The price of being good at the game xd
Anyone else getting bored?
That’s gonna create brony/weeaboo and achievement servers like in TF2.
I don’t want the server browser to be full of ACHIEVEMENT SERVER/ FAST CREDITS or BRONY BOMB XDD whenever I open it.
[/quote]
As far as I know, there is no achievements for Dirty Bomb. And there is no way to get fast credits other than completing missions and getting your daily credit bonuses.
And other than that, Nexon can set limits to what the servers can do, so your so-called “brony/weaboo” servers will not be a problem.
Custom made Execution maps, different objective maps such as capture the flag/last man standing/king of the hill? And also not forgetting maps based around trick jumping… this will only boost the playerbase and keep people entertained imo.
[quote=“srswizard;93411”]The main reasons why I don’t feel like playing much anymore:
A ) I can join whichever regular server, and usually everyone else are level 1-10 ish, and awful at the game. Joining min10 servers is a chore, and not always possible.
B ) No sense of community in-game, because servers are just numbers, with no personality, and we are treated like a herd.
C ) Having to rely on team mates giving ammo, while the majority are too goddamn dumb or ignorant to give any. Or alternatively you can run to an ammo box and stand there doing nothing for a minute.
D ) Lack of new content, and failure to fix major bugs.[/quote]
This is pretty much my gripe to a tee.
That’s gonna create brony/weeaboo and achievement servers like in TF2.
I don’t want the server browser to be full of ACHIEVEMENT SERVER/ FAST CREDITS or BRONY BOMB XDD whenever I open it.
[/quote]
And yet despite all that, back in the first few years of TF2 we had amazing custom maps and gamemodes along with community servers that had amazing rotations that were always full.
You need to already have custom servers before you get the right to gripe about any of that brony/weeaboo shit.
DB is supposed to be this “competitive game”, but it’s still severely lacking in even the most basic ways compared to a game made 10 yrs ago.
Unfortunately I am getting bored. Having new mercs every now and then is fine but the game really need more maps.
I hink the game itself, is great, when i first downloaded it i would wake up at 8 am o’clock in the weekends and play till 12 pm, this was quickly shortened down, so i played whenever there were missions for me to do. I’m currently sitting at 500 hours, but the game is getting pretty stale, SD just isn’t getting content out of the door fast enough to keep it interesting.
A new merc is great, but i seem to find that a new merc can keep me entertained a week and a half tops.
And usually we have to wait 4-5 weeks for one, other than that we get pretty much no new content.
I know a big update is coming, but it was speculated and hinted at that we would get a merc role call video the 19th of october, and that update would be released the 21st or 22nd, however, according to faraleth, this has now been delayed, so it will be released in ‘‘a couple of weeks’’ so we can suspect it will be around the 30th we will get the new update.
TL;DR
We aren’t getting new content fast enough, especially when it comes to maps, gamemodes etc.
512 hours here, but I still play a little, when my work allows, every day. I have been waiting for this game since hearing about it, and don’t get bored. Every game with a different mix of players seems unique, and requires sometimes evolving strategies or changing mercs to win. It would be nice to have a few more objective maps, 2-3, to round out the game’s variety.
[quote=“avidCow;93704”]You need to already have custom servers before you get the right to gripe about any of that brony/weeaboo shit.
DB is supposed to be this “competitive game”, but it’s still severely lacking in even the most basic ways compared to a game made 10 yrs ago.[/quote]
It is unfortunately the case that when a game was good 10 years ago it was AMAZINGLY good compared to ‘good’ games of today. When an industry goes mainstream you get products with less niche and more fluff. I have no facts to back this up other than my sentiment which holds true for me.
But one thing is for sure
Wolvenstein:ET > Dirty Bomb in the ways you described and many more.
Although I like my set of waifu.
[quote=“Vinos;93806”][quote=“avidCow;93704”]You need to already have custom servers before you get the right to gripe about any of that brony/weeaboo shit.
DB is supposed to be this “competitive game”, but it’s still severely lacking in even the most basic ways compared to a game made 10 yrs ago.[/quote]
It is unfortunately the case that when a game was good 10 years ago it was AMAZINGLY good compared to ‘good’ games of today. When an industry goes mainstream you get products with less niche and more fluff. I have no facts to back this up other than my sentiment which holds true for me.
But one thing is for sure
Wolvenstein:ET > Dirty Bomb in the ways you described and many more.
Although I like my set of waifu.[/quote]
We are actually pretty spoiled for choice these days. I’ve gone back to older games that I’ve loved and they are still good but they definitely do not have the polish in many ways that some games today have. I’m sure not everyone will feel that way but it holds true for me. We just have so many good choices right now that nothing stands out as “great” because the definition of great has changed. There wasn’t a lot of high quality competing games back then and today there are tons of them within each genre competing for your attention (and you might enjoy multiple genres).
There is definitely a lot of homogenization going on in recent years which makes everything look similar. Ever since Modern Warfare 2 sold exactly 3 billion copies the FPS genre has been in kind of a rut. But due to all the competing games there have been a lot of systems created and refined that are pretty good. So it’s not all bad. And you take something like Dirty Bomb that brings back some of the old gameplay you don’t get anymore (longer TTK, skillful movement system that wasn’t neutered thanks not needing to work with console controllers, doesn’t take itself super seriously but doesn’t go overboard with the goofy) and smashes it together with some new concepts and I really kind of like it. It’s familiar yet different enough to keep me playing.
