[QUOTE=RasteRayzeR;442878]I’m not generalizing, I’m telling what I see. All my friends played roughly the same amount of time (350-400h) with me on ET:QW, and finally left because it was so repetitive in the end. Brink lasted 2 weeks with the same group of people. And look at the servers : brink = dead, ET:QW is a living-dead game. Only W:ET remains with full servers to play on at any hour of the day and one reason to this is because there is more than “only” objective/stopwatch (I’m not saying this is the only reason, I see you coming Rex ^^).
I also think about the F2P business management of DB and you need to get players, a lot of players to make this profitable. With you Rex I feel like it is always only the pro-player opinion that matters, whereas DB will be for both pro and casual players (no hard feelings, I understand your point of view and it is good to make the game with high standards ;-), but pro-players alone won’t be able to populate DB’s servers fully. Plus DB is looking for a way to be special among all the other F2P games, this is a good opportunity to do so.
Anyway, whether this has to come with release or later is not an important question right now. I started this thread to see if people would like such a mode in DB, the answer from the poll is clearly yes, and now we can brainstorm on it in order to propose a fairly clean concept to SD so they may say yes or no.
And that’s precisely what I would like to know right now, I’d like that someone from SD tells us if it is worth investing more ideas and work on this matter or not.[/QUOTE]
Alright. 
(But your argument with the dying games is still stupid, at least you said it wasn’t the only reason. I hope you didn’t just write this for me.)