BFBC2 vs ETQW


(Kl3ppy) #241

Wolfenstein MP was just a Call of Duty Clone, but i would say, that the players killed it too fast. Ok, there wasnt a SDK Kit what made modding extremly difficult, but again, hannes and his team did a good job to make the game more playable, the first promod version looked good.
SP was good, nothing to complain about.

So lets hop that SD release a SDK so the modders can made a comp mod.


(signofzeta) #242

[QUOTE=Chance.;211614]Wolfenstein MP was just a Call of Duty Clone, but i would say, that the players killed it too fast. Ok, there wasnt a SDK Kit what made modding extremly difficult, but again, hannes and his team did a good job to make the game more playable, the first promod version looked good.
SP was good, nothing to complain about.

So lets hop that SD release a SDK so the modders can made a comp mod.[/QUOTE]

I understand that the players killed wolfenstein too fast, but what I don’t understand is how they did it. I just know that they did it without explanation. So what is your reasoning behind it?

I guess my reason is that they expected too much, and wouldn’t want anything that deviated from RTCW.


(brbrbr) #243

future conflicts with outdated eqipment ?

p.s.
i mean some[actually most of] enumerated things, are mothballed/decomisiioned both in US and Russia.
and successors start deploying years ago.


(singing_fish) #244

Hoi mates,
whatever happens with bfbc2… EQW is back!
Glad to see after some days of player shortage because of official forum down and bfbc2 on and whatever else, lots of servers are full again.

As said before --> ETQW community rocks!
All the best,
>°)))<


(_milla) #245

[QUOTE=singing_fish;211652]

As said before --> ETQW community rocks!
All the best,
>°)))<[/QUOTE]

thats true!


(brbrbr) #246

and thats true was true too :stuck_out_tongue:


(PSG_Mud) #247

[QUOTE=Chance.;211614]Wolfenstein MP was just a Call of Duty Clone, but i would say, that the players killed it too fast. Ok, there wasnt a SDK Kit what made modding extremly difficult, but again, hannes and his team did a good job to make the game more playable, the first promod version looked good.
SP was good, nothing to complain about.

So lets hop that SD release a SDK so the modders can made a comp mod.[/QUOTE]

No offense man, but I hate when modders are in control of competitive play. Most of the time they just don’t cut the cheese right and screw shit up. It seems to be a wolf thing. Optimizations and fixing bugs are one thing, altering gameplay is a completely different thing.

Like, an example…

If SC2 comes out and I start playing it, work my way up the ladder and so on. Then the comp league comes out with their own version of how it should be played and changes the gameplay. It just makes me rage. That would never happen with SC2 though. My gaming culture background is Blizzard before WoW, games are always made in a way that no matter what each team has an equal chance of winning. Like stopwatch in ETQW. Gameplay should NEVER be altered.


(BMXer) #248

Have you ever tried to play either of said games competitively without a comp mod? nuf said.


(Kl3ppy) #249

[QUOTE=signofzeta;211620]I understand that the players killed wolfenstein too fast, but what I don’t understand is how they did it. I just know that they did it without explanation. So what is your reasoning behind it?

I guess my reason is that they expected too much, and wouldn’t want anything that deviated from RTCW.[/QUOTE]

I guess ur right. Everyone expected RTCW2 and got a CoD Clone. And there were some big problems caused by the developers, i.e. the Map Tesla wasnt playable, because it crashed the game, or some Map Maps created lags (dunno which maps). Missing healthbar and missing respawn timer (which is/was a huge probleme for rtcw and w:et players) were not so big issues.

@PSG_Mud:
Did u play Wolfenstein? The upcoming mod had the chance to keep Wolf alive, but without help of the developers, the mod had no chance. For example, they (the modders) gave a healthbar, changed something with the maps, dunno exactly, but they reduced lags and added a respawn timer.


(PSG_Mud) #250

No, I didn’t… kinda knew how the game was going to be and I don’t trust activision. I was just speaking generally, not anything specific.


(signofzeta) #251

[QUOTE=Chance.;211722]I guess ur right. Everyone expected RTCW2 and got a CoD Clone. And there were some big problems caused by the developers, i.e. the Map Tesla wasnt playable, because it crashed the game, or some Map Maps created lags (dunno which maps). Missing healthbar and missing respawn timer (which is/was a huge probleme for rtcw and w:et players) were not so big issues.
[/QUOTE]

For me, Tesla was Playable, I guess it has to do with random chance of which copy of game you got, or it could have everything to do with the machine the game is played on.

The missing respawn timer kind of sucked, but I never saw a respawn timer in RTCW until you actually die, or when you actually go into the limbo menu, but I’m sure that the respawn timer is actually in RTCW if you enable it via console command. Not sure though. In Wolfenstein, the only time you see the timer is when you die, which is a bummer.

Health bar is present in Wolfenstein as well, in the form of the red semicircle above the veil meter.

Also the funny thing is, some of these people compare Wolfenstein with RTCW, and want some RTCW features in Wolfenstein, but in reality, those so called RTCW features weren’t in RTCW at all, but in mod for RTCW, so they weren’t really making a comparison between Wolfenstein and RTCW, but Wolfenstein and Shrubmod for RTCW for example.

The third funny thing is that these people show their pro frag videos to show the developers how the game is meant to be made. All it did was the confirmation to the developers that the game should have objective and stopwatch, and that was it. Those frag videos mean nothing, if the developers haven’t played RTCW themselves, or have the technology and skill to recreate the same experience.