And I want new maps but the lack of them doesn’t hurt things too bad for me. I have been playing the same few maps thousands of times in Q3 since the game was released. Even if Dirty Bomb has borrowed a few things from other games and has been somewhat homogenized it still doesn’t take much of the shine off of it for me. So I could still see myself playing DB few years from now easily. Especially if it gains the same type of polish that games like ET got over the years. Lets not forget for all of you viewing ET through rose tinted glasses…that game was an absolute mess for a long time after it was released.
“…viewing ET through rose tinted glasses…that game was an absolute mess for a long time after it was released.”
ET did well at riding RTCW’s coat tails without completely screwing up the basic recipe (and it was free!)
I’ll never understand the huge praise for ETQW.
p.s rtcw mp was a near perfect team-shooter
I wouldn’t say we’re spoiled for choice, especially when I look at the state of FPS genre.
What is there to play, if you don’t want to play CS:GO?
There’s Quake, which has lived way past it’s prime, and then there’s TF2, which doesn’t get the proper competitive support that it deserves.
And a whooole bunch of other F2P shooters that aren’t going anywhere.
My personal guess is that the financial crisis is just being reflected in the quality of modern games, and I hate to say it, but imho our only hope is with giants like Blizzard.
Does the financial crisis make it difficult to produce a working private server system?
Someone higher up the chain doesn’t know what they’re doing. Or else how do you get this far and still have so much wrong? You can see what they were going for with the card system ($$$) but it all falls flat and in the end it’s just a gimmick for suckers. After all this time I still get game breaking bugs like the invisible final obj-container on Trainyard.
I’m highly skeptical about DB getting out of its niche and into a mainstream position.
[quote=“srswizard;94055”]I wouldn’t say we’re spoiled for choice, especially when I look at the state of FPS genre.
What is there to play, if you don’t want to play CS:GO?
There’s Quake, which has lived way past it’s prime, and then there’s TF2, which doesn’t get the proper competitive support that it deserves.
And a whooole bunch of other F2P shooters that aren’t going anywhere.
My personal guess is that the financial crisis is just being reflected in the quality of modern games, and I hate to say it, but imho our only hope is with giants like Blizzard.[/quote]
There’s absolutely no financial crisis in the video game world. There’s ton of players who are going to accept obnoxious proposals that are mainly generating more benefits for the publishing company’s shareholders. They are milking video games as they are doing it with films. And to their point of view, a minor source of economy multiplied by a massive number of players is not so minor anymore. Just to mention a few examples, think how you can justify from a player’s perspective cod:mw2’s no hosted server idea and the fact that any recent bf opuses (including the upcoming battlefront) are now 100€+ to enjoy the full experience.
I think the biggest issue is the lack of community. For example, look at a game like Enemy Territory. The community turned it into something beautiful. Even now (12 years later), you can hop onto an =F|A= siLent server and play with a full lobby midday simply because it is made possible by the community.
Besides, most people like to play games with people they know. After multiple years on CoD4 I still have the most fun on the same 3 servers because of the well maintained community. It was always fun hopping in and seeing people that I have met through the game.
Allowing custom maps, game modes and mods on servers will keep the game fresh and will allow to have something for everyone
Imo it all boils down to:
- few maps
- bad matchmaking
- lack of skill brackets: as a good player it is too hard to find other good players, as bad player it is too easy to encounter a pubstomper
[quote=“Szakalot;94144”]Imo it all boils down to:
- few maps
- bad matchmaking
- lack of skill brackets: as a good player it is too hard to find other good players, as bad player it is too easy to encounter a pubstomper
[/quote]
This is so true. Back in the day I played MW2 over 100h and that was mainly because the 16maps gave me enough variation that I could play many hours in a row until I had rotated through them all. The current 5 maps are not enough and I get bored before I even get to finish my missions. Usually when I’m done my feeling is more: “finally!” rather than, I’d play some more still. I finish the missions and then gladly log off…
Imo the lack of skill brackets is experienced much more intensely due to the actual bad matchmaking´, but both are issues anyway…
[quote=“Lumi;94147”][quote=“Szakalot;94144”]Imo it all boils down to:
- few maps
- bad matchmaking
- lack of skill brackets: as a good player it is too hard to find other good players, as bad player it is too easy to encounter a pubstomper
[/quote]
This is so true. Back in the day I played MW2 over 100h and that was mainly because the 16maps gave me enough variation that I could play many hours in a row until I had rotated through them all.
Imo the lack of skill brackets is experienced much more intensely due to the actual bad matchmaking´, but both are issues anyway…[/quote]
Forget about comp, there is just no place for me to play against equally skilled opponents. Now that open beta has been out for a while, even minlvl10 is constant topscoring. DB is a great arena shooter, and at that point where its all about skillz it doesn’t matter what map you are playing, cause you are playing the opponents, not the map.
Regardless of the humblebrag, it would be nice to have a place where you can reliably encounter better players and have something to work towards.
On pubs at least, unless you constantly switch servers or through some lucky chance you get an almost complete server player rotation, you keep playing the same people. And even if you do switch server, the overall quality of players is the same. A couple of good players, a handful of beginners good for nothing and the occasional cheater, but that’s another topic.
In the end what makes you play differently are the maps. Not really the players. After all the objective of the maps are different. So I do believe that more maps would make me be less bored overall. Especially since I would get the feeling: hey I haven’t played on that map today. And would then try and look for a game on that map. Now I don’t miss out on any map as I’ve quickly done the round of them all.
I also believe that some stopwatch games that go into the 30min duration are making me sick of certain maps. I just feel like I don’t want to see it anymore, I’ve had my dose, thank you, enough. More maps, would help palliate that effect.
