artillery/airstrike spam


(puubert) #21

Yep, Rambo meds are NOT XP-whores. Rambo Meds often score LESS XP than defensive Meds. Defensive Med was my primary role when I played competitive RTCW. After 100’s of Clan Wars playing the role it becomes ingrained in the personality. I always score most XP when I play defensive Med on Axis, which is one of the reasons I try not to do it if I can and have been playing more Engy than anything else lately. However you’re slightly incorrect in that last phrase AmazinGLarrY as a TK/revive actually scores 0XP (I think you only get 3XP for a revive, and of course -3XP for the TK).

Perfect definition.[/quote]

I think it’s at least a gray area, because if you Rambo med, you are a) not doing your job as a medic, and b) leaving objcetives undefended. That’s not helping your team. You can say you’re keeping the enemy at bay, but then you should be a soldier and not a medic. A soldiers job is to kill the enemy, but a medics is to heal and revive the team. An “offensive” medic is nothing but a soldier with a hp bonus.

Same with spawncamping, you are leaving objectives undefended, and if you are Medic or Field Ops, or even Covert, you are not doing your job properly.

I was playing as an Axis Engy on a 3v3 map of RailGun. We were seriously outgunned, but we managed to load the ammo onto the gun, then, we got camped, real bad. It took us about 10 mins before 2 of us snuck through and rebuilt the guns controls and fired them. 2 of the Allies were WTF?

Both maybe “legitimate” and “valid” but both are a failure on your part to perform your job for the team. Unless your a soldier, in which case it’s just lame.


(amazinglarry) #22

I’m sure you’d be surprised that I’m going to disagree with you here. The reason I don’t “help my team” by raising them is because they’re not being offensive with me… if I had more people being “rambo’s” (which defnintion for most people is just being offensive on defense) I’d have more people to heal and raise, simple as that.

Point of fact is your view on how to help your team seems to be exactly by the book, while my view is more broad… any help is good help the way I see it, as long as one is enjoying themselves while playing, and in my case anyways, I’m enjoying it even if I’m the one being camped, or constantly running into arty, what have you.

There are no designated objectives each class HAS to do. Nobody is obligated to play their class to a T… a medic does NOT have to do a damn thing, if they don’t want to. If you read the manual to RtCW they even say so in the back… nobody is obligated to each other. So just because I’m playing a medic doesn’t mean I HAVE to hang back and wait for somebody on my team to get hurt, because to me that’s just boring. I’m being more efficient by being a medic on offense… or rather being a “rambo.” and as I stated earlier… ANY help is good help.


(puubert) #23

Fair enough Larry, I can’t argue with that. Most Rambo meds I’ve seen tend to just run off and ignore the team entirely. On railgun, I played against a team (I was Allies) that we had pretty well stuck at the spawn. They could get to the tug, but never got it past the switch. They also had a rambo med who was devstating any of us silly enough to go into the CP compound thing. He had the highest frags and XP, but his team lost. That’s the rambo medding I don’t get. If your team gets the objectives done around then go for it, but if they can’t…


(IPvD) #24

No.

That’s a two letter answer to the original question! That’s all you really need!


(puubert) #25

But that defeats the purpose of a DISCUSSION board.


(Hydra) #26

What is the definition for “Rambo medic”? I mean, I tend to do a lot of killing, I like to kill enemies, it gives much more of a thrill than reviving a teammate, does that make me a rambo medic? Ofcourse, if someone needs a revive, he’ll get a revive, since that is my primary role, but I am still very offensive since I think that is the best way to take on the enemy.

It depends on the maps and the teams though. Goldrush is a very good medicing map, if the teams are balanced I spend most of my time reviving teammates. Same goes for radar, and battery when we are being held off at the main entrance.


(Kendle) #27

One of the reasons why ET is such a great game, and this kind of debate will always be had, is because different maps require different strategies, and each Class can make different contributions to their team based on map / team and at what stage the map has reached.

I play defensive when I’m Med, mostly, as that’s what comes natural to me. But I’ll go offense under some circumstances, usually when I’m Axis Med on Fueldump before the Tank has crossed the Bridge. No point hanging about at the exits from Axis spawn when most of your team are at the Bridge beating back the Allies. And if that means using my health advantage to get stuck into the fighting, then all well and good for the team.

I’ll also advocate agressive strategies being used wherever possible anyway. Such as rushing the Tank as Allies on Goldrush, going all out to move the Tug as Axis on Railgun, etc. Holding back, stocking up on ammo, building command posts, etc., can all be done later. Most maps can be won much easier if you go balls out to take control of the game right from the off. If that means I go in all guns blazing, despite being a Med, then so be it.

To me the definition of “XP whore” is “someone who isn’t helping the team”. However “helping the team” and “performing the functions assigned to your Class” are not necessarily the same thing, and indeed form the basis of my objection to the XP system in the first place (i.e. it rewards you for the latter rather than the former).

Getting competely off-topic here, so guess I’d better add: I agree with Larry in that the surest way of stopping one team completing their objective is to camp their spawn. RTCW in competition has now pretty much evolved into “whoever can camp spawn the longest, wins”. It’s a strategy that makes sense at the end of the day, so teams will keep on doing it. Part of the fun for me is working out ways to overcome it.


(puubert) #28

I’d say it’s “a person who chooses Medic solely for the HP bonus so they can survive 1on1’s and reheal at will, and ignores the more “motherly” aspects of their class.”

If you’re aggresive, but you still heal your team, then I don’t think you are. Medics don’t have to heal their team, but if you don’t, then why are you a medic?


(Agrado) #29

No, you only get the -3xp if the beneficiary of your medikill files a complaint. The game remembers if a player was tked or killed by the enemy and gives you less/no xp if they were tked. Otherwise I bet a lot of (clan) matches would start with 2 co-operating players tking and reviving to very quickly up their medic xp…