All current ET mapping projects


(.Chris.) #241

Wolken 2 (eagles nest) is going to be the follow up to wolken 3 which is due for its next release some time soon, been busy with real life stuff recently so havent had time to work on much but now i do :mrgreen: so i added bit more to this upcomming map.

Same theme as before, wolken, 2 islands, one desert one snow, but this time its based around an airbase owned by axis forces, allies must capture the spawn at the temple place then breach the base using one of the two garage doors, then once inside they have two objectives to reach, blow the fuel supply to prevent planes taking off in future raids, and to disable the communications located in the control tower.

PICS:

This where all the second half of action takes place, inside that mountain.

Back route to get to controll tower where one of objectives will be, radio stuff.

Bottom hanger where some planes are kept. (lighting need working on)

random corridoor :slight_smile:

forward spawn, they spawn inside when flag captured.


nice views of first island, not finihsed yet.

Expect FP in couple of weeks if i really work at it.


(macbeth) #242

it seems really a very great beautifull map :clap:

i am waiting your map to put it in our rotation
good luck
macbethhttp://www.et-mcbeth.com/ :banana: :banana: :banana:


(ygan) #243

My new map: The town


(ygan) #244

The town beta download:
http://protoss-et.uw.hu/dl/town.zip


(DaRky) #245

hi all,

im bit of a beginning mapper, still gotta learn sum stuff.
id like to make a map with some of ya, because im full of ideas but cant work em out… :frowning: so pls pm me,

thx,
me :drink:


(neotic) #246













(MrLego) #247

Looks like Neotic is making a Quake 3 style map for ET. :slight_smile:

Looks good!


(kamikazee) #248

Nice building work, Neotic.
Seems you’ve allso spent a lot of time on making textures.


(FireFly) #249

wow, this looks real good!
I like the fact that you used alot of custom textures instead of the ‘old and boring’ stock textures that comes with the game.


(neotic) #250

Thanks for the nice words guys - heres a bit nicer looking lighting - hopefully it will contrast will with this gray background!



(ygan) #251

Good Job!


(M8DNephelim) #252

really nice! any info on it aswell or did I miss that?


(neotic) #253

This map will borrow concepts from baserace but in its own right will be entirely unique. I don’t want to share too much information till I get closer to that point. Ill have some new screens up shortly at that.


(G0-Gerbil) #254

If you can’t guess where they are from I ain’t going to say :slight_smile:


(CrazyGuy) #255

MML_MORIA ?


(neotic) #256

Dude thats from Tremors - best Kevin Bacon movie ever.


(M8DNephelim) #257

neotic: really nice news - I am waiting

gerb: attack of the 50 feet pillars? :wink: as I am a tolkien fan and especially a moria nerd the mml_moria map looks to be your most interesting project in my eyes so far :slight_smile: …and still the other mml maps is as leet as possible… cheers!


(Pytox) #258

I’m making also my first map right now:)
Currently doing the texturing :wink:
Don’t have a site yet but i’m gonna soon make one when the map is playable!!

Sorry for dubblepost, (read the latest message)
Delete this post (not the latest lol :stuck_out_tongue:


(Pytox) #259

Hello,
i’m currently working on a map also!
The name of the map is: Ice cold
The allies need to steal docs that they can find behind the axis base( in a mountain) and they need to bring it to a radio in a church ;).)
The allies need to send signals for 5 sec. when they have the docs but the axis spawn first were the radio is so if they got the docs and some axis spawn the allies need to go back again to the axis base. This will be very strategic. We’re currently doing the terrain texturing!
We don’t have a site yet but i will make one when we have a playable version!
You will get updated here :slight_smile:


(d3coy) #260

WIP: Not yet named:

Just some screenshots of a current project.

http://massive-mapping.com/freak/newmap/