more PC gamers want SDK or you can post Brink 2 to another platform later on but preferably start with the Xbox 360 and PC.
Those are some of my ideas and recommendations for Brink 2 I can’t wait to see your. I hope Splash Damage takes note of my suggestions and Badman sees and posts on this thread.