Baffled by the bad press - gaming community not able to adapt to innovative gameplay?


(GrieverXVII) #41

Yeh…forgot to mention i play on 360


(its al bout security) #42

[QUOTE=Jess Alon;323932]How can you even complain about communication on playstation? No games have communication on PSN. You whine and cry about everything and make your self important long winded posts that no one really cares about.

Ask anyone with an XBOX and a headset if they’re having trouble communicating. Because I don’t think you speak for everyone chief.[/QUOTE]

no one really cares about??? thats so…

well truth is yeh STFU NEWB HAHAHAHA just kidding its harsh but true and your saying nothing in a huge speech (shet i do it to)


(vbl) #43

[QUOTE=pinion120;323818]The bad press Brink has received is in some cases warranted in terms of performance issues or what not that are being patched out. But the people that continue to knock the fact that gameplay revolves around choke points or that classes don’t feel “unique” just don’t seem to get it imo.

Objective based gameplay is built around chokepoint combat with teams clashing together. That is how the game is designed, and it leads to some intense and enjoyable firefights. Getting locked on chokepoint #1 the first one in the map? Well your team isn’t up to snuff, sorry - but enjoy the exciting fire fight anyway. People seem to think if they don’t progress through multiple objectives every single time the map is unbalanced. Actually, sometimes you just get outplayed and it is more transparent when this happens in an objective gameplay oriented scenario.

Classes not unique enough? Just open the damn abilities menu and look at all the cool stuff you get at rank 3, rank 4, rank 5… tons of unique abilities for each class. Reviving grenades for medics, soldiers with AP ammo and kevlar + enhanced grenades, Operatives with cortex bombs… The game purposefully slows your progression to ease noobs into the gameplay style who are used to more run n gun games with less abilities and passives etc to worry about.

In general I think Brink is being received by a LARGER portion of the gaming community (thanks to a very successful marketing campaign to build up pre release buzz) that has little to no experience with objective style gameplay games – these persons are just not used to a game like Brink and what makes it shine can take a few plays to see if you are new to this style of gaming.

Unfortunately, and yes I will say it, the COD crowd has marginalized what shooters are allowed to be. Also I think a lot of the reviews are for the 360 version from what I’ve read it is a bit uh MEH. Get it on PC.

That is all. I like to see innovative gameplay thrive, something different than the standard “war” FPS games. For those who still don’t feel Brink - post here and maybe I can help. Even the combat style in this game is somewhat different. If the guns feel “off” try not iron sighting. You don’t have to zoom in to shoot everything in this game unlike in certain other games previously mentioned. Just point and shoot. Accuracy maintains up to a surprising distance even without ironsights.[/QUOTE]

Brink’s gameplay isn’t that innovative and the game has a laundry list of technical, balance and refinement problems besides. The only person baffled here is you in respect to why people are unhappy with the game.


(tokamak) #44

It’s hella innovative, there’s no game that combines the various elements in such a way. However in order to convince players of innovative gameplay you first need them to come out of the woordwork right.

All these admirable ideas remain at the background while the really stupid, technical stuff as well as presentation hit the eye obscuring what this game is actually capable of.


(wolfnemesis75) #45

Nope it baffles me too. And I feel the exact opposite as the previous poster. I feel Brink is one of the most balanced games I have ever played. Technical problems, you mean lag? Which has effected every single title especially at launch? Man, one of the greatest games ever, Halo 3, lags in the campaign.


(fearlessfox) #46

Also, it’s currently tied to friendly fire only. So if you want to use VOIP you /have/ to play a mode with friendly fire active.

This is going to put a very large percentage of the player base off it, and probably accounts for the absolute lack of games in the modes that have VOIP enabled.

Simple fix for SD’s concerns:

Menu option: Voice chat - on/of

[QUOTE=Luddens Desir;324047]
I have not encountered bots online.[/QUOTE]

PSN is currently 50/50 human bots.


(jazevec) #47

I agree with all the OP said, with one small reservation.

