warning; setstate called and no entities found
Yes, it tries to setstate some entity in the mapscript, in the spawn function of that entity to be exactly.
The problem is a decompilation problem by the way. All the ents you see outside your map, i mean they should not be there, right ? But when you compile and there is an entity inside a leaf node which is not accessible, then it simply will get deleted in final bsp version.
=> so you end up in setstate error/misbehavior (it is no hard error, game can still go on, but entity is messed). So it tries to setstate something in mapscript which doesnt exist in .bsp.
[edit] this can also be caused by messed scriptnames/targetnames, but since you showed the pic, i am sure entities will not get compiled in bsp, and therefore they do not exist in the final version of the map …
[edit2] by the way etpro mapscripting feature is still an option ?! …