Back from ze dead and lazy as f**k


(cloudhalo) #41

it seems the magic number for fps for pro players is 300, as long ill get more than 300 im good, here is the card link just click on the spec tabs to see more info
http://www.microcenter.com/product/373502/01G-P3-1466-KR_NVIDIA_GeForce_GTX_560_DS_SSC_1024MB_GDDR5_PCIe_20_x16_Video_Card

my rig can only handle 2.0 by x16 cards an i want only nvida so i can use the threader renderer command, an no i dont want a gtx 480, my rig can take it (no homo), but i cant cool the card, so tell me wat u think about the card an thanks for the advice


(Rex) #42

[QUOTE=cloudhalo;414889]it seems the magic number for fps for pro players is 300, as long ill get more than 300 im good, here is the card link just click on the spec tabs to see more info
http://www.microcenter.com/product/373502/01G-P3-1466-KR_NVIDIA_GeForce_GTX_560_DS_SSC_1024MB_GDDR5_PCIe_20_x16_Video_Card

my rig can only handle 2.0 by x16 cards an i want only nvida so i can use the threader renderer command, an no i dont want a gtx 480, my rig can take it (no homo), but i cant cool the card, so tell me wat u think about the card an thanks for the advice[/QUOTE]

There is no “magic fps number” like in ET for example. The more fps the better.
Your second sentence doesn’t make that much sense. :tongue: Like I said, I recommend the GTX660 or even the GTX660 Ti to you.


(cloudhalo) #43

the second statement was if someone wanted to look at other vid cards and reccommend them to me since my options r limited and i want power an i cant get 3.0 x16 cards, but ty for advice,


(Dthy) #44

Don’t mean to brag too you guys with your punny 500 stuff, but I have a 660 Ti and I’m home. :wink:


(murka) #45

PCIe is backwards compatible so you can put a 3.0 card in a 2.0 slot and it will still work. I doubt most games could bottleneck the bus.
Getting nvidia only makes sense if you play OpenGL games, which are a dying breed. AMD OpenGL drivers have been unfixed since 2007, but for most games, their bang for the buck is waay better. I just got a HD7950 Windoforce3 for 240€ and i doubt i will regret this decision.

If you want to be a pro gamer, getting a decent CPU is much more important. Hickups mostly occur due to either slow HDD or CPU bottleneck. A bad GPU will only give you low fps, but when other things are fine, it should be a stable low. Nobody runs anything over lowest graphics anyway.


(cloudhalo) #46

hey murka wat is the fastest time u heard of that someone can empty the sniper rifle clip using the glitch? i heard 5 seconds which seems impossible.


(Sverige) #47

If you want to be a pro gamer, getting a decent CPU is much more important. Hickups mostly occur due to either slow HDD or CPU bottleneck.

However if he plays in a high resolution then he might need a decent GPU anyway.
But you’ve right, I didn’t realised this mistake with my current build since i am getting a high frame rate, but it isn’t as stable as i want it, and i definitely don’t want to cap the fps with the timingmethod cvar.
hm, also im wondering, ssd’s is it worth buying now? will there be a big difference in perf when my primary pc usage is gaming?


(Kl3ppy) #48

[QUOTE=Sverige;415233]However if he plays in a high resolution then he might need a decent GPU anyway.
But you’ve right, I didn’t realised this mistake with my current build since i am getting a high frame rate, but it isn’t as stable as i want it, and i definitely don’t want to cap the fps with the timingmethod cvar.
hm, also im wondering, ssd’s is it worth buying now? will there be a big difference in perf when my primary pc usage is gaming?[/QUOTE]

Why do u need a high and stable fps? Your bot is doing all ze work anyways …


(Rex) #49

[QUOTE=Sverige;415233]However if he plays in a high resolution then he might need a decent GPU anyway.
But you’ve right, I didn’t realised this mistake with my current build since i am getting a high frame rate, but it isn’t as stable as i want it, and i definitely don’t want to cap the fps with the timingmethod cvar.
hm, also im wondering, ssd’s is it worth buying now? will there be a big difference in perf when my primary pc usage is gaming?[/QUOTE]

I also don’t think your aimbot needs a stable fps rate, because all the calculation from your program isn’t dependent on the fps from the client or the server.


(Sverige) #50

I also don’t think your aimbot needs a stable fps rate, because all the calculation from your program isn’t dependent on the fps from the client or the server.

I don’t use such a program


(Rex) #51

Cookie is it you?


(Sverige) #52

Cookie is it you?

Obviously not


(coldcookie) #53

Nooo I have my own aimbotconfig :penguin:



//MAIN
seta com_gpuSpec 0
seta com_machineSpec 0
seta com_lastCPULevel 0
seta com_lastCPUDetailLevel 0
seta com_lastGraphicsLevel 0
seta com_lastGraphicsDetailLevel 0

//fps
seta com_showFPS 0
seta com_unlockFPS 1
seta com_unlock_maxFPS 0
seta com_unlock_timingMethod 0

//bse
seta bse_detailLevel 0
seta bse_simple 1
seta bse_rateCost 0
seta bse_rateLimit 0
seta bse_maxDecalDistance -1

//image
seta image_picMipEnable 1
seta image_picMip -2
seta image_specularPicMip -2
seta image_bumpPicMip -2
seta image_diffusePicMip -2
seta image_globalPicMip -2
seta image_anisotropy 0
seta image_detailPower 1
seta image_useCompression 1
seta image_useNormalCompression 2
seta image_usePrecompressedTextures 1
seta image_useBackgroundLoads 0
seta image_ignoreHighQuality 1
seta image_roundDown 1
seta image_lodbias 1.5
seta image_filter GL_LINEAR_MIPMAP_NEAREST

//render
seta r_multiSamples 0
seta r_softParticles 0
seta r_swapInterval 0
seta r_detailTexture 0
seta r_detailFade 0
seta r_visdistmult 1.2

//shader
seta r_shaderQuality 3
seta r_shaderPreferALU 1
seta r_shaderSkipSpecCubeMaps 0

//mega
seta r_megaFadeTime -1
seta r_megaTilesPerSecond 0
seta r_megastreamblocks 0
seta r_megaStreamFromDVD 0
seta r_megaUpscale 0

//use
seta r_useAlphaToCoverage 0
seta r_useDitherMask 0
seta r_useQuadTree 0
seta r_useConstantMaterials 0
seta r_useTripleTextureARB 0
seta r_useSilRemap 0
seta r_useNodeCommonChildren 0
seta r_useInteractiontable 0
seta r_useTwoSidedStencil 0
seta r_useDeferredTangents 0
seta r_useCachedDynamicModels 0
seta r_useVertexBuffers 0
seta r_useIndexBuffers 1
seta r_useVertexBufferStream 0
seta r_useCulling 0
seta r_useEntityCulling 0
seta r_useDepthBoundsTest 0
seta r_useDestinationScissor 0
seta r_useMinimalGuiDraw 0

//md5
seta r_md5useDrawVertFast 0
seta r_md5freescaledandbase 0
seta r_md5loadbinary 1
seta r_md5maxlodstages 0.1
seta r_md5lodscale -10

//light
seta r_megaDrawMethod 3
seta r_useLightCulling 0
seta r_useClippedLightScissors 0
seta r_uselightportalflow 0
seta r_usenv20monolights 0
seta r_ambientlightdrawmode 0

//shadows
seta g_showPlayerShadow 0
seta r_shadows 0
seta r_shadowPass 0
seta r_useShadowVisDistMult 0
seta r_useshadowfastparallel 0
seta r_useShadowCulling 0
seta r_useShadowProjectedCull 0
seta r_useShadowSurfaceScissor 0
seta r_useExternalShadows 0
seta r_useOptimizedShadows 0
seta r_shadowPolygonFactor 0

//skips
seta r_skipBump 1
seta r_skipStuff 1
seta r_SkipSpecular 1
seta r_skipFogLights 1
seta r_skipBlendLights 1
seta r_skipAtmosInteractions 1
seta r_skipshadowviews 1
seta r_skipShadowViewsBackend 1
seta r_skipImposters 1
seta r_skipSubviews 1
seta r_skipInteractions 1
seta r_skipDynamicTextures 1
seta r_skipCopyTexture 1
seta r_skipTranslucent 1
seta r_skipDeforms 1
seta r_skipOverlays 1
seta r_skipROQ 1
seta r_skipParticles 1
seta r_skipDepthAmbient 1
seta r_skipRefractCopy 0
seta r_skipmegatexturesurfaces 1
seta r_skipnotmegatexturesurfaces 1
seta r_skipLWOSurfaces 1
seta r_skipMD5Surfaces 1
seta r_skipAreaSurfaces 1
seta r_skipLodentitySurfaces 1

//Atmosphere
seta r_AtmospherePostprocess 0
seta r_noDoubleAtmosphere 1

//Megs
seta r_vertexBufferMegs 0
seta r_dynamicModelCacheMegs 0

//Stuff
seta r_stuffCacheMegs 0
seta r_stuffFadeEnd 0
seta r_stuffFadeStart 0
seta r_stuffLod 0
seta r_sortstuff 0
seta r_stuffUpdateDistance -1

//Lod
seta r_renderProgramLodDistance -1
seta r_renderProgramLodFade -1

//imposter
seta r_imposterCoverage 0
seta r_imposterFade 500
seta r_imposterFadeStart 600
seta r_imposterCutoff 500

//decals&debris
seta g_decals 0
seta g_cheapDecalsmaxdistance -1
seta g_maxTransportDebrisExtraHigh 0
seta g_maxTransportDebrisHigh 0
seta g_maxTransportDebrisLow 0
seta g_maxTransportDebrisMedium 0
seta g_transportDebrisExtraHighCutoff 0
seta g_transportDebrisHighCutoff 0
seta g_transportDebrisLowCutoff 0
seta g_transportDebrisMediumCutoff 0

//ec
seta ec_disableMuzzleFlash 1
seta ec_disableTracers 1
seta ec_showSightModel 0
seta ec_showWeaponModel 0
seta ec_showStroggSightEffect 0
seta ec_skipAtmosphericEffects 1
seta ec_skipSky 3

//anim
seta anim_maxBodyPitch 0
seta anim_minBodyPitch 0
seta anim_Reduced 0

//slop
seta r_slopNormal 0
seta r_slopTexCoord 0
seta r_slopVertex 0

//depth
seta r_depthRangeWeaponHackScale 0.1
seta r_depthRangeWeaponHackEnd 0.2

//Others
seta r_normalizeNormalMaps 0
seta r_depthFillCutoff 0
seta r_mergeModelSurfaces 0
seta r_orderIndexes 0
seta r_offsetunits 0
seta r_elevateForceClear 0
seta g_useCompiledScript 1
seta r_forceLoadImages 0
seta r_ignoreGLErrors 1
seta g_skipPostProcess 1
seta a_glowscale 0



//BOBBING
seta pm_skipbob 1
seta pm_bobpitch 0
seta pm_bobroll 0
seta pm_bobup 0
seta pm_crouchbob 0
seta pm_runbob 0
seta pm_runpitch 0
seta pm_runroll 0
seta pm_walkbob 0



//HUD

//Hud
seta g_advancedhud 1
seta ui_advancedFlightControls 1
seta g_fov 105
seta g_hitBeep 1
seta g_tooltiptimescale 0
seta g_keepFireTeamList 0
seta g_disableFootSteps 0
seta g_mineiconalphascale 1
seta g_artillerywarning 1
seta ui_postArmFindBestWeapon 1
seta g_weaponSwitchTimeout 0
seta g_waypointDistanceMax 0
seta g_waypointDistanceMin 0
seta g_drawhudmessages 1
seta g_drawplayericons 1
seta g_drawVehicleIcons 0
seta g_showPlayerClassIcon 0
seta g_showChatLocation 0
seta g_chatLineTimeOut 3
seta g_damageIndicatorAlphaScale 1
seta g_damageIndicatorColor 1 0 0
seta g_damageIndicatorFadeTime 1.5
seta g_commandMapZoomStep 0.025
seta gui_showRespawnText 0

