All about XP


(Vengeance) #1

I have played for quite some time now and ppl seem to think that whoever has the most exp is the best player.

I have to disagree with this because medic and field ops can raise there xp a lot faster than any1else. Also the person with the most xp might also not be a good team player.

I myself believe xp means very little and never try to get the most xp, I try to win the objective through good teamplay.

Just wondered what you guys think.


(Iamthefallen) #2

I totally agree and I think that the FieldOp and Medic simply get XP too quickly. Both of them should be supporting players just making sure that the soldiers can fight. I’d love to see the XP per action halved for both of them, it’s too easy now to get level 3 or 4 on a single map with either class and a level 3 or 4 FieldOp/Medic is a very powerful player.


(}187{Red) #3

I saw a player once rack 1000+ points by standing at the spawn point issuing ammo. That’s all he did!!

Nice of him but not in the spirit of the game, compare that with the brave engineer fixing that tank with artillery, pzrs and assorted weapons all zeroed in on that obvious target.


(Ifurita) #4

FWIW - from a page I’m writing for ET 4 Dummies

Remember, the game isn’t about reaching Level 4, earning medals, or getting promoted to Colonