Baserace Source Files


(daz2007) #81

Well i managed to Create a River using the Cone Tool

Still needs Cleaning Up


(daz2007) #82

I have Finished off My Pond, I also added Reflection to the Pond


(UJERebel) #83

That looks awesome!! :o

I hope it doesnt affect fps to much on sug a open map… good luck!!
:stroggtapir:


(Mateos) #84

Look his shots:

  • First one, ground, no objects: 153 FPS.
  • Second: Flying, normal water: 50 FPS.
  • Third: Ground, reflecting water: 50 FPS.

Strange :s

(Also a link to have this reflect effect for water and windows please? Thanks :))


(daz2007) #85

[QUOTE=Mateos;343121]Look his shots:

  • First one, ground, no objects: 153 FPS.
  • Second: Flying, normal water: 50 FPS.
  • Third: Ground, reflecting water: 50 FPS.

Strange :s

(Also a link to have this reflect effect for water and windows please? Thanks :))[/QUOTE]

Yes, that is because i capped to 50

Here is all trees replaced with higher Quality Ones, with Light Phase.

the map is based on a decompile and everything is Structural and there is no hints/Vis Stuff which is todo


(daz2007) #86

I have Decided to Release an ET-XReal Version of Baserace Summer, with Real Time Lighting/Shadowing and Normal mapping.


(acQu) #87

Here is all trees replaced with higher Quality Ones, with Light Phase.

the map is based on a decompile and everything is Structural and there is no hints/Vis Stuff which is todo

Coming closer :smiley: This was what i meant with

I think mapauthor added fog for a reason

Fog mainly was there to increase FPS. Actually the way the map is set up, you cannot do anything towards vis, i have read a couple tutorials on this actually. So would probably end up doing the vis part of the map, and in the end wonder why it doesn’t work. It is due to the layout of the map. Fog was a solution to this.


(acQu) #88

Here is all trees replaced with higher Quality Ones, with Light Phase.

the map is based on a decompile and everything is Structural and there is no hints/Vis Stuff which is todo

Coming closer :smiley: This was what i meant with

I think mapauthor added fog for a reason

Fog mainly was there to increase FPS, it is a technique, when you have to deal with maps, whose layout is pretty hard to do vis work on. So you just add this kind of fog, and reduce sight.

Well… i think so it was. Maybe i am wrong.


(Mateos) #89

Fog can have several pruposes: performance, gameplay, atmosphear… Or a merge of all :slight_smile:


(acQu) #90

Yes, but that is what i wanted to say all the time. The maps layout actually doesn’t allow you to add a pont (with this nice reflection) or high quality trees :smiley: It will be nice lag and some players will probably hate you, because there is this new, awsome baserace version, and they can’t play because of crappy FPS :stuck_out_tongue: You would need to add something like fog or add mega walls in the middle of the map, to do something for FPS …

Dummdidumm :smiley:


(Mateos) #91

How is running MML Minas Tirith so? or MML Helmsdeep?


(acQu) #92

I don’t understand the question ? Could you elaborate a bit ?


(Mateos) #93

I think the render distance in these maps are way bigger. And you have a good FPS rate.


(acQu) #94

Do you just ‘think’, or you know ? I do not have these maps, so i don’t know. But i assume in minas there is done good hinting and you cannot see, for example, when you stand at ground, see the upper part where the objective is. Helmsdeeps i think i do not know, sry :confused:


(Mateos) #95

Here screenshot for both:

For Helmsdeep sadly TB has closed shots and the SL Level Shot (Should be updated), 2 days I sent a package for map profiles without any notice… Google can’t find anything.

One: http://www.planetwolfenstein.com/wildstar/Images/mmlhelmsdeepet.jpg

And yes even on my old 2004 computer it runs really fine. With more distance than Daz’ map. And as it is in direct sight you can’t do VIS blocking stuff.


(daz2007) #96

Since Map is Very Green, I could Add a Light Green Coloured Fog, I never Made a Fog Texture so i not sure about it


(acQu) #97

It is not really about distance, it is about how much stuff is drawn. The trees in daz map are really expensive. It is much stuff at a place where you look at the whole time. At minas, you mostly have not much stuff in front of your crosshair. it is because the most stuff will be above you, instead of like baserace, in front of you. Thehn in addition there will be playermodels, gunsprites and bullets, lot to draw, in front of you. For example when you play a small map with much players, and there is not much stuff in it, it will give you lag as well, when you have bad computer. This is due to all the perm entities like bullets, playermodels etc. Also minas might not be as detailed as you think. The polygons are rather big in this map.

So long story short, comparing stuff which actually shouldn’t be compared, but i saw you have fun with the discussion. I think it will lag :slight_smile: Do r_speeds, that is all what counts, not distance or anything like that.

I’m out, ****ing exhausting, i know i am right :slight_smile:


(Mateos) #98

(So I’ll take as exemple… Maybe 1944 Huertgen Forest? :stuck_out_tongue: Stuff drawn yes, but we are speaking about models compiled with the map, it is compiled with to save FPS, like the Foliage technology added to ET).

We’re both right, it depends on which “size” we see things.

Not sure a green fog is natural o.o


(daz2007) #99

my Map Works Fine with Localhost, but when i give Map to Server Admin to Play Online she says the Map Wont Load and instead loads to Classic Maps

Any Reason for this !!! The Arena File is All Configured not sure what else there is

Here is a Early Release of Baserace Summer (water reflection removed for now) if any want test, feedback would be more and welcome (not 100& finished yet)

http://www.2shared.com/file/3pfFCj0w/baserace_summer.html


(Mateos) #100

As I asked before, maybe you missed it, how have you made this water reflection effect? I guess it’s a shader thing, but I would like to do it also :slight_smile:

Public test? Wow thanks! I’ll give it a try tomorrow. I can make bots running on it maybe…