//Crosshair
seta gui_crosshairColor 0 1 0 1
seta gui_crosshairSpreadScale 0
seta gui_crosshairSpreadAlpha 0
seta gui_crosshairGrenadeAlpha 0.4

//Alpha
seta gui_crosshairAlpha 1
seta gui_objectiveStatusAlpha 0.3
seta gui_objectiveListAlpha 0
seta gui_commandMapAlpha 0.4
seta gui_vehicleDirectionAlpha 0.3
seta gui_vehicleAlpha 0.3
seta gui_obitAlpha 0.2
seta gui_chatAlpha 0.6
seta gui_voteAlpha 0.2
seta gui_personalBestsAlpha 0
seta gui_tooltipAlpha 0
seta gui_tooltipDelay 0

//Colors
seta g_chatDefaultColor 0.8 0.9 0.9 0.7
seta g_chatTeamColor 0 0.75 0.1 0.7
seta g_chatFireteamColor 0.3 0 0.1 0.7
seta g_neutralColor 0.7 0.7 0 1
seta g_friendlyColor 0 1 0 1
seta g_fireteamColor 0 0 0 0
seta g_enemyColor 1 0 1 1
seta g_waypointAlphaScale 0
seta g_playerIconAlphaScale 0.2

//Sizes
seta g_waypointSizeMax 0
seta g_waypointSizeMin 0
seta g_playerArrowIconSize 12
seta g_playerIconSize 10
seta g_mineIconSize 100		// Not capped in 1.4


//LOGS
seta g_logProficiency 0
seta g_logObjectives 0
seta g_logDebugText 0


//KEYBOARD

//Spawnpoints
bind "9" "ClientDefaultSpawn;addChatLine DefaultSpawnSelected"
bind "0" "ClientDefaultSpawn;kill;wait;addChatLine DefaultSpawnSelectedAndRespawned"

//Classbinds
bind "F1" "clientTeam GDF;clientClass Soldier 0;kill;sayfireTeam '^7'Respawn:'^d'-Soldier- '^f'[Assault Rifle]"
bind "F2" "clientTeam GDF;clientClass Medic;kill;sayfireTeam '^7'Respawn:'^C'-Medic- '^f'[Assault Rifle]"
bind "F3" "clientTeam GDF;clientClass Engineer;kill;sayfireTeam '^7'Respawn:'^?'-Engineer- '^f'[Assault Rifle]"
bind "F4" "clientTeam GDF;clientClass FieldOps;kill;sayfireTeam '^7'Respawn:'^<'-Field Ops- '^f'[Assault Rifle]"
bind "F5" "clientTeam GDF;clientClass CovertOps;kill;sayfireTeam '^7'Respawn:'^>'-Covert Ops- '^d'[Scoped Assault Rifle]"
bind "F6" "clientTeam GDF;clientClass CovertOps 1;kill;sayfireTeam '^7'Respawn:'^>'-Covert Ops- '^s'[Sniper Rifle]"
bind "F7" "clientTeam Strogg;clientClass Aggressor 1;kill;sayfireTeam '^7'Respawn:'^d'-Aggressor- '^5'[Obliterator]"
bind "F8" "clientTeam Strogg;clientClass Technician;kill;sayfireTeam '^7'Respawn:'^C'-Technician- '^f'[Lacerator]"
bind "F9" "clientTeam Strogg;clientClass Constructor;kill;sayfireTeam '^7'Respawn:'^?'-Constructor- '^f'[Lacerator]"
bind "F10" "clientTeam Strogg;clientClass Oppressor;kill;sayfireTeam '^7'Respawn:'^<'-Oppressor- '^f'[Lacerator]"
bind "F11" "clientTeam Strogg;clientClass Infiltrator;kill;sayfireTeam '^7'Respawn:'^>'-Infiltrator- '^f'[Accurized Lacerator]"
bind "F12" "clientTeam Strogg;clientClass Infiltrator 1;kill;sayfireTeam '^7'Respawn:'^>'-Infiltrator- '^s'[Railgun]"

bind "F1" "clientTeam GDF;clientClass Soldier 1;kill;sayfireTeam '^7'Respawn:'^d'-Soldier- '^d'[Rocket Launcher]" "CTRL"
bind "F2" "clientTeam GDF;clientClass Medic 1;kill;sayfireTeam '^7'Respawn:'^C'-Medic- '^L'[Shotgun]" "CTRL"
bind "F3" "clientTeam GDF;clientClass Engineer 1;kill;sayfireTeam '^7'Respawn:'^?'-Engineer- '^L'[Shotgun]" "CTRL"
bind "F7" "clientTeam Strogg;clientClass Aggressor 1;kill;sayfireTeam '^7'Respawn:'^d'-Aggressor- '^d'[Obliterator]" "CTRL"
bind "F8" "clientTeam Strogg;clientClass Technician 1;kill;sayfireTeam '^7'Respawn:'^C'-Technician- '^l'[Nailgun]" "CTRL"
bind "F9" "clientTeam Strogg;clientClass Constructor 1;kill;sayfireTeam '^7'Respawn:'^?'-Constructor- '^l'[Nailgun]" "CTRL"

bind "F1" "clientTeam GDF;clientClass Soldier 2;kill;sayfireTeam '^7'Respawn:'^d'-Soldier- '^d'[GPMG]" "ALT"
bind "F1" "clientTeam Strogg;clientClass Aggressor 2;kill;sayfireTeam '^7'Respawn:'^d'-Aggressor- '^d'[Hyperblaster]" "ALT"

//Voice Chat: GDF
bind "kp_home" "clientquickchat quickchat/global/yes"
bind "kp_uparrow" "clientquickchat quickchat/global/no"
bind "kp_pgup" "clientquickchat quickchat/self/imsoldier" "" "soldier"
bind "kp_pgup" "clientquickchat quickchat/self/immedic" "" "medic"
bind "kp_pgup" "clientquickchat quickchat/self/imengineer" "" "engineer"
bind "kp_pgup" "clientquickchat quickchat/self/imfieldops" "" "fieldops"
bind "kp_pgup" "clientquickchat quickchat/self/imcovertops" "" "covertops"
bind "kp_leftarrow" "clientquickchat quickchat/responses/acknowledged"
bind "kp_5" "clientquickchat quickchat/responses/declined"
bind "kp_rightarrow" "clientquickchat quickchat/responses/outofrange;clientquickchat quickchat/responses/unabletoassist;clientquickchat quickchat/responses/sorry"
bind "kp_end" "clientquickchat quickchat/need/medic" "" "soldier"
bind "kp_end" "clientquickchat quickchat/need/medic" "" "medic"
bind "kp_end" "clientquickchat quickchat/need/medic" "" "engineer"
bind "kp_end" "clientquickchat quickchat/need/medic" "" "fieldops"
bind "kp_end" "clientquickchat quickchat/need/medic" "" "covertops"
bind "kp_downarrow" "clientquickchat quickchat/need/ammo" "" "soldier"
bind "kp_downarrow" "clientquickchat quickchat/need/ammo" "" "medic"
bind "kp_downarrow" "clientquickchat quickchat/need/ammo" "" "engineer"
bind "kp_downarrow" "clientquickchat quickchat/need/ammo" "" "fieldops"
bind "kp_downarrow" "clientquickchat quickchat/need/ammo" "" "covertops"
bind "kp_del" "sayteam Enemy Spawning Time"
bind "kp_pgdn" "clientquickchat botchat/generic/medicenroute" "" "medic"
bind "kp_pgdn" "clientquickchat quickchat/responses/onmyway"

