Are these configs allowed or bannable?


(MattjA) #61

Near enough every game has the ability to change their configs. Some commands are restricted and cannot be changed without the server allowing so for example in CS with sv_cheats 1 commands are blocked until sv_cheats has been enabled.

Everything that gets edited in the config is 100% legit otherwise it would’ve been blocked already. I have one of the top range PC’s and I still never got above 100 FPS where on the newest Battlefields I can reach a solid 125 on Ultra, so what is the issue? Optimization.

If people need this config to play the game then so be it, it should and will always be allowed so the new comers to the game can actually play it without raging about the low FPS and performance.

tl;dr - If you don’t like it, stop moaning because it’s legit.


(twenty) #62

[quote=“MattjA;11653”] I have one of the top range PC’s and I still never got above 100 FPS where on the newest Battlefields I can reach a solid 125 on Ultra, so what is the issue? Optimization.
[/quote]
Something must be wrong with your setup then, I use a lastgen PC and I can get up to 200fps.


(Rimmorn) #63

[quote=“MattjA;11653”]
[…]

tl;dr - If you don’t like it, stop moaning because it’s legit.[/quote]

At the moment, yes but the point of this discussion is whether it should be changed or not.


(appreciativeBuster) #64

Go play Unreal Engine 4 if you want graphics so bad l0l


(son!) #65

don’t mind fps configs so long as it doesn’t break the game/maps. unfortunately the one that’s floating around now (in ops picture) does, as it removes vision obstructions on maps (tree leaves and foliage on train yard), on weapons (flash/smoke off muzzle) and on explosions (spraydowns like this would be trivial for someone running the above config). maybe it’d be clearer how much advantage this config gives with different mercs in the pool (at the least redeye and his smoke probably would be rendered useless), but to me I consider the config an exploit considering the above points.
In time I hope cvars are minimally edit-able and only the things present in the graphical menu produced by SD ought to be edit-able. Maybe the people producing these cfgs can communicate with SD about what cvars are useful and should be considered for adding into an advanced options menu. I think that’s a wiser thing to do than pump out highly edited configs that sully the competitive aspect of the game (although it is in its infancy so this isn’t a big deal atm, but it will be later on)


(ChowYun) #66

i love the people saying that the only advantage u get with this, is about FPS.

I’m not gonna deny the fact that people use this to increase their fps, but YOU don’t deny either that this actually helps alot in terms of focusing / spotting.


(MattjA) #67

[quote=“twenty;11654”][quote=“MattjA;11653”] I have one of the top range PC’s and I still never got above 100 FPS where on the newest Battlefields I can reach a solid 125 on Ultra, so what is the issue? Optimization.
[/quote]
Something must be wrong with your setup then, I use a lastgen PC and I can get up to 200fps.
[/quote]

I was doing nothing wrong; I had the defaults on and dare I say it ‘As the game was intended to play’. If that can’t get me some top notch FPS then there is something I can’t be doing wrong.


(Szakalot) #68

ohrly? how would you know? In any case, you will concede your point then, when such cfgs DO get blocked?


(straightforwardFashion) #69

u Guy are ridiculous… Its the same ‘‘game’’ like rtcw and enemy territory… Y’a some person got a lower FPS graphic cfg… But a majority of the pro player on enemy territory were playing on a high definition cfg with beautifull graphic like TSU (probably the best head shooter in enemy territory history)… So stop raging and learn to aim… Low cfg graphic are for shitty computer


(MattjA) #70

ohrly? how would you know? In any case, you will concede your point then, when such cfgs DO get blocked?
[/quote]

How would I know? It’s common sense programming from a developer point of view.


(Glot) #71

or WITH MY NERVES PROBLEMS =))

and on topic i will put it this way:

the game without built ultraLOW cfg will lead to all the drama, that we starting to see here.
some will rivatune the $hit out of the game, and get advantage and hence the drama. which is clearly bad for community.

so the Game (i mean devs) can minimize this with ultraLOW built in cfg.


(Eox) #72

I can’t see why some graphical tweaking done with the in game console should worth you a ban.


(Szakalot) #73

i dont think anybody here was saying that…


(Ashog) #74

To the people complaining that their modern hardware doesn’t cut it.
Yes it doesn’t and it is known. It is the fucking beta, what did you expect? It will be optimized, it will be polished so that your good expensive hardware enables the smooth play one day. (hopefully before release). Just give it time and continuously bump devs (like I do, hehe) to optimize.

But saying, hey, my hardware can’t make it (for whatever reasons) smoothly in the beta game so that’s why let us now unrestrict all the cvars and hack the shit out of the game is unacceptable. No love lost for such players, who may as well leave and not spoil it for the other normal players who are a majority by the way.


(Zenity) #75

That’s exactly why it is good that the configuration exists right now. Let us play with good FPS until the game is closer to release at least, it’s a lot more enjoyable this way.

What the dev team will have to do is find the best settings for a very low detail preset, which provides the best possible framerates without creating an unfair advantage.

Also some mentioned the common misconception that you should target 60 FPS for 60hz monitors, unfortunately it’s not that simple. The higher your framerates, the less input lag you have and the less screen tearing (since there is less variation between individual frames). While vsync solves the tearing problem, it creates unbearable input lag so it’s not an option either.

Once you get used to high FPS on a 60hz monitor, you won’t want to go back anymore. The difference is enormous.


(Rimmorn) #76

Instead of creating a very low profile I’d prefer making the effects easier on the hardware but I know that’s harder then just cutting out details here and there.

[quote=“Zenity;11686”]Also some mentioned the common misconception that you should target 60 FPS for 60hz monitors, unfortunately it’s not that simple. The higher your framerates, the less input lag you have and the less screen tearing (since there is less variation between individual frames). While vsync solves the tearing problem, it creates unbearable input lag so it’s not an option either.

Once you get used to high FPS on a 60hz monitor, you won’t want to go back anymore. The difference is enormous.[/quote]

If you’re referring to my post then you missed the keyword “stable”. High framerate that’s all over the place is worse then lower but more consistent one (lower still being ~60), I wont benefit from 8ms frame time with 120fps if depending on the situation it drops to 80 or 60 or even lower.


(Zenity) #77

Of course stable FPS are best, and with the low config I can lock it to a rock solid 120 FPS which is good enough for me. I’d still take fluctuating FPS in the 100+ range over a stable 60 if given the choice. All im saying is that ideal FPS are not limited by the monitor refresh rate.


(Kroad) #78

the config in the picture doesn’t give any major advantage except for fps, just tried it and i prefer using a config closer to stock settings
there are however some lines that can be edited to give a massive advantage, the invisible effects one for example (only problem is that muzzle flare can block visibility) as well as some other lines that massively increase enemy visibility


(bubblesKeyboard) #79

delete


(Humbug) #80

[quote=“Kroad;11699”]the config in the picture doesn’t give any major advantage except for fps, just tried it and i prefer using a config closer to stock settings
there are however some lines that can be edited to give a massive advantage, the invisible effects one for example (only problem is that muzzle flare can block visibility) as well as some other lines that massively increase enemy visibility[/quote]

For me disabling the effects felt like a disadvantage, you cant see bullet tracers, you don’t see if someone is shooting at you, you don’t see mine markers, you will run into support fire all the time etc…