All current ET mapping projects


(Yatta_Yatta-O_o) #321

chr1s, I think I remember playing an old version of your map long time ago : )
Nice to see someone willing to improve his work and not affraid of the work :slight_smile:

I cant say Im such a worker myself … you can judge that on the following visuals of my current project @_@ … I tend to give up on improving the visuals :wink:


(etconfigs.net) #322

Yatta_Yatta-O_o

Thats a cool lookin map. Kinda rtcw style wit all those tunnels. Looks like a big map :shock:


(Wezelkrozum) #323

creator: Wezelkrozum
maplength: 20 or 30 minutes

info
begin:

  • axis spawn inside the castle
  • allies spawn outside the castle

if the allies capture the spawnpoint at the castle:

  • axis spawn outside the castle
  • allies spawn inside the castle

if the axis capture the spawnpoint at the castle:

  • axis spawn inside the castle
  • allies spawn outside the castle

the allies or axis must blow a gate before they can come into the castle and capture the flag. The team that spawn in the castle at map end win!

(a idea like baserace: map will never end (often) before the time is over)

I have 1 problem before the map can playing:
http://www.splashdamage.com/forums/viewtopic.php?p=180286#180286


(etconfigs.net) #324

So do you have screenshots for this thing? 8)


(Wezelkrozum) #325

not yet. but it is not finished. you can play a beta version at this server: NEDERLANDERS WWCxp-save (the ip changes everyday)

I will show some screenshots if it’s finished


(-SSF-Sage) #326

Here is the map im currently working on. No names have been chosen etc.

Objectives will be something like escort tank, build a bridge, destroy a wall, destroy a barrier, destroy another wall, steal the obj and secure it into a truck. Texturing isn’t ready yet.

Some screenies of what I’ve done yet:








(aburn) #327

I thought I will post my project here as well.

Here it goes:

THE EDGE

Allied Objectives :

Primary :

  • Get Power Supply to the Power Generator
  • Activate the Tram to reach “The Enge Base”
  • Get to the Armory and steal The Explosives
  • Plant the Explosives At the Fuel Reserves

Secondary :

  • Construct the Command Post

Axis Objectives :

Primary :

  • Prevent Allies from Putting the Power Supply at the Power Generator
  • Prevent Allies from Activating the Tram and reaching “The Edge Base”
  • Prevent Allies from stealing The Explosives
  • Prevent Allies from planting the Explosives at the Fuel Reserves

Secondary :

  • Construct the Command Post

These are more or less the map objectives…

Some screenshots here


(Wezelkrozum) #328

Hi!

my new map: desertescape (not finished)

objectives:
allies must bring the tank to the gates so they can come into the quarter of the axis. than the must open the gate of the garage where the axis truck is inside. than they must bring the truck at the begin of the tunnel. Bring the dynamites at the radar (this way is under the ground). than must the go to the helicopter that pick them up.

some screenshots:






that’s it


(aburn) #329

Seems really cool… tho a bit more details… and the surroundings of the map would be nice to see…
and the terrain is a bit too flat… IMO.

And I love the crate covers… really great idea!


(Wezelkrozum) #330

yes. i know it’s flat and there must be more details. but in the village it’s flat but it end’s on a beach, there isn’t it flat. And i’m working global on my map, that’s why there must be more details.

thanx. :slight_smile:


(Miki) #331

V2_rocket

Still no site and no screenshots, they will be there soon ;).

Objectives : Allies must destroy an underground and 3 upperground walls to acces the axis bunkers. Axis will spawn in the forward bunker and a bunker at the other side of the map. They must destory the fuel machine and the V2 rocket (fuel machine is currnetly a generator, but i’ll change that ;).


(VossieJr) #332

Im also working on an map called [UJE]CLV

It’s an axis-obj map and exactly it’s an school

there are two tanks you need to escort and finaly axis need to blow up the gold-bars

the map aint final yet because i need to find out how to make bushes and i need to place a copple of trees and some detail work has to be done.

It’s not a big map but the objective will take the time so it will take long.

here are some scrnshots:




[/img]


(kamikazee) #333

I hope you aren’t from the US. People get arrested there when they make a map of their school! :smiley:


(Wezelkrozum) #334

This is a small map. BUT, i have made this map 1 month ago and it’s 1 month in my server. And everytime that this map comes everyone want’s to play it again. Because they want revange. (after 4 times they want an other map XD). So i think it is good to let this map show to you and other people. It’s very simple and i have 2 versions.

SCREENSHOTS:

South-East

South-West

West

North-West

North

Roof

Axis window and Axis health

Allied window and Allied health

I KNOW WATH YOU THINK: It looks like a lasershootinghall XD
AND IT IS !!!

All the objectives are the same:

  1. destroy the enemy’s window
  2. destroy the enemy’s health

Who destroyed the enemy’s health wins!

Download (2 versions):

  1. original (without constructable windows and unlimit ammo)
    http://turkeyfiles.escapedturkey.net/enemy-territory/etmain/lasershooting.pk3
  2. with constructable windows and unlimit ammo
    http://turkeyfiles.escapedturkey.net/enemy-territory/etmain/lasershooting_ammo_fixed.pk3

(Miki) #335

strange map :). For me, it looks funny :smiley: , but not to play much…


(broloi) #336

Thats a really nice map… Just do the terrain ^^


(aaa3) #337

im very lazy but maybe half or 1 year and these will be out :wink: :evil:
[im g]http://img186.imageshack.us/img186/7758/firstdrawsreproducedinpji4.png[/img]

and @ wezelkrozum… i barely see anything in ur screenshots; u should tweak them in gimp or photosop before posting them (brightness or gamma +) , so we can see whats in them :wink: :stuck_out_tongue:
oh and before u say, i view them in pitch black room :smiley:


(ShadowAgent) #338

aaa are those two diff maps? or diff areas of the same map?


(aaa3) #339

2 totally different ones. none of them even started yet. i will start with the second one.
objectives are :
1st map: allies hold the middle (initially axis) flag for 3 mins total to win, 15 min and axis win. small and fast map.
2nd: allies hold the second allied spawn for 5 mins uninterrupted and have the bridge repaired. axis win in 30 min (35? 40?). when map starts, allies have some delay by knifeable obstacles to let the axis take their defence positions; but axis are spawning less frequent.

both are ofensive-friendly maps.

well my main intentions are history based, and these maps have several open and hidden links with my countrys ww2 history. for example the second will have half officially a german vs american/soviet theme either at rhine or vistula, as a quasi disguise (maybe only map name? later will be finalised) , but in fact many parts and music are inspired by local places and events here. this will be a only half disguise, as i will include this development idea story in the map info. and actual players can imagine what wersion they like better, or even a totally different scene. its up to them. the most complete ideas about these maps are the background history and the environment, the look (even in some little objects eye candies i know what will i include and approximately where but this latter can change ofc) and feel of them (immersiveness stuff), this is the first for me and i have quite clear and final thoughts about this. actual gameplay questions and tech optimisation is in a less developed stage and less important for me. im rather following an “artistic” approach of mapping than a “coder” style.

ah, and befor someone asks here as a m8 already did in pm, no i dont planning and drawing scetches in paint or any comp prog, ofc i use paper+pencil, thats ftw! :stuck_out_tongue: but indeed this was made in paint in a few mins time, some 2 months ago to show someone what im thinking, its a computerisation of the original paper draws.


(Wezelkrozum) #340

hi all! i make a map called: Anti airplane guns or Anti-aircraft-guns.
i don’t know or airplane is english :lol:

for more info, see this forum:
http://www.splashdamage.com/forums/viewtopic.php?t=17338&start=0