//Voice Chat: Strogg
bind "kp_pgup" "clientquickchat quickchat/self/imaggressor "" "aggressor"
bind "kp_pgup" "clientquickchat quickchat/self/imtechnician" "" "technician"
bind "kp_pgup" "clientquickchat quickchat/self/imconstructor" "" "constructor"
bind "kp_pgup" "clientquickchat quickchat/self/imoppressor" "" "oppressor"
bind "kp_pgup" "clientquickchat quickchat/self/iminfiltrator" "" "infiltrator"
bind "kp_downarrow" "clientquickchat quickchat/need/technician" "" "aggressor"
bind "kp_downarrow" "clientquickchat quickchat/need/technician" "" "technician"
bind "kp_downarrow" "clientquickchat quickchat/need/technician" "" "constructor"
bind "kp_downarrow" "clientquickchat quickchat/need/technician" "" "oppressor"
bind "kp_downarrow" "clientquickchat quickchat/need/technician" "" "infiltrator"
bind "kp_pgdn" "clientquickchat botchat/generic/technicianenroute" "" "technician"

clear
echo 
echo Success!


(cloudhalo) #54

since we r on the cfg topic, i was on a forum PV(former crypt) to be exact, and i read a post that said how certain players tweaked their cfg so good that when they use the gpmg or hyperblaster its accuracy is like a pistol or the sniper rfile. as u can see i want to do this but dont know how, so if anyone can tell me how to reduce my spread or what cfg commands i need to apply so the spread is lowered. and please dont say its not possible because i know it is due to the forums credibility and the players who have done it because ive played with them and it makes sense to think they tweaked something to reduce spread or recoil which is exactly what the guy on the forum posted, I believe he called himself Sen. i know some pro players fire in burst to increase accuracy but this is not like that, this is more advantageous.


(Dthy) #55

And just like that, I’m glad this game is dying since some people are so thick to believe such a thing exists. And worse that some people want such a thing to exist.

hurry with DB SD pls.


(cloudhalo) #56

hey its not that i want or dont want it, u need to realize im new and if i read something thats advantageous on a forum obviously it human nature to find out more about it, u should not jump too conclusion whether i want it too exist or not im just tryin to find out more info on something i dont understand, and my intial thought was maybe this cfg command every pro/good players knows it. thats y i came here. im not lookin to hack or cheat if thats what ur thinking
[B][B]senilityiscool2

Joined: Sat Dec 01, 2012 10:54 am
Posts: 95
ChaoticElf wrote:
Rail has no reload, just a charge depending on how strong the next shot is. Quick-switching between that and blaster usually isn’t an issue (unless someone else here thinks otherwise?)[/B]


Not me. Sh
ifty kills pretty quick and no one is calling him out for it. I think it’s all bull**** personally. Sin is mad good at vehicles and never a quip. Mike and a whole bunch of people tweak their CVARs to the point the GPMG shoots like a pistol with sniper accuracy.

My advice is to either ban the guy or kill him quick in game. Either way I don’t want people to complain about this stuff- I just see is as part of the game.[/B]

this is the post, an this guy is pretty darn good he is clean 2 no cheats/hacks


(lausl) #57

hihihahahehemwwhahahaaa

hoho


(cloudhalo) #58

forget my question i got a little carried away


(Dope) #59

Just for old lolz

g_reducedweaponspread 1

Back to topic: Cfg wont give you something special in aiming, until its is an aimbot, this thing just for twerak graphics/net_settings and nothing more. Imo


(Rex) #60

I keep it short this time: As already said a config can’t do this!
The “good” player who said this was a random noob with no clue of the game at all. So stop reading around in forums of pub or funclans or you will always come up with such stupid theories. At least you came to the forum here to ask about it.

And what would be skillful about editing a cfg file? You won’t get better with “magic tricks”, you just do by practise.