Pretty sure if there was a cvar for it, it would be the last line in RELOAd’s cfg…
Back from ze dead and lazy as f**k
So a button press will shoot and then compensate the recoil? Might be possible, but there is no recoil in this game. You can’t compensate spread because it’s random.
firstly it is me (r3fleX / sGs.Samurai) just thought with DB being linked with these forums i ought to change my name sooner rather than later, before all variations of the name are taken!
right, i did laugh a little to myself after reading this but in all seriousness…
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The GPMG and Hyperblaster can have very tight spread after ironsighting and going into crouch/prone - (prone gives GPMG basically 0 spread/recoil).
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There are no cfg cmds which change the spread… this would be hacking.
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If you are trying to increase your accuracy i would start by changing your HUD to a much cleaner/less cluttered interface (player arrows/crosshairs/removing certain info)… then i’d lower my gfx to make models more visible/remove cluttered effects (like the strogg effect… orange bullet holes for example… they just get in the way and higher the fps you can get the better, net settings are also good to tweak in line with your connection, after going to uni and experiencing a 100mb connection i can no longer say 0 clientprediction is best for everyone… as then i found default better. So just find whatever works for you.
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Ultimately it’s down to your aim how accurate you are… these tweaks will aid you in improving and giving you the best possible advantage to win in a 1v1, but you still need an aim otherwise these will make no difference. So just find a sensitivity you are comfortable, you can control and you don’t get stuck turning around to slow/fast and stick with it - and make any adjustments very small depending on your personal feedback of using that value…
i have done exactly as u said, my hud just has the single smallest dot for aiming, my cfg has no bullet holes command and low graphics as well as in game too except i have 4x anti-alising. My lighting / gamma is a little high, and the only thing i have to do is get my gtx560 ti since my mobo cant take gtx 660 card cause its a 3.0 x16 which i cant do, and i dont have enough bread to get a new mobo. hey sam i compared ur 5850 and a 560 ti and they r similar but the 560 ti is 15% better at preformance, ive played pro and mann i get killed in half a second and my only kills r lucky railgun/sniper rifle head-shots, i hate playin with the other guns because u have drawn out battles where as a sniper u hit em twice an its done. anyway thanks for all the advice, but i have a question. my mouse matt is 17 inches and in 17 inches in one mouse sweep i can do a 180 degree when im sniping cause dpi is 1600 and 270 degree when im a solider or other class at 1800 dpi. do i have to increase my sensitivity so i can do a full 360 on a mouse sweep?, because as far as i can tell everyone ive talk too can do a 360 degree turn on their mouse matt
I believe it does not matter about the 3.0 x16… as long as you have 2.0 x16 it will be fine, i upgraded to a gtx 580 which wanted the 3.0 x16 which my mobo also doesn’t have, but it still fully functions fine. Im sure if you read up about this you will understand.
When i played quake wars and brink i couldn’t do a full 360 on my pad which is 35cm (width) so my answer is no, you don’t have to do a 360 on your mouse pad to be a good player. Many top players especially in CS games use very low sensitivities, but equally you can compensate for this by using a larger mouse pad.
Also i would not recommend changing your DPI depending on what class you use. This is entirely your preference but personally i find sticking with 1 sensitivity for all weapons/classes the best as you build up ‘muscle memory’ - something you may want to read into related to gaming.
Samu, you should send him to the guide thing you sent me during Viking times, helped me quiet a bit. (RaZieL I think it was, can’t remember exactly)
EDIT
I’ve found the guide, I can send if wanted.
Just to clarify the hardware question, the GTX660 doesn’t require PCIe 3.0, but it does support it.
Mhmmmm strange, the real Samurai never used a dot at the end of his name ingame. I think the same as Dthwsh does.
[QUOTE=Dthwsh;416468]Samu, you should send him to the guide thing you sent me during Viking times, helped me quiet a bit. (RaZieL I think it was, can’t remember exactly)
EDIT
I’ve found the guide, I can send if wanted.[/QUOTE]
Send me the guide as well please!
[QUOTE=Rex;416472]Just to clarify the hardware question, the GTX660 doesn’t require PCIe 3.0, but it does support it.
i know but who wants to spend over 200 bucks on a card that wont be using all its bandwidth if i hook it up to the 2.0, i dont want to have a bottleneck in preformance, i want to use the cards full power otherwise the price is utterly useless, and yes i posted this issue on a graphic card forum and this is what the tech guys say except the money part. it seems like a waste to me as bandwidth is a major factor in determining frames per seconds or so i heard.
quote -Also i would not recommend changing your DPI depending on what class you use. This is entirely your preference but personally i find sticking with 1 sensitivity for all weapons/classes the best as you build up ‘muscle memory’ - something you may want to read into related to gaming.- end quote
@samurai at 1600 dpi playin as a soilder with the obliterator is not enought for turning, the same goes for when im in a tank. what im sayin is different weapons do not turn or move the same way so i have to increase dpi to compensate for the lack of gettin a more precise aim as well as if someone is close to me and i cant turn to shoot them, i only increase dpi when im using obliterator or hyperblaster because of the reason i stated above
At the moment there are no cards which profit from PCIe 3.0, it is just a marketing thing. It will take some years until PCIe 2.0 will become the bottleneck of fast graphic cards.
But I don’t want to drift deeper into hardware stuff, otherwise it gets a bit more tricky.
[QUOTE=cloudhalo;416474]quote -Also i would not recommend changing your DPI depending on what class you use. This is entirely your preference but personally i find sticking with 1 sensitivity for all weapons/classes the best as you build up ‘muscle memory’ - something you may want to read into related to gaming.- end quote
@samurai at 1600 dpi playin as a soilder with the obliterator is not enought for turning, the same goes for when im in a tank. what im sayin is different weapons do not turn or move the same way so i have to increase dpi to compensate for the lack of gettin a more precise aim as well as if someone is close to me and i cant turn to shoot them, i only increase dpi when im using obliterator or hyperblaster because of the reason i stated above[/QUOTE]
I agree with Samurai. Switching sensitivity isn’t any good, though it is his topic to explain
[QUOTE=Rex;416472]
Mhmmmm strange, the real Samurai never used a dot at the end of his name ingame. I think the same as Dthwsh does.[/QUOTE]
Despite the joke, i still feel the need to point out that i do in fact have a dot at the end of my name in QW.
@cloudhalo - yes vehicles is a valid point to change your sensitivity (i never took on this role as i preferred the infantry aspect of the game), personally i never overly used the rocket launchers in quake wars that often, even when i did play that role in 6v6 competition i can’t say i had a reason to change sensitivity, any close quarter situations resulted in me pulling out the MP/LG but it is entirely up to you, if this works for you then carry on with it.
m_bumblebeePitchScale sensitivity scale (over base) for Bumblebee pitch
type: float
m_bumblebeeYawScale sensitivity scale (over base) for Bumblebee yaw
type: float
m_heavyVehiclePitchScale sensitivity scale (over base) for Titan/Cyclops pitch
type: float
m_heavyVehicleYawScale sensitivity scale (over base) for Titan/Cyclops yaw
type: float
m_helicopterPitch helicopter mouse pitch scale
type: float
m_helicopterPitchScale sensitivity scale (over base) for Anansi/Tormentor pitch
type: float
m_helicopterYaw helicopter mouse yaw scale
type: float
m_helicopterYawScale sensitivity scale (over base) for Anansi/Tormentor yaw
type: float
m_lightVehiclePitchScale sensitivity scale (over base) for Husky/Armadillo/Hog/Trojan pitch
type: float
m_lightVehicleYawScale sensitivity scale (over base) for Husky/Armadillo/Hog/Trojan yaw
type: float
Maybe this will help u a bit. When i am understandig right, u can adjust your sensitivity depending which vehicle you are using at the moment. With these commands you dont have to change your DPI settings all the time. But i am not 100% sure because i never used them on my own…
I have higher sens for flyers because i’m more lowsense in shooting, around 30cm/360. Does help a lot. Especially when executing loops and barrel rolls.
[QUOTE=Kordin;416536]
m_bumblebeePitchScale sensitivity scale (over base) for Bumblebee pitch
type: float
m_bumblebeeYawScale sensitivity scale (over base) for Bumblebee yaw
type: float
m_heavyVehiclePitchScale sensitivity scale (over base) for Titan/Cyclops pitch
type: float
m_heavyVehicleYawScale sensitivity scale (over base) for Titan/Cyclops yaw
type: float
m_helicopterPitch helicopter mouse pitch scale
type: float
m_helicopterPitchScale sensitivity scale (over base) for Anansi/Tormentor pitch
type: float
m_helicopterYaw helicopter mouse yaw scale
type: float
m_helicopterYawScale sensitivity scale (over base) for Anansi/Tormentor yaw
type: float
m_lightVehiclePitchScale sensitivity scale (over base) for Husky/Armadillo/Hog/Trojan pitch
type: float
m_lightVehicleYawScale sensitivity scale (over base) for Husky/Armadillo/Hog/Trojan yaw
type: float
Maybe this will help u a bit. When i am understandig right, u can adjust your sensitivity depending which vehicle you are using at the moment. With these commands you dont have to change your DPI settings all the time. But i am not 100% sure because i never used them on my own…[/QUOTE]
guys i really appreciate all the responses u have been givin me ever since i joined this forums, its really been helpful. and kordin i dont understand these cvars u got, isnt there suppose to be binds and stuff, i mean i get the yaw and pitch stuff but whats" the sensitivity scale (over base)" stuff, and let me guess, u typed into the game console the thing that gives u all the cvar commands in one file, ive yet to do that tho , guess i should make that a priority. Now even tho i am mostly infantry u never know when ur in a game and u might use something u’ve never used before, therefore its good to be prepared. i once said how im never gonna use the covert ops scoped assault rifle, yet a few days ago i wanted to use it but couldn’t because i didnt have sufficient binds for it. But the good thing is my mouse can saved profiles so i bind mouse button 4 and 5 for the sniper rifle reload glitch then switch to another profile when playin another class KOOL RIGHT. So instead of mouse 4 bein my SP, for strogg its stroy down. I know u can do this in cvar but thats the long way. over time u get use to it altho in the begging i was gettin confused button wise.
yep but its simple to use, but hey different strokes for different folks, i can use just 1 profile for everything but what am i gonna do with the other 4?:eek: might as well use dem:stroggtapir:
guys i have another question about the cvar thing. i know how to make a bind to a class, u would first put like
g_class_context_covertops “covertops”
which is the group your going to assign, then u make the bind such as this bind “MOUSE4” “_reload” “” “CovertOps”
then u would have a mouse 4 bind to covert ops, this may not be ur way but it works for me, but here lies my issue, this bind is for the covert ops in general, meaning both the one with the assault rifle and the sniper rifle. what i want to do is have DIFFERENT BINDS FOR THE SAME CLASS FOR EACH WEAPON THAT CLASS MIGHT HAVE, so mouse 4 might be reload for the covert ops with the assault rifle, while the same mouse4 would be crouch or some other action for the covert ops with the SNIPER rifle. here is what i did so far but it did not work
g_class_context_covertops “clientTeam GDF; ClientClass CovertOps 0”
g_class_context_covertops “clientTeam GDF; ClientClass CovertOps 1”
this is obviously the group assignment, but this part (clientTeam GDF; ClientClass CovertOps) is more specific and takes me not only to the class but a specific class unlike the general covert ops, and the numbers 0,1 correspond to the covy with sniper rifle or assult rifle. then i put
bind “MOUSE5” “_movedown” “” “clientTeam GDF; ClientClass CovertOps 0” so mouse 5 crouch is assign to covert ops with assult rifle and
bind “MOUSE5” “_weapon4” “” “clientTeam GDF; ClientClass CovertOps 1” for sniper rfile.
now the sniper rifle binds work only because i was doing the general binds like what i did before(g_class_context_covertops “covertops”
then bind “MOUSE5” “_weapon4” “” “CovertOps”
)so it basically saved, but my issue lies in gettin the assault rifle binds to work. if u r confused im sorry if i made it so but i dont know how to make it anymore simpler other than the fact that i need different binds for the same class for each weapon that class might have, IM ONLY DOIN THIS FOR COVERT OPS NO OTHER CLASS. i used this guide as well
http://etqw.geezergaming.com/newbies/scripting.php
Not possible.
Unless you use an external macro program to manage your class selection binds and on each class/weapon loadout it will send an exec command to etqw console. Simply putting binds for actions starting with underscore(ex: “_movedown”) is not possible via simple configs.
[QUOTE=murka;417111]Not possible.
Unless you use an external macro program to manage your class selection binds and on each class/weapon loadout .[/QUOTE]
what do u mean by this class selection bind on each indivdual class/weapon loadout. i know what a macro is, but wat do u mean by loadout? and if u have time please give me an example
u know what, just forget this question because i got an idea. my mouse has different profiles and i can bind whatever keyboard buttons i have on the keybaord to my mouse, so lets say i want r button to be reload, i would assign mouse4 on my mouse to the keyboard button of r, so when i press mouse4 its reload. ill do that instead, ill just have to make 2 covert ops binds meaning if r is reload for the assult covy imma have to make another button reload for sniper covy so 2 buttons will be reload, but like i said my mouse can change profile and assign keyboard buttons to its mouse button, it sounds confusing but its a work around the macro which I CAN DO but i dont want to, nor will i ever.