(Kl3ppy) #252

Ok, let me refphrase what i said about Healthbar.
The healthbar wasnt that good, and not usual in RTCW,W:ET and/or ET:QW :wink:
Many ppl thought, that Wolfenstein will be the shooter for all RTCW, W:ET and ET:QW Players and Comp. Teams, but it wasnt.


(signofzeta) #253

[QUOTE=Chance.;211804]Ok, let me refphrase what i said about Healthbar.
The healthbar wasnt that good, and not usual in RTCW,W:ET and/or ET:QW :wink:
Many ppl thought, that Wolfenstein will be the shooter for all RTCW, W:ET and ET:QW Players and Comp. Teams, but it wasnt.[/QUOTE]

yeah, the health bar was kind of lacking, but it was better than nothing. The thing that got them upset, wasn’t the fact that Wolfenstein sucked, but due to betrayal by the developers. They put all their money into these developers only for them to get their asses handed back to them. I guess being a long time fan for one company, aka fanboy who always compares everything with one thing, in this case RTCW, would easily whine, when their favorite developer changes the formula that deviates from what these fanboys thought the formula should be, without realizing that it is the developers who design these games, and not these fanboys.

The only things the fanboys have control of is the revenue to the developers. At one end, if they pay the developers, they don’t get the game they want, because the game is different to what the expect. On the other hand, if they don’t pay the develoeprs, they save money, but at the same time, they still don’t get that alleged sequel to the game that they are a fanboy of, and thus they still complain in the forums. Lose lose situation to being a giant fanboy, or any fan that sticks to one game developer with a single mind, single mind being that they won’t accept anything else other than what they want.

Examples of these fans wanting Wolfenstein to be like RTCW is:

Removal of veil, and adding the air strike. Um ok. The veil strike may look magical, but it still behaves like the airstrike.

Addition of the lieutenant and maybe Covert Ops class. This just screams that they want the game to be exactly like RTCW, because the LT and CvOps abilities are already spread among the 3 classes.

Removal of ironsights, like it affects those who don’t use them pfft.

And many more.

I assure you, id does not churn out the same things over and over indefinitely, and it would be a matter of time that your favorite franchise will have some differences to the game you were a fan of. I bet Doom 4 won’t even remotely resemble Doom 2, or Doom 3 in any way, only the storyline. Maybe have a mixture of both games. And in fact, the same thing happened with Doom 2 fans when they played Doom 3.

And it is because of these fans that game developers can’t be creative with the next game in the franchise.


(BMXer) #254

Developers could have been considered creative with Wolfenstein if anything actually worked. The veil and the veil strike are basically useless… but how can you give a game and it’s “features” an honest chance when they sell you an alpha version on release day for $55? Its sad really.


(signofzeta) #255

which is why Wolfenstein failed. They didn’t even try anything remotely new, and even if they did, the diehard hardcore fans who played RTCW 24/7 till the day Wolfenstein came out still wouldn’t have let them.

Everything from Wolfenstein was taken from somewhere. Either keep it like RTCW, to move the franchise along, or just add stuff that is completely new, and not make it a rip off of something else.

BFBC2 should be the same thing. Either make it similar to the game it was a sequel to, or add brand new ideas. A sequel shouldn’t be exactly the same game as its predecessor, and in fact should be its predecessor with more brand new things, and not an exact clone, which is what some of the RTCW fans wanted, and totally different, without any trace of what RTCW was, which is what Wolfenstein is right now, and even to the point to copying some CoD elements into it.

When it comes to sequels that are exact clones, like CSS, those are only called remakes, and isn’t really a sequel.


(otakustar) #256

does it run on linux?
/thread
:stroggtapir:


(_milla) #257

[QUOTE=otakustar;211871]does it run on linux?
/thread
:stroggtapir:[/QUOTE]

probably no. somebody before you asked same question, and he left unsatisfied:)


(PSG_Mud) #258

That isn’t the developers fault, Id may be bad at deadlines. But, publishers contracts control most of everything. Activision is basically done with Id software, and they exploited them just to utilize a title to make a quick buck.


(Apples) #259

A sequel can be a clone and still sells billions… CoD4-5-6 is a good exemple of that, when you have an already good game, why would you want to change everything?

Just change the graphic part, maybe the atmosphere (ala CoD4-5) and change weapons or stuffs, but why would a dev change almost every aspect of the gameplay core that I dont understand, wolfailstein was soooo wanted by rtcw fan that I’m really sure that if they would have made an exact clone + new gfx it should have sold better.

Sometimes “better” is the enemy of “good” and dev shouldnt take that much risk:

What they won with wolf was:

  • no new customers cuz the game basically sux and there is already CoD for the “nub friendly” part of the gaming community --> so trying to copy CoD at all cost wasnt rewarding at all… and even the copy was failure compared to the original.

  • All their fans lost their confidence in the brand cuz the game was too different from their expectations.

I agree tho that some changes and evolution are needed in gaming nowaday, but why on earth would a dev team just kills the things that makes them so popular to try a “totally new” approach and lost all their fans… I dont get that. This is not market place where the risk taker are almost allways rewarded here… gaming is an old lady, you need to take your time and evolve quit slower IMO :wink:

Peace


(PSG_Mud) #260

I agree, the 4th sonic ruined the sonic series and sega all together. Change and risks are only good, in the right hands. Change just to change is retarded, ex. CoD6 no dedis. Activision isn’t good for that, they make lots of games, one happens to be good and they just support the top sellers. EA is the same.