And that's why we need forced balance 1-2 times per match.


(jazevec) #41

Scoreboard has no Time column, so it’s possible we’re being manipulated by the OP. It’s easy to make a screenshot at the end of a round when people are rage quitting and proclaim team balance is crap.

And that’s why we need a “Time” column on scoreboard.


(messiah) #42

“Public” Game. I’ll let they set in for awhile…


(Jostabeere) #43

[quote=“Pecka;99732”]@laudatoryLunch I just see you are clicking dislike buttons on all posts but not providing any constructive comments. Well, good game, if that’s similar approach you take to DB gaming. Getting beated on public server, and instead of improving your game, you just cry on forum :DD

Well, I am out of this pointless thread :)[/quote]

I dislike stupid comments, like yours.
Highly arrogant ans selfish.
And your “gid gud” attitude when there are real balancing problems is #1 Dick Attitude.


(Nimron) #44

[quote=“Watsyurdeal;99715”][quote=“Lumi;99711”][quote=“Watsyurdeal;99693”]

It’s just part of how these games work, if you want truly balanced, play comp, because that’s where that belongs, I can guarantee you you will NEVER be satisfied on a pub.
[/quote]

Unless I play with friends in a team I will NEVER be satisfied by comp.

Hence, we either need something new or something changed. Otherwise, me and many people in my situation will get bored of the game and move on. crossing fingers that my Overwatch beta access arrives soon[/quote]

And then you’ll play Overwatch and have the same problem, and then you’ll come back to Dirty Bomb because it isn’t a rpg trying to be a shooter.[/quote]

Im sure they will do it way more better. more then 20+ years of experience in games & multi million dollar company vs “indie” game & garage company. bad joke

Im just curious, do u play a different kind of DB? Cause the game i play, every second Pub match is ruind because of crap autoteambalance.

it´s so easy to solve that problem, we were askin for it since 2 patches, nothin had happend yet.

Keep on pretending, that the float of beginners wont break down or in the end, “pro´s” like u are all by their own, playing with 10 other badasses in their little dreamworld. :open_mouth:


(watsyurdeal) #45

Wow, if I’m what you guys consider pro I have to ask if you are the ones actually playing the same game.

It’s not that hard to understand, it’s a simple matter of understanding what your merc is designed to do, and simply doing that job and not try to do everything for everyone else.

If you’re Bush, go plant those bombs, nothing else matters.

If you’re Sawbonez, stay with your team, revive, and heal.

If you’re Fragger, KILL EVERYTHING THAT MOVES

I can understand if your DM isn’t that good, that just comes with time, but even people with middle to somewhat low DM can still do a damn good job if they work together.


(CameFromThePast) #46

You must be kidding man. Late in night, when there’s a little amount of active players, low levels get matched with levels 20 and above.


(Nimron) #47

[quote=“Watsyurdeal;99793”][quote=“Nimron;99776”]

Keep on pretending, that the float of beginners wont break down or in the end, “pro´s” like u are all by their own, playing with 10 other badasses in their little dreamworld. :open_mouth:

[/quote]

Wow, if I’m what you guys consider pro I have to ask if you are the ones actually playing the same game.

It’s not that hard to understand, it’s a simple matter of understanding what your merc is designed to do, and simply doing that job and not try to do everything for everyone else.

If you’re Bush, go plant those bombs, nothing else matters.

If you’re Sawbonez, stay with your team, revive, and heal.

If you’re Fragger, KILL EVERYTHING THAT MOVES

I can understand if your DM isn’t that good, that just comes with time, but even people with middle to somewhat low DM can still do a damn good job if they work together.
[/quote]

pointless to argue in this debate, you alrdy got stuckd in your “dreamworld”.


(Telzen) #48

[quote=“Nimron;99776”][quote=“Watsyurdeal;99715”][quote=“Lumi;99711”][quote=“Watsyurdeal;99693”]

It’s just part of how these games work, if you want truly balanced, play comp, because that’s where that belongs, I can guarantee you you will NEVER be satisfied on a pub.
[/quote]

Unless I play with friends in a team I will NEVER be satisfied by comp.

Hence, we either need something new or something changed. Otherwise, me and many people in my situation will get bored of the game and move on. crossing fingers that my Overwatch beta access arrives soon[/quote]

And then you’ll play Overwatch and have the same problem, and then you’ll come back to Dirty Bomb because it isn’t a rpg trying to be a shooter.[/quote]

Im sure they will do it way more better. more then 20+ years of experience in games & multi million dollar company vs “indie” game & garage company. bad joke

Im just curious, do u play a different kind of DB? Cause the game i play, every second Pub match is ruind because of crap autoteambalance.

it´s so easy to solve that problem, we were askin for it since 2 patches, nothin had happend yet.

Keep on pretending, that the float of beginners wont break down or in the end, “pro´s” like u are all by their own, playing with 10 other badasses in their little dreamworld. :open_mouth:

[/quote]
Little good that experience did them with D3. Blizzards pretty bad with balance on all their games really.


(watsyurdeal) #49

Whatever you gotta tell yourself to make you happy, there’s no dreamworld, either you just do it, or you let your dreams be dreams.


(3N1GM4) #50

Heres your auto-balance: Leave the server. If your playing in a server where everyone is team stacking, why stick around? Auto balancing will do nothing but prolong that. You are NOT entitled to an even match when entering a public server. You should be in competitive mode though.

I have yet to play a pub game where the server is filled between matches, everyone always leaves, the good and the bad players. So every game starts out as 3v4 or 3v5. This is the real issue. We (the community) and they (the developers) need to figure out a better player retention system. May it be, opening crates from inside the match, no going back to lobby with a longer warm up allowing people to set their mercs there, map voting durring the end of game report, etc etc.


(Jostabeere) #51

[quote=“3N1GM4;99814”]Heres your auto-balance: Leave the server. If your playing in a server where everyone is team stacking, why stick around? Auto balancing will do nothing but prolong that. You are NOT entitled to an even match when entering a public server. You should be in competitive mode though.

I have yet to play a pub game where the server is filled between matches, everyone always leaves, the good and the bad players. So every game starts out as 3v4 or 3v5. This is the real issue. We (the community) and they (the developers) need to figure out a better player retention system. May it be, opening crates from inside the match, no going back to lobby with a longer warm up allowing people to set their mercs there, map voting durring the end of game report, etc etc.[/quote]

Counterquestion: Why should I leave if someones playing like a dick? Why don’t they get kicked instead to achieve the same ?

@Watsyurdeal Pretty stupid what you say there. So if I’m a medic I am not allowed to plant or to kill people? I call BS, sorry.
Really wanna see you standing as a medic with no enemies or mates around and be like:
http://puu.sh/kZS52/ff9d34075d.jpg
BOOM
Match lost scrubs.


(watsyurdeal) #52

[quote=“laudatoryLunch;99821”]
@Watsyurdeal Pretty stupid what you say there. So if I’m a medic I am not allowed to plant or to kill people? I call BS, sorry.[/quote]

-_-

Ok, let me try a cooking analogy.

So you have a team of chefs, two handle the main dishes, two handle sides, two handle appetizers, and two handle deserts.

If you are the guy who’s supposed to be doing deserts, but you try to help with the sides cause they’re behind…what happens?

You suffer, because then your part of the meal is not nearly as effective. You can’t be doing both, you need to focus on your part of the meal and not try to do other people’s work for them.

I can use analogies like this with running a store, working in data services department, and so on.

It’s not so much that you CAN’T kill people as a Medic, but if you ARE and you ARE top of your team with just kills, THEN THAT IS A PROBLEM.

One, cause your assault guys clearly aren’t doing their part or just don’t exist, and two, because you have to do more work, you aren’t being as effective of a healer.

It’s that simple, if you’re a Bushwacka and you have the most kills, you aren’t planting as many bombs, defusing, or repairing like you should be.

Does any of that make sense?


(Jostabeere) #53

It’s useless to discuss with such a selfish, cupboard-thinking and stubborn person. Plz go play comp so we never meet in a pub game.
Stomping is shit and shouldn’t happen, ever. It doesn’t matter if one team is worse. They don’t learn jack-shit if they get destroyed by an uber-demigod or 2 or 2 more enemies at their spawn.
Or do you enjoy being slapped in the face before you even have the chance to get something right?


(Haki) #54

Alright after reading the first page and scrolling over the second page that seems like a fierce forum fight, I’d like to give in an aspect, that perhaps hasn’t been mentioned yet. :smiley:

I always dislike stomps because of the attitude of the people playing on either sides.
You can always tell a team that doesn’t give a fuck as soon as they lose, because 1-2 people leave immediately and the other ones start lonewolfing or doing sideobjectives for their missions(glad that’s over, ehh?) or just don’t engage.
Now the problem to me is that there’s plenty of stomps and people ALWAYS leave, but why don’t one or two people of the winning game switch over ? is it fun to kill the same three guys with your six teammates?

perhaps people still think that winning a round gives you more credits(not accounting the first win bonus here) thus not switching sides and killing another server and the enjoyment of pretty much everyone in that server.


(Nimron) #55

[quote=“Haki;99841”]Alright after reading the first page and scrolling over the second page that seems like a fierce forum fight, I’d like to give in an aspect, that perhaps hasn’t been mentioned yet. :smiley:

I always dislike stomps because of the attitude of the people playing on either sides.
You can always tell a team that doesn’t give a fuck as soon as they lose, because 1-2 people leave immediately and the other ones start lonewolfing or doing sideobjectives for their missions(glad that’s over, ehh?) or just don’t engage.
Now the problem to me is that there’s plenty of stomps and people ALWAYS leave, but why don’t one or two people of the winning game switch over ? is it fun to kill the same three guys with your six teammates?

perhaps people still think that winning a round gives you more credits(not accounting the first win bonus here) thus not switching sides and killing another server and the enjoyment of pretty much everyone in that server.[/quote]

guess what, at the end of day i dont care about win or lose! I want a real fight! aint got time to buckle up some strangers forming a private party or clan to challenge the way more horrible scaled “competetive”.

Of course, the ruling team wont scramble the teams, because they do love the pwnage and humilating, that is a human “thing” of satisfaction, so the vote function is pretty useless.

A system has to be forcing people to do so, other way nothing will change their attitudes about “skill” & “fairplay” in their minds like Whatsyurdeal or Pecka.

“Dont be a D1ck” u remember guys?


(HoopleDoople) #56

Even if a forced balance isn’t implemented, there are some blatantly awful design choices that can be corrected.

  1. Don’t just randomly assign teams. Ideally each player would be given a hidden value based upon a combination of their skill, level, and (if implemented) party size. But if that is too complex something as simple as player level would at least get us a lot closer.

  2. Don’t assign teams until the match actually starts. The time between team creation and match start gives players a chance to bail from what they view as an unfavorable matchup. This further unbalances teams and often results in one team being short multiple players.

  3. Don’t allow players to switch teams unless the other team is short multiple players. Allowing players to deliberately stack is just plain dumb. Yes, people want to be on the same team as their friends, but this is not the way to handle it. Either allow them queue together so matchmaking can balance around them or just force everyone to deal with being split for the sake of balance.

  4. Don’t depend on players voting as a means to deal with balance failures. The vast majority of players are too dense, distracted, or selfish to allow a vote surrender/scramble option to work. Auto-detect stomps and just end them quickly for everyone’s sake.


(Nimron) #57

[quote=“HoopleDoople;99857”]
4) Don’t depend on players voting as a means to deal with balance failures. The vast majority of players are too dense, distracted, or selfish to allow a vote surrender/scramble option to work. Auto-detect stomps and just end them quickly for everyone’s sake.[/quote]

this!

= problem solved.


(Lumi) #58

Many people actually seem to enjoy beating a downed person more than having a fair fight. Unfortunately many people who play online just want to feel that they can achieve something, no matter the conditions. Probably to compensate for some real life shortcomings…

It’s sad and incomprehensible. would be nice though if everyone would indeed switch and make the need for a balancing system mute.

It used to be worse though, when the winning X games missions were around. Raping games were the norm during those times…


(Lumi) #59

I disagree, it is not a human “thing” to feel satisfaction over pointless achievements. On the contrary, it is dysfunctional to get pleasure from other’s misery. The human condition is one of compassion and fairness.

Or maybe I’m just talking BS and it’s all about education. Some people turn out to become jerks and others have better manners. Who knows what’s right anymore once we get philosophical.


(yusayu) #60

There should be hidden MMR for each player. A server (after the first 3 or 4 players join) has a MMR rating which allows for players in the same MMR region to join and others not. This MMR tolerance could be increased/decreased by the number of players that are online.
There could also be servers that dont enforce that rule for all the dumb***** that dont know theres a server browser.