Won’t say anything to this topic
[QUOTE=Yatta;262259]
The cliff still is nice, and you indeed gave it a great ambiance by using this skybox.[/Quote]
Thank you for that. It cost me about one and a half week to build up the whole beach with cliffside.
The work on the water is running quite good. We had some shader problems (which were primary my fault^^) but it is running quite good now (thanks to the great helper by my side!)
As I said this is my first real map and I guess for that it looks really good. Everything I did before ended in errors. (Sometimes also these errors weren’t even known by google or other mappers…) So I know quite a lot about errors in maps and I’m even still learning more.
I was always against copy paste, but this corridor was nice and I still think what I made out of it is awesome. I will work on that because now I can’t keep this corridor anymore…
Good luck with that
[QUOTE=Yatta;262259]
What Im saying is that dont worry if you cant do very nice geom, focus on the fun first, then when the map is good, you can put more work on the looks.[/QUOTE]
It will surely be the other way round! Graphics first. But I yet received some suggestions for the gameplay and I also made some changes from my side:
> The form of the cliff will be changed so the upper part provides a bit cover for the allies:
like that: ___
--------------------\
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--------------------/
-------------------/
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------------------|_sea
I also needed some time to understand that when I talked with a friend about it, but it is quite logical.
> and there will be a natural cave in the cliff which leads to a bunker through which the allies can also reach the top of the cliff. Beside 5 ropes on a damn long cliff which can’t be defended by a handfull of axis
In my last post it might have sounded like I want to quit this project. I will NOT!
If I’d do that it would be a too easy win for aaa4 and I can’t live with that. It would be something else if this project would also be ended by an error (like always^^) but let’s don’t think about that.
I’m back! Give me a week and you will have a bunkeer which (hopefully) is even nicer. (Shouldn’t be that hard to create a corridor in a week, hm?
EDIT
[QUOTE=stealth6;262277]I think the map looks fine.
Most important is that you keep at it
Also don’t feed the troll.[/QUOTE] ye…always those trolls
[QUOTE=stealth6;262277]
Only decent point made was the VIS, but that’s something you’ll figure out or have figured out.
Most important just enjoy yourself and have fun.[/QUOTE]
And mapping was always fun to me! I didn’t care when I received an error I just started the next project, until I “landed at the Pointe du Hoc” (nice pun ain’t it?
Good night to you people
Lot’s of regards
KeMoN