2 totally different ones. none of them even started yet. i will start with the second one.
objectives are :
1st map: allies hold the middle (initially axis) flag for 3 mins total to win, 15 min and axis win. small and fast map.
2nd: allies hold the second allied spawn for 5 mins uninterrupted and have the bridge repaired. axis win in 30 min (35? 40?). when map starts, allies have some delay by knifeable obstacles to let the axis take their defence positions; but axis are spawning less frequent.
both are ofensive-friendly maps.
well my main intentions are history based, and these maps have several open and hidden links with my countrys ww2 history. for example the second will have half officially a german vs american/soviet theme either at rhine or vistula, as a quasi disguise (maybe only map name? later will be finalised) , but in fact many parts and music are inspired by local places and events here. this will be a only half disguise, as i will include this development idea story in the map info. and actual players can imagine what wersion they like better, or even a totally different scene. its up to them. the most complete ideas about these maps are the background history and the environment, the look (even in some little objects eye candies i know what will i include and approximately where but this latter can change ofc) and feel of them (immersiveness stuff), this is the first for me and i have quite clear and final thoughts about this. actual gameplay questions and tech optimisation is in a less developed stage and less important for me. im rather following an “artistic” approach of mapping than a “coder” style.
ah, and befor someone asks here as a m8 already did in pm, no i dont planning and drawing scetches in paint or any comp prog, ofc i use paper+pencil, thats ftw! but indeed this was made in paint in a few mins time, some 2 months ago to show someone what im thinking, its a computerisation of the original paper draws.