artillery/airstrike spam


(Lt. Jones) #1

Do you think it should be toned down?

I’ve seen entire maps won by simply using artillery spam and constant airstrikes on key areas of a map such as a construction points and spawn areas. Some examples include endlessly spamming the axis spawn on railgun, the initial ally spawn and the main bridge construction area on fueldump, and the axis spawn exits on goldrush.


(schmeisser) #2

I tend to avoid games with more than 20 players for that reason. Larger teams always seem to have a lot of field ops with nothing better to do, which makes for a boring game. It doesn’t take much skill for a few fieldops to stagger strikes, making the game nearly unplayable. Nothing you can do but vote with your feet.


(puubert) #3

I agree. It’s an easy way for people to get kills. Same league as the panzer. Used properly, they are a good part of attack or defense, but as usual, they are overused and their effect ruins the game. ET was not designed for a dozen panzers on a team, nor to have constant arty spam. Moderation is the order of the day.

Arty/Airstrikes are NOT a FO primary weapon. You’re given a SMG for a reason. Use the fucking thing.


(amazinglarry) #4

Well anything over 4 or 5 panzers is overkill and is the same as having 4 or 5. Let me explain

Everybody wants kills… thus, if the entire team is comprised of panzers, they’re all going to shoot at the first thing they see… so then they have to charge, etc, and they’re easy to take down.

You could have a team of 12 on 12… first team being all panzers and second team being whatever to win the objective, and the second team will win most of the time easy.


(Cyber-Knight) #5

I too agree that Field Ops support fire are too powerful. The artillery should delivery twice as many volleys in the same amount of time. Not twice the amount of volleys in double the time. It’s the amount of time the arty’s take to finish is the real killer, not the destructiveness itself.

I also think that when Field Ops call support fire, their power bar should go down to zero. Just like in RtCW where an airstrike took only half a bar, but you would use up the entire bar regardless if you had more than half. This prevented ppl from throwing two airstrikes in a row. This would also promote more ppl handing out ammo before calling support fire! :smiley:

But regardless, you can still combat support fire in other means. Such as finding the Field Ops and killing them at the source so they are in limbo instead of alive and calling artillery.


(The_Jesus_Zeppelin) #6

ive never had a problem with the airstrike in big games, but if your in a big game and theres lots fd ops and there all do airstirkes, id just leave. that freakin ridiculous.


({PiQ} Apoch) #7

In my experience, this is the exact same problem as the spawn camping debate: Team A is beating the crap out of Team B, which is made up of a bunch of people who are either unable or too cowardly to charge out and break the deadlock. A good assassination run should easily clean out troublesome field ops and give enough time to complete an objective. Even Rambo duty can make a huge difference. A lot of times, people are caught completely off-guard by the sheer audacity of a lone soldier running into a crowd and gunning down everything he sees; the element of surprise (as well as the element of “wtf!!?”) is very powerful, even against skilled players.

Moral: if you’re stuck, break out. If you can’t break out or refuse to, find a new server.


(Xerxes) #8

Join servers that have spam toned down and Panzers limited to 1. The game is actually pretty playable once those settings are enforced.


(L2|B4tt3rY) #9

just dont go on servers with more than 20 players, 18 is about high enough for me


(Graballa) #10

Disagree, most spawn camping I have seen, the campers are well prepared for any stragglers getting through. I can’t see how on earth they’re going to be surprised, especially skilled players.

But yeah, blah, spawn camping is often the sign of inherent disparities between the teams in terms of skill etc. V.hard to break out of, plus generaly, less people are on the campee side. It often just takes one player to join the campee’s side in order to turn things around.

It just annoys me when it’s 6-8 and you’re being camped, I don’t follow people’s viewpoints on this one. They seem to enjoy shooting fish in a barrel.


(puubert) #11

Very true. I was playing a North Africa campaign this morning, I was Allies. I joined at the end of Oasis, so I can’t comment on that map, but Battery, we were camped totally for the entire map. The problem was, I called a successful XP shuffle vote, but a few players swapped back to Axis AFTER the shuffle, Axis totally camped us Allies for the entire map, and all XP shuffle votes failed.

The sad thing is, people on the camping side see it as an oppurtunity to rack up “awesome” stats. You get team stacking jerks who love to dominate the server because it makes them feel 1337. Most of the time, when xp shuffles are called they fail? Why? Because people like spawncamping. Why? Because you can rack up excellent stats. That’s the bottom line. Remember, when you do things for the stats, you are XP-WHORING. Same applies to Rambo Medics. XP-WHORES.


(amazinglarry) #12

I’m still going to disagree that spawn camping is XP-Whoring… or rambo medics are XP-Whores…

I’ve explained it many times but it’s not my goal to get XP in this game… I don’t care about it. As long as I have light weapons 3, I’m good to go. The reason that I, AmazinGLarrY, spawncamp is to keep the other team as far away from the objective as possible. You can say whatever you want about that, but that is MY stance on it, I’m conciously doing it not for stats, but to keep them as far away as possible. Some people may do it for other reasons, and you may say they do… but I do it for my reason.

And Rambo Medics are XP-Whores? Regular medics get more XP than Rambo Meds… you get 4xp a raise, + 1 for each health pack… rambo meds sole mission is basically to get kills… which are 3xp… unless you’re tk/reviving EVERYBODY on your team, then you’re getting some XP for raises…

XP Whores = people who aren’t helping the team. - That is the ONLY true definition for it. Because anybody spawn camping or ramboing is actually helping out your team by killin the other team but the only downside is, you’re awarded XP and in turn labled an XP Whore…


(Kendle) #13

Agree. That’s one of the inconsistencys of the XP system. You don’t know at what XP level the enemy Field-Op is, so when you see the first explosion go off you count up to 4 then go, only to be taken out by explosion 5,6,7, or 8. Some people will argue that’s the reward you get for gaining XP. I say it’s bollocks cos XP once again alters the gameplay.

Amen.

Yep, Rambo meds are NOT XP-whores. Rambo Meds often score LESS XP than defensive Meds. Defensive Med was my primary role when I played competitive RTCW. After 100’s of Clan Wars playing the role it becomes ingrained in the personality. I always score most XP when I play defensive Med on Axis, which is one of the reasons I try not to do it if I can and have been playing more Engy than anything else lately. However you’re slightly incorrect in that last phrase AmazinGLarrY as a TK/revive actually scores 0XP (I think you only get 3XP for a revive, and of course -3XP for the TK).

Perfect definition.


(Eyes of Texas) #14

Am I the only one here that thinks this dead horse has been beaten enough? :angry:


(Dingo19) #15

I agree Texas.
If some people spent as much time in the game as they do crying like little bitches, there wouldn’t be a problem.

Folks, airstrikes, panzers, rambo medics etc etc are fine. Stop being such pussy assed whiners and deal with it.

:banghead:

Or better yet, f*ck off and find another game, maybe try Mario Sunshine.


(amazinglarry) #16

Nothing wrong with Mario Sunshine… :smiley:

Right. What I meant by that was, unless you’re TK Reviving the ENTIRE TEAM… that would mean you’re getting some XP for the raises since they’re dying not by you or teammates, but by the other team, thus being a legitimate raise, and 4xp. :smiley:


(Kendle) #17

Right. What I meant by that was, unless you’re TK Reviving the ENTIRE TEAM… that would mean you’re getting some XP for the raises since they’re dying not by you or teammates, but by the other team, thus being a legitimate raise, and 4xp. :D[/quote]
Eh? I know I’m a bit slow, but you’ve completely lost me there. If they’re dying not by you or teammates, but by the other team then surely it’s not a TK / revive (for which you get 0XP), but merely a straight-forward ordinary revive (for which you get 3XP)?

If you get 0XP for a TK / revive, you get (0 * number of team-mates) if you TK / revive the ENTIRE team, which equals, er, 0, doesn’t it? (Math is not my strong point).

Are we talking at cross-purposes here? :???:


(amazinglarry) #18

LoL Kendle I think we definetly lost each other.

I’ll try to explain better here… ahh let’s see…

Ok… an ordinary medic is going to get 4xp per revive assuming the fallen teammate was killed by the other team.

Now… UNLESS this medic was TK/reviving the entire team, he’s going to get 4xp per raise.

What that means is, as long as he’s [b][u]not[/b][/u] TK/Reviving everyone, he’s getting XP for his raises (minus the raises he tk/revived)… because obviously a tk/revive = 0xp, as you said.

I think it’s just so simple that we’re making it really complicated… heheh.


(Vink) #19

And Rambo Medics are XP-Whores? Regular medics get more XP than Rambo Meds… you get 4xp a raise, + 1 for each health pack… rambo meds sole mission is basically to get kills… which are 3xp… unless you’re tk/reviving EVERYBODY on your team, then you’re getting some XP for raises…

For headshot kills you get 5xp :blah:

Level 3 field ops can be a pain in most maps mainly because they have the ability to deny an area for a time to the other team. I was playing on the www.enemy-territory.com server over the weekend & the admin there had raised the xp requirment for getting to level 3 & 4 medic, they also raised the light weapons 4 level to 350xp. But they left level 3 field ops the same which is kinda stupid considering all the maps that they run have tanks to escort. This kinda means that after first or second map you can’t get near the tank because of all the support fire.
Whenever I play field ops now I kinda chill on spamming areas constantly & move the support fire around which makes it more effective & less of a spam fest for the other team. I don’t spam spawns exits too much except maybe goldrush which has a number of exits so its not so much of a problem. I also never spam the main beach spawn in Battery as its just cruel.
I’m not looking forward to the RTCW assault conversion because the spam around the gates used to be crazy in RTCW & ET will only be worse with CP’s & level 2/3 Field ops :eek3:


(StormShadow) #20

arty strikes should be eliminated from the game. they take no skill… just point at a choke point, spawn, or construction area and click fire. Air strikes take a bit of skill and timing, and are harder to land - but arty is just pure spam.