Choke points. Yes, people who know Brand Damage’s games won’t be disappointed. But for everyone else - the preview videos were downright misleading, they hinted at much more open levels, where you could run over roofs (remember the chase scene with 2 operatives ?) and always have multiple paths. Remember the video with the security gate (red lasers) ? Sliding under it, climbing over it… It’s not bad per se but the marketing was misinformation.

Developers/publishers these days say it costs too much to develop a demo. How selfish. Yes, it costs too much if you don’t have confidence in your game. If your game is bad or has serious issues, honesty costs. The solution ? Don’t make bad games. Polish games with issues until they’re good. In Brink’s case, verifying marketing’s claims costs $60.

wolfnemesis75:
Two wrongs don’t make a right. “Yeah but that game is bad too” is a very lame excuse.


(fearlessfox) #48

[QUOTE=jazevec;324650]Remember the video with the security gate (red lasers) ? Sliding under it, climbing over it… It’s not bad per se but the marketing was misinformation.
[/QUOTE]

It’s the fact that the videos showed quite a lot of stuff that wasn’t in the game that has aliened so many.

SD have a lot of work to do to repair the loss of faith.

I hope they’re working as hard as some claim.


(wolfnemesis75) #49

[QUOTE=fearlessfox;324654]It’s the fact that the videos showed quite a lot of stuff that wasn’t in the game that has aliened so many.

SD have a lot of work to do to repair the loss of faith.

I hope they’re working as hard as some claim.[/QUOTE]

Your posts make me scratch my head. You are very confusing in terms of what your expectations are or were or whether you like the game. Seriously, did you throw away your pre-order code not realizing that it was on the receipt and are now bitter?


(Bedrock_66) #50

[QUOTE=Sinner;323889]From what I’ve seen, most maps do, it’s the players that don’t take advantage of it. I don’t think I’ve ever ran into a situation where I was completely walled off and couldn’t progress without going through a chokepoint. There’s always side routes, passages ways, gaps to jump over, or something to get around. Granted, sometimes they need to be built, destroyed, or hacked first, but that’s part of Brink.

I have, however, sat back in awe as I watched half my team spawn, run into a chokepoint, get killed, respawn, take the same route back, get killed, etc. I’d wager a guess that most players don’t even realize that every spawn has at least two exits. They take the same one every time and just get spawn camped for 15 minutes straight(assuming they don’t rage quit). It’s not a Brink problem, though, I see it everywhere in online shooters.[/QUOTE]

Good point here…also the maps really need to be explored in depth, including using the light class to understand the potential flanking routes. Another point is on offence you really need the MG nests built to lay down some good covering fire, to stand a good chance of taking the objective. Then you need TEAMWORK to co-ordinate the assault (and hold) required to complete.


(jazevec) #51

Why can’t you just adress the point he’s making ? Even if fearlessfox is Adolf Hitler, it doesn’t matter. Stop the personal attacks.


(Dopaminergic) #52

What’s so hard to understand?

Terrible games get bad press.
Brink is a terrible game.
Ergo, Brink gets bad press.

Kindergarten logic here, fellas.


(wolfnemesis75) #53

I just wish that some people would actually take out the Brink game manual that comes with the game, practice a couple of the challenges before firing up the multiplayer and expecting to automatically own fools, watch the helpful tip videos called Get Smart, or at the very least read the back of the dang box.

Try to learn how to play Brink instead of wishing the game was something else or based 100% on a cinematic trailer, and actually try to play Brink as it was meant to be played rather than wish that it was xy or z and Call of Duty. It is obvious that many people hating on the game fell into this category of impossible expectations and dreams of more COD copy-cat game mechanics.

The only two things in the E3 trailer that did not make it into the game was the duel-wielding guns (you use a knife in one hand instead which is better) and the dude’s multi-colored Jamaican hat. The rest is in the game. It is absurd if you thought flipping and rolling would be in a first-person shooter, it was obviously for effect. Every single pre-launch video, trailer, interview, walkthrough spelled out the game and so does the game manual.

The biggest baffling headscratcher is how many people including Reviewers who are suppose to professionals but come across like the amateurs they are, who don’t seem to even read the game manual or the back of the dang box before they buy the game or start playing the game.

Seriously, every review I watched for this game, the reviewer struggled at playing the game, did not understand how to use SMART Movement at all, or objective-based FPS and mentioned Call of Duty either before the video started or 3 seconds into the vid, which is a dead give away that they were not going to even come close to understanding how to play Brink. Like IGNorant. Terrible, terrible gaming website.

Complaining about complainers is just more complaining, I know!


(vbl) #54

It’s not balanced. Are you paying attention to the dozens of posts in this forums, Steam’s forum and in the competitive forum regarding superiority of the Medic and Engineer, SMGs and the Light body type? Maps that favor defense to the detriment of fairness? Hacking as a waste of time? Lag? Frame rate issues? Packet loss for PC users since the patch? Crappy server browser? Dumb bots?

Remove the rosy glasses.


(jazevec) #55

It’s balanced if you ignore the weapons which are not balanced. It’s the “no true Scotsman” fallacy.


(St NickelStew) #56

[QUOTE=vbl;324823]
Remove the rosy glasses.[/QUOTE]

But … but … I think life is much more fun and enjoyable while wearing rosy glasses?

:cool:

:smiley:

:stroggtapir:


(wolfnemesis75) #57

[QUOTE=vbl;324823]It’s not balanced. Are you paying attention to the dozens of posts in this forums, Steam’s forum and in the competitive forum regarding superiority of the Medic and Engineer, SMGs and the Light body type? Maps that favor defense to the detriment of fairness? Hacking as a waste of time? Lag? Frame rate issues? Packet loss for PC users since the patch? Crappy server browser? Dumb bots?

Remove the rosy glasses.[/QUOTE]

It IS balanced. Brink is a brand new IP. It has its own balance. Medic and Engineer get more love because they are the support class and its to promote teamplay. Or else everyone would fight over playing as Operative and Soldier. Also, I’ve been paying attention and there are just as many people who like Brink and are not complaining about balance. Also, learn the game and stop trying to make it like other games (COD) please. Your opinion is not the only one. And just so you know, this forum has a very small community so it is just starting out. New players are picking up Brink and don’t have the bloated sense of frustration that you seem to have. Brink is fun to play and challenging. Try your best to focus on adapting and improving on your level of play based on the tools that are given. Balance is subjective. What you may think as imbalanced towards support class I feel is exactly what balances the game keeping the focus squarely on team play.


(fearlessfox) #58

Just because I’m not all out fanatic or full on hating means you can’t understand?

I’m conflicted. I love the game. I just spent 3 hours with it on fireteams with friends.

However, I do feel let down by what was offered to us. I don’t care about realistic graphics, but the graphics we have on ps3 are really murky in places and difficult to make out. The graphics on show in the previews were crystal clear. Perhaps it’ll get better when I move to pc.

Also the engine can feel very unresponsive at times, and the lag, while not gamebreaking, can be like wading through mud for a few minutes every now and then.

SD let a lot of us down by previewing a game that was greater than the one we got. We could get over that if the core of Brink is worked up to par.

It’ll have to happen soon though, the games I played tonight were fun but it was 3v3 max the entire time in a pub. 80% of my games are with this little human players. It won’t matter if the game is fixed if there’s no one left to play with on psn.

And if it’s a matchmaking problem, then please fix it SD!

I’m heading back in now, if anyone’s on send me an invite and we’ll get something going.

cheers!


(Kalbuth) #59

[QUOTE=Dopaminergic;324698]What’s so hard to understand?

Terrible games get bad press.
Brink is a terrible game.
Ergo, Brink gets bad press.

Kindergarten logic here, fellas.[/QUOTE]

“They have a cave troll !!!”


(Dopaminergic) #60

I was just making a joke, bro.

On a more serious note, though, relative to comparable titles, this game is terrible.