Baserace Source Files


(daz2007) #101

Here is the Reflecting Water Shader



textures/pazur/mirror_water_surface
{
	qer_editorimage textures/liquids/pool3d_3.tga
	qer_trans .5
	surfaceparm trans
	portal
	surfaceparm nonsolid
	{
		map textures/pazur/mirror1.tga
		blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
		depthWrite
	}
		{
		map textures/liquids/pool3d_5c.tga
		blendFunc GL_dst_color GL_one
		rgbgen identity
		tcmod scale .5 .5
		tcmod transform 1.5 0 1.5 1 1 2
		tcmod scroll -.05 .001
	}
	{
		map textures/liquids/pool3d_6c.tga
		blendFunc GL_dst_color GL_one
		rgbgen identity
		tcmod scale .25 .25
		tcmod transform 0 1.5 1 1.5 2 1
		tcmod scroll .025 -.001
	}
	{
		map textures/liquids/pool3d_3c.tga
		blendFunc GL_dst_color GL_one
		rgbgen identity
		tcmod scale .125 .25
		tcmod scroll .001 .025
	}
	{
		map $lightmap
		blendFunc GL_dst_color GL_zero
		rgbgen identity
	}
}

textures/pazur/just_water
{
	qer_editorimage textures/pazur/mirror1.tga
	qer_trans .5
	q3map_globaltexture
	surfaceparm trans
	surfaceparm nonsolid
	surfaceparm water
	surfaceparm nolightmap
	{
		map textures/natter/mirror1.tga
		blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
	}
}


Will upload textures later


(Mateos) #102

Thank you! :slight_smile:


(daz2007) #103

After some Though, i Decided to Scrap the Red/Blue Theme, i admit it is Very Ugly, Instead I went with more Traditional Castle Textures, which look much better

Allied Base

Axis Base


(molotov) #104

Look promising the map, the lake in the middle also cool, there can be underwater fightl like in Caen2, but imo without a little tunnel system between allies-axis part - what have all most played Basereace map - the map cant be popular. Atm our communty play with the Baserace_desert version and the underground fight (with mg, posion, covert) is the one of the popular part of the map.


(daz2007) #105

I Know, Trench Warfare is Quite Fun. That is Why I Decided to Scrap the Middle Part of the Map

At the Moment, the Midst of the Map is Pretty Empty, and I am Trying to Decide What to Put in it

I also Was Thinking of Using a New Theme, Maybe a Star wars theme !!!

The Map Looks Pretty Dull at the Moment, I need an Idea Generater


(daz2007) #106

The Best Trench Map that I can Think of is Trenchtoast on RTCW - Therefor I will base the Map Upon That


(Mateos) #107

Could you upload them, or give a link to the source site? Thanks :slight_smile:


(daz2007) #108

http://www.enemyterritory-stuff.net/prefabs/shader_reflection-water.rar


(Mateos) #109

Thank you very much! :slight_smile: