An idea! (about covop lvl 4)


(SittingDuck) #21

Best way for a cov ops to be disguised is when they pick up the clothes of a med, to pull out their pistol and press the Alt Weapon. This takes the silencer off and makes them look like a medic out of ammo…

In either case, yeah Lvl 4 is pretty useless…unless you’re fighting for the “Best Covert Ops” rank at the end of the round…


(Ragnar_40k) #22

But don’t be to good, because you can’t take off the silencers from your Akimbo pistols. :wink:


(_NeT_WalBanger) #23

Well i think we all agree then

  1. Get rid of level 4 FIELD OP ability to spot coverts
  2. Make a covert weapon look like the person he stole cloths from i.e picks an engineer cloths he gets an thopson or the rifle (BUT it still fires acts etc like a sten) or if he kills a solider he gets the SMG (but again still acts like the origanal weopon he choose)

(Ragnar_40k) #24

Mmmh, I would just adjust level 4 Field Ops a little bit:[ul][li]From far away Field Ops just see the name, like it is w/o level 4.
[/li][li]From a short disctance (were you usually see no name at all) Field Ops see the “Disguised Enemy” text. Additionally the Cov Ops is shown on the radar/command map for other players.
[/li][*]Field Ops can reveal disguised Cov Ops with their binocs, with the result that the spotted Cov Ops loses his disguise (this should work similar to mine spotting).[/ul]


(senator) #25

Nono, not the Binocs, to complicated, how about at Lv4 he still sees the usual name tag but if he leaves this crosshair for a few (2-3) secs on the suspected CovOps it will change to disguised enemy ? This way CovOps can’t be spotted with a blink of the eye but FieldOps have still the power to reveal them.


(senator) #26

Nono, he should get the weapons but he shouldn’t be able to fire them, the plus of a better disguise should come at the minus of a greater vulnerability because he first has to change to one of his own weapons to fire (let’s just assume that all weapons he picks up are out of ammo :wink: )

Otherwise they would have virtually unlimited ammo because they could fire almost every weapon they find… me don’t like that


(twiFight) #27

seems like you want the covert ops to be God?

  • disguise
  • one shot one kill weapon
  • fire every weapon they find
  • not able to be recognized by field ops anymore

why not give them unlimited health and ammo since you wanna fuck up the whole class anyway. for fucks sake play some other class once and find out that being a covert op is easy enough as it is…


(skinner) #28

i think they were suggesting that one of those be done, fuckwit


(SwordOfDamocles) #29

Of course it is for only one of the above abilities (D’oh!)

The whole concept of the covert ops is that he can diguise himself…

That is why I believe lvl 4 Cov ops should be able to disguise themselves perfectly…

NOT that you make them more able in every sense…only the ‘Covert’ sense

However I Still believe that one headshot kills would not unbalance the game in addition.


(senator) #30

No way! Just a little improvement

disguise: would get better but they would still be detectable by: Lv4 FieldOps, strange behaviour, missing icon on the command map, as soon as the actually want to do the damage (kill somebody or stachel something) they have to change to a CovOps typical weapon, Hey! That player has my name-tag… strange ;).

One shot one kill: I DON’T want this to be implemented, I thing the sniper rife and all other weapons in the game are perfectly balanced as they are now.

fire every weapon they find: NOP! They should be able to carry them so that the enemy sees a weapon that matches the class (PF for soldier, rifle for Eng.) but they should definitely NOT be able to fire these class-alien weapons!

not able to be recognized by field ops anymore: Nop, I clearly said that the ‘disguised enemy’ should pop up, but not immediately but after a little delay, similar to a medic who sees the health information of his teammates after a short delay. After this the name tag will be replaced by disguised enemy as the CovOps was detected.


(Fusen) #31

I too would favour the 1 shot = kill even though im an eng I do sometimes play cov to sniper and have a damn good shot so would help team alot gettign the enemy lines down quicker


Gg Duetto


(senator) #32

We went through this already a few times (go read some oldwer posts :wink: ) why would you want to solely improve the sniper gun’s damage ? If your only argument is ‘to get one shot kills’ why shouldn’t we than just increase the damage of every weapon to get headshot=kill damage ??
Would this improve gameplay in any way ??
The sniper rifle already does a lot more damage than the SMG, further increasing it’s deadliness would do what to gameplay ? Yes, more snipers lying on the hill. And Do we want a camper game ? For me, the answer is no.


(Vink) #33

I agree with Jahuu, it does sound like a reasonable level up for achieving level 4 cov ops which is not very hard anyway. There is a slight problem with implementing this. It would mean that they could use it in close quarters like a railgun or the likes. But I can’t see it been too big of a problem.
I also made a suggestion a long time ago about this level up aswell. I think i’ll risk repeating it
-silent footsteps-
It kinda goes along with what the class should be able to do & I would find this to be a good advantage against players who actually listen to the game(myself included). There are some problems that would have to be sorted out with this though eg it could be used to identify cov ops in disguise.

Jahuu
Heres the link for Bani’s forum, I think you should post here if you would like to see this implemented at all

http://bani.anime.net/banimod/forums/


(twiFight) #34

Well sorry for my previous post, it was more or less misinterpreted.

Anyway thusfar I totally agree with senator


(Lt. Jones) #35

It kind of defeats the purpose of going up to level 4 covert ops if you are still going to immediately take off your disguise just by firing one shot or using the knife once near an enemy. Coverts are easy enough to spot as it is by their weapon and the name lag.


(twiFight) #36

Well I just played a game of Fuel Dump as Field Ops. Got up to level 4 signals pretty fast and pretty much owned the server, but in total (had level 4 signals for 12 minutes) spotted an disguised enemy ONCE.

So I don’t know what the fuck you babies are crying about but there is no reason to take away enemy recognition for field ops.


(Jahuu) #37

Thanks for the link vink.


(Fusen) #38

oh never thought of clsoe quater combat 1 shot = kill would be a abit stupid but the whole reason for logn range one shot kills as itsa annoying trying to help your team by taking out people when snipering them and having to have them run back inview if you want to kill them… although saying that lol I dont think there are enough good reasons for this to be a bonus in the game so ignore what I’m saying haha =P


Honda Cb1300 Specifications


(_NeT_WalBanger) #39

Nono, he should get the weapons but he shouldn’t be able to fire them, the plus of a better disguise should come at the minus of a greater vulnerability because he first has to change to one of his own weapons to fire (let’s just assume that all weapons he picks up are out of ammo :wink: )

Otherwise they would have virtually unlimited ammo because they could fire almost every weapon they find… me don’t like that[/quote]

Sorry MY BAD I think i worded it wrong… I dont mean he can fire the Weapon he picked up… I mean for example:-

Covert starts with a sten, kills a Medic with a smg and steals a cloths and has this results:-

Covert player:-
As usual, i.e pic of sten on screen, fires his sten over heats, silenced etc

To other players:-
He looks like the medic he stole cloths off AND his gun LOOKS like an SMG but sounds like the sten… and will remain disguised if hes not looked at when firing as usual.

Conclusion
he dosnt actualy get the SMG/k43 etc it just LOOKS like it

Now for the Covert 1 shot 1 kill idea:-
If you are only worried about the 1 shot killing someone at close range make it so that its ONLY i shot 1 kill if its SCOPED (this represents him taking his time and Aiming for the eye, where as unscoped he cant aim like that so not as much damage is done)


(greekdish) #40

Gee, in that case…why dont we make the Cov Ops totally invisible, with armor inpenetrable to everything except 50 cal, unlimited ammo, etc. Sheesh…Cov Ops already are armed with the ability to blow defenses an engineer cant until after planting dyno and waiting 30 seconds. Can already disguise himself with at least one second advantage to shoot someone in the head before getting recognized, and the ability to walk through enemy doors (like in FuelDump) that engineers cant, and you are all whining about more advantages?? How about GET SOME SKILL!!. :banana: :blah: :drink: