All current ET mapping projects


(Violator) #301

Some great looking stuff here. I’ve entered my Vio Grail map for fun into the CPC contest. See here for screenies & d/l (vio_grail_b4 with some fixes since the version submitted to CPC) -

http://www.violator.eclipse.co.uk/ET/viograil.htm

Love the zeppelin chr1s 8) & gl in the CPC :slight_smile:


(macbeth) #302

i uploaded your map on our et site:

http://www.enemyterritory-stuff.com/

it seems some textures are still missing


(Violator) #303

arghle :frowning: Cheers for checking out m8. Is it just those 2?


(macbeth) #304

though yes but like i dont finished all the map i saw only these
will test your map again tomorrow


(nUllSkillZ) #305

Take a look in console.
There should be some “shader xxx is missing” or “couldn’t find shader xxx” (or something similiar).
This only works in a clean install.


(Violator) #306

ok done a clean install and only those 2 tex came up + a cm icon (cm_tdoor) which I’ve also fixed (however it doesn’t seem to appear in the map for some reason…). Here’s the ent def -

// entity 845
{
“customimage” “gfx/vio/cm_tdoor”
“spawnflags” “19”
“targetname” “tower_toi”
“scriptname” “tower_toi”
“track” “The Tower Entrance”
“shortname” “Tower”
“score” “10”
“objflags” “4”
“infoAxis” “Prevent the allies taking the Holy Handgrenade to this door”
“infoAllied” “Take the Holy Handgrenade to this door to gain access to the Holy Grail”
“classname” “trigger_objective_info”
// brush 0
{
( -800 2680 -24 ) ( -944 2680 -24 ) ( -944 2624 -24 ) common/trigger -16 32 0 0.500000 0.500000 0 7 0
( -944 2624 -8 ) ( -944 2680 -8 ) ( -800 2680 -8 ) common/trigger -16 32 0 0.500000 0.500000 0 7 0
( -944 2616 64 ) ( -800 2616 64 ) ( -800 2616 -120 ) common/trigger -16 -16 0 0.500000 0.500000 0 7 0
( -896 2616 64 ) ( -896 2672 64 ) ( -896 2672 -120 ) common/trigger -32 -16 0 0.500000 0.500000 0 7 0
( -784 2680 64 ) ( -928 2680 64 ) ( -928 2680 -120 ) common/trigger -16 -16 0 0.500000 0.500000 0 7 0
( -1016 2672 64 ) ( -1016 2616 64 ) ( -1016 2616 -120 ) common/trigger -32 -16 0 0.500000 0.500000 0 7 0
}
}

The only other warning (which also doesn’t make sense) is

G_PickTarget: target t1332 not found

t1332 is an info_null targeted by an info_player_intermission (which works in-game) so I don’t understand :slight_smile:

Will post a b5 later on after building


(Violator) #307

ok its up

http://www.violator.eclipse.co.uk/ET/viograil.htm


(d3coy) #308

i believe the keys you need is customaxisimage and customalliedimage

though not sure customimage will work for both teams or not.


(macbeth) #309

i am going to add it and test


(macbeth) #310

all is fine the new version is added for our current rotation
really a nice map :slight_smile:


(Violator) #311

great stuff :slight_smile: Will have a visit


(.Chris.) #312

After the success of Battle of Wolken 1 I’ve decided to add yet another map to the project. Battle of Wolken 6 will probably the last map I make for ET using the ‘Wolken’ theme. All other maps are still under construction though and are awaiting for testing (got 4 to test). Anyway This new map revolves around the capture of one the 3 portal sites in Wolken, these sites were how the Axis managed to go to and from Wolken and keep the development of experimental technologies secret from the Allies. Since the battle begun the sites are now not working but who ever controls these sites will be most likely to find a way to get them working again and find a way back to Earth.

Anyway enough chit chat and onto the screen shots, these are what I’ve managed to get done in past week so may be empty in places:




All other screen shots can be found here.

More to come soon.

Chris


(kamikazee) #313

Funky. FYI: you placed this picture two times on that page.


(macbeth) #314

we cant wait to test it :stuck_out_tongue:


(Constra) #315

Pretty good map man ! :slight_smile:


(dFx) #316

Last version (hope final) of my map.
links :
ftp #1

Other pictures :





EDIT :

The map is no named decrypted.
Objectives are still even & same.


(==Troy==) #317

An UT2000 Ctf-Face map remake. The map is on FP1 stage and will be released in a weeks time :slight_smile:


(Nenquel) #318

A ET-Map with snow/city ambient.

At the beginning Allies have to steal a tank and blow 2 gates to enter the Inner City.
And then they have to blow 3 Ammo Depots to win!

It’s right now in b1 status and im working on the b2…
Hope you like it!

Here some pics:


And here the DL Link:
http://www.et-cup.player-city.de/maps/negoshk_b1.pk3

Greets Nenquel


(.Chris.) #319

A couple of week ago I decided that rather than try and fix the problems that occurred on Battle of Wolken3: Axis Strike after swapping to new PC I have restarted the map from scratch with improved layout and hopefully muhc better fps than the last version. To save confusion the map will simply be beta5 and not reverting back to beta1 and going from there. Here some screenshots of the nearly complete Wolken3_b5:


This is the new Axis first spawn exit, one of two exits, the other comes out just right of the shot in the foreground.

This the Forward spawn, its much more spacious than the old version and better access to the upper floor than the single ladder of old.

This the main entrance, it may look familiar to those who played wolken1 :smiley:

This is were the documents are now stored, on the second floor.

All other pics can be found here.


(S14Y3R) #320

et_torque

I’ve been working on torque for a long time and I’ve finally made it to the alpha testing point. If anyone is interested in some playtesting, or just want to see what 12 000 lines of script can yeild(yes I said 12k, it used to be 18k lol), pm me and i’ll pm you a link. Don’t want to eat bandwidth with open link.

Any feedback is appreciated.

//=======================================================
//=======================================================

Quick Overview:

An Allied squad was shot down after flying over a secret Axis DryDock. The Axis are in the middle of preparing a new class of Destroyer for deployment. A perfect opportunity for Allied troops to cause trouble until re-enforcements arrive. 

Axis Objectives:

The Allies dropped a few bombs while they were crash landing and destroyed our Main Power Generator.  
  • Repair and restart the Generator to restore power to the Trainyard.

  • Keep Generator running for trainyard switches and shipyard crane operation.

  • Get the train to the depot station to load the part.

  • Use Crane to load Part onto Train.

  • Get the Train back to the DryDock.

  • Use Large crane to load Part onto the Destroyer.

  • Start the Destroyer to win the map.

Allied Objectives:

The Axis are up to no good. Stop them from finishing the Destroyer and cause as much chaos as possible to disrupt Axis operations.
  • Keep the Axis Generator Destroyed.

  • Don’t let them advance the train.

  • Capture spawn points (courthouse, hospital, tunnel gates)

  • Destroy River Fuel Depot and side wall.

  • Destroy AA gun, and lower Entrance Gates

  • Steal the train if it is loaded and take back to the tunnels.

  • Destroy Generator to keep TrainYard and DryDock Power down.

//=======================================================
//=======================================================

More pics and info Over Here .