All current ET mapping projects


(Softwar) #221

Toiletman Trickjump Map

Probably the best Trickjump Map ever :smiley:

Jumps from:

-radar
-railgun
-oasis
-battery
-fueldump

Alot selfmade jumps :clap:

Download here => http://www.pcgamemods.com/8148

Screenshots/Info here => http://pleeclan.tripod.com/id129.html

:drink: This map is not for Noobs :wink: :drink:

Enjoy!

:banana: Toiletman :banana:


(Gringo Starr) #222

Huh, I thought everyone was a noob at sometime.


(Vomitory) #223

hi im working on a Map that will be pretty much the standard type of Mission. It will be called industry an i hope to release a beta next weekend.
Pictures may take some time to load.
Industry

Main:

Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents.
Build the Fieldradio to transmit the Secret Orders.
In this Mission the Command Post will play a Major role cause it activates a Spawnpoint near the Bunker.

+Axis

- Destroy Tank Barrier #1
- Destroy Tank Barrier #2
- Escort the Tank to the Bunker and Destroy the Doors.
- Dynamite the Safe Door.
- Steal the Secret Documents.
- Build the Fieldradio and Transmit the Secret Order.
- Build the neutral Command Post to enable the CP Spawn near the Bunker.

+Allies

- Build/Defend Tank Barrier #1
- Build/Defend Tank Barrier #2
- Dont let the Axis blow the Bunker Door.
- Defend the Safe Door.
- Destroy the Fieldradio.
- Build the neutral Command Post to enable the CP Spawn near the Bunker.







im not sure if the sky will stay on good weather damn it i like thunder and lightning.
:bump:


(Gringo Starr) #224

Very nice! I would say the fair weather shots need some atmospheric fog. I mean just a touch to give those long streets some depth. :slight_smile:


(Vomitory) #225

nice hint a little bit fog looks great but unfortunately it messes up my fps. i get 65-75 in the critcal areas and with some fog it goes down to 40-50. it seems like fog only increases fps if its used below a range of 5000 units. (in this map) :beer: <—looks like guiness hmmmmmmmmmm


(]UBC[ McNite) #226

Well if u get 40-50 its pretty much ok… I wouldn’t worry about the gameperformance then.


(ChiemseeMan) #227

uiiiii, looks very nice, your Industry Map.

Schaugt echt guad aus dei Map, werd imma bessa. :smiley:


(ygan) #228

My map in 60% progress.
pictures in my homepage:
http://protoss-et.uw.hu/


(ygan) #229

3 screenshots:



(cementoske) #230

Keep up the good work ygan it’s starting to look good :slight_smile:


(ygan) #231

Thanks cementoske :slight_smile:
I started to place the lights and corona effects.
There are some new pictures in my homepage…
1 of them:


(zig-zag) #232

Here’s are some early shots of my next map. Untitled as of now.






I would say it’s about 50% done.
Been working on it since June


(macbeth) #233

good luck for your map when it was out i will put the map to test on my server rotation :67.19.153.148:27960 :banana:
macbethhttp://www.et-mcbeth.com/


(Uchronic) #234

Hi everybody,

Here’s a new project of map for ET : PowerHouse !

To avoid double-posting, i wrote everything on an individual thread in this forum :
Check this here : http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=10692


(bob11) #235

yeah, finally found a subject for a new map: westwall.
the westwall existed mostly out of bunkers, and was made by german hands.
i found lots of maps of the bunkers and found lots of pictures of the westwall.
screenys will be posted later.
Byezzz,
bob :clap: :clap: :clap: :clap: :clap: :rocker:


(asw) #236

HI all

my Map Battery Vara ist now final and you can download it here http://www.as-w.de/vara/vara.pk3

see it, play it , have fun

Grettings form good old Germany

asw

Staff of Level-Designer.de and member of the "[EGN] Clan " … [EGN]asw


(asw) #237

HI all

i´ve startet an new map-project. It call´s Anzio

Anzio is the harbour were the allies landet befor they go to Monte Cassino (see the map Monte Cassino form Ron-007)

The Map were have 2-3 areas . one is the harbour, the second the town-part and the thrid the terrain were the anzio-annie.The first part is to 90% and the second part to 50% build.The thrid part stands by 5%

the story : the allies landed at the Harbour, then they must drive an Tank form the Harbour thoug the town to the terrain were one of the anzio-annie-gun´s is and destroy it.The axis must prevend this.

here some pic´s form the harbour

greetings form good old germany

Asw
Anzio-Annie :

There were two guns that made up the German K-5 RR battery that shelled the Anzio Beachhead. “Robert” and “Leopold” were the names the Germans gave the two guns.
Together, they composed “Anzio Annie.” When the Allies broke out of the Anzio Beachhead, the guns were moved to Civitavecchia, located just north of Rome.


(=ds=bart) #238

99% done some bugs bud im working alone so it wil take me still like a 100 years to geth it finale lol.
bud loving it
http://uk.pg.photos.yahoo.com/ph/mijnendonckx/album?.dir=71ea


(kjellietje) #239

hello :slight_smile: i started working on a map too :stuck_out_tongue: lo it’s my first try so it sucks and i still have a lot of things to learn but i get help from bart and fate so probably in a year of 2 you can expect my new map :stuck_out_tongue:


(kjellietje) #240

i’ll give pics as soon as i have something that is showable :stuck_out_tongue: