well…the release of ctf_metro is coming closer, so i decided to introduce the map here. for those who already know dm_metro_te (my masterpiece so far :D), will recognize that ctf_metro is actually a extention of dm_metro that comes along with additional brushwork, models, and a fantastic gameplay, which, of course, first have to proove itself. but i have put some thoughts into it. actually i only have 2 pics, and they dont show all of the map, but the upper part is pretty much covered, as it is so called symmetric.
the second screen is only a rough presentation what is gonna be happening down in metro. be prepared
here the idea of the gameplay:
it is a ctf map, so the main objective is to get the flag more often than the enemy does and bring it to some specific location. along with that i have put in some nice secondary objective, which will bring advantage to the team, who is forfilling that task. i am speaking of portals yes you have heard right, i will implement some nice quakestyle portals which will bring advantage to the one who is using it. as it is in quake the portals are only static (hope this is true), but as this is enemy territory, the portals of course are constructible and destroyable. there will be a masterportal, which is the one responsible, that all other portals of the team constructed work properly, if this one is to be destroyed, than all the other portals will be destroyed aswell. the so called “other portals” are 2 specific ones, one slaveportal, and one warportal. be aware what this is gonna be meant to be. also note that you have to forfill a quest to open the masterportal, and also a quest to open the warportal. the slaveportals are also constructible…
thats it from now, stay tuned =P