Here is the Reflecting Water Shader
textures/pazur/mirror_water_surface
{
qer_editorimage textures/liquids/pool3d_3.tga
qer_trans .5
surfaceparm trans
portal
surfaceparm nonsolid
{
map textures/pazur/mirror1.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
{
map textures/liquids/pool3d_5c.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod transform 1.5 0 1.5 1 1 2
tcmod scroll -.05 .001
}
{
map textures/liquids/pool3d_6c.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .25 .25
tcmod transform 0 1.5 1 1.5 2 1
tcmod scroll .025 -.001
}
{
map textures/liquids/pool3d_3c.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .125 .25
tcmod scroll .001 .025
}
{
map $lightmap
blendFunc GL_dst_color GL_zero
rgbgen identity
}
}
textures/pazur/just_water
{
qer_editorimage textures/pazur/mirror1.tga
qer_trans .5
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
surfaceparm nolightmap
{
map textures/natter/mirror1.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
}
}
Will upload textures later



