An idea! (about covop lvl 4)


(Jahuu) #1

I think it has been agreed before that:

1.Covop lvl 4 (assasin) is completely useless.
2.Sniper damage gets strange when people have lvl 3 battle sense and 5 medics on their team.

So merging these two problems and making an answer:

Covert op lvl 4 should give the following bonuses:

-Sniper damage on torso +10 (goes to 60) and to head +50 (goes to 150)

This way covert ops become more usefull even in long (more than 3 map) campaigns.


(Narkar) #2

I dont think they will patch the game


(Jahuu) #3

I know this but I post these messages here because Bani and Shrub are both here and I can always check if the idea is good or not from you.


(Narkar) #4

Then i’d like it too. This 1 vs 2 stabs really doesnt matter. If their team has no medics/battlesense or they are damaged you can kill them easy with 1 stab also (1 stab does 102 damage without assassin)

So i’d like something more useful also. Maybe the abilty to finally get a NORMAL covert name, not the buggy one that lets you identify coverts from 142 kilometres away even without lvl 4 field ops (i explained about this in my thread)


(Jahuu) #5

I thought of one other idea myself but it was beaten down:

Give a lvl 4 covop dual language (can see both team chats.) — No important info on team chat anyway!

Another ideas for lvl 4 covop (not yet discussed):

1.Free spawn. (You can spawn at enemy spawn and you get auto disguise, with your own name)
2.Better sabotage. (faster recovery of ActionBar)
3.More clips.
4.Better heat control on Sten.


(_NeT_WalBanger) #6

Na going to far now… Agree with the earlier posts but Free spawn, auto disguise, more clips are going to far…

Better sabotage is already in place…
Heat control… maybe a good idea…

But i would like to get Rid of lvl 4 Field op skill (spot enemy in disguise)…


(Wraith2k3) #7

But that then brings the new question, of what lvl 4 field ops will get. How about, lvl 4 field ops can reveal nearby enemies on the command map (like the covert ops can).


(Jahuu) #8

For it(fop lvl4) you could get:

1.Full clips from a box.
2.Ability to give extra ammo to teammates.
3.Gain smoke granade.


(Warskull) #9

Lvl 3 field ops is already an incredible bonus, but the spotting enemies for teammates would make sense. FOs are susposed to be like battlefield commanders of some sort.

The improved sniping would significantly help covert ops and allow them to include sniping in their box of tools. As it is now you can countersnipe better than the garand or k43 with an SMG easily. So you basically have one shot to down a target before bullets come your way. With a 1 shot kill headshot you would have the opportunity to run around behind enemy lines, set up and snipe a few key people, then run and get the objectives. With sniping being deadly once more cov ops have the real opportunity to send the enemy team into disarray searching for them and trying to avoid them.


(twiFight) #10
  1. Get a free 3-month subscription to The Great Outback magazine.

Come on! that is all completely useless!


(Jahuu) #11

Well I would highlight the:

3.Gain a smoke granade.

That is hardly useless.

Or is it?


(Lt. Jones) #12

A level 4 field ops can spot enemy soldiers - “disguised enemy” appears as the playername when they have one in their crosshairs.

Here’s a suggestion:
A level4 covert should be able to keep an enemy uniform when firing in front of an enemy.
Then a level4 field ops could see a disguised enemy as not having a stolen uniform or having some type of icon above their head that makes them really stand out.


(senator) #13

I don’t like the idea of a weapon suddenly getting stronger just because the player reaches Lv4, no other class has this (even a FieldOps doesn’t get stronger Arty/air support, just more) but I do agree that Lv4 CovOps is not that usefull.

My proposal for a new Lv4 would be: CovOps collects the gun of his victim together with the uniform, this gun would be a special weapon bank (7) and can be carried, so that the enemy sees a weapon matching the class, but can NOT be used! If the CovOps needs to defend himself he has to switch to one of his own weapons first.

(and this would also encourage players to do their job by infiltrating the enemy instead of getting a better sniper gun and taking the rest of the game off to snipe from some remote spot.)


(SCDS_reyalP) #14

I think the level4 covops should be given a large trout, with which they can slap people upside the head.
:moo:


(Majin) #15

If they would make it so the name didnt lag, at ANY TIME (thats just messed up, anyone can spot you instantly at any range with that lagged name), and change L4 to what senator said, coverts would be munch improved while still not being any better than any other class.

I was playing covert ops for the last 5 hours, on a 15 max lifes server. I was getting 20-25 kills against fairly good people, getting 2+ headhots per kill, and about 34 percent accuracy with my sten. I could kill fine, but when it came to disguising myself, I couldn’t do ANYTHING, as they all saw right through my disquise.

Having the weapon change thing would be nice, but it wouldnt get past the way everyone can instantly spot you as of now, the simple lag on name pop up.


(_NeT_WalBanger) #16

Well i want 2 kill 2 birds with 1 stone…

Level 4 Covert skill makes Level 4 Field ops Useless :smiley:
as in Fieldops DONT see enemy in Desguise


(decoy) #17

… or lvl4 covop lets you see the names of your enemies. Very helpful to actually kill the important people. Now you might as well end up killing a newbie, just to alert Mr SMG hero about your position.


(SwordOfDamocles) #18

I think that lvl 4 Cov ops should gain Senator’s suggestion of the new weaponbank.

It really is a ridicularity how easy it is to spot a Covert, even a really good one, who is doing their best to be inconspicuous. Any half decent player can realise their prescence immediately or at least suspect it.

It seems silly to me that a supposedly maxed out lvl 4 Cov can be spotted just by looking at his gun, looking for either:

    (i) Name Lag

             or

    (ii) Pistol/s out (I find this really obvious)

My Suggestion: Get rid of the name lag AND Senator’s suggestion of lvl 4 Cov having the ability to pick up his despatched’s weapon for show purposes only.

Do disagree on one controversial point however: I think that headshots should ALWAYS kill an enemy instantly. (Goes to play a game of RTCW).


(Ragnar_40k) #19

I suggested earlier in another thread that Cov Ops level 4 can pick up any weapon. But they cannot not use any heavy weapon (like the Panzerfaust) or use the alternate fire mode (e.g. rifle grenades). They can only wear it to improve their disguise. Additionally they are restricted to one ammo clip for none Cov Ops weapons.


(SwordOfDamocles) #20

Great…so who’s gonna make this new mod?

Can anyone suggest it to Bani (he made ET Pro right? And that is the best mod so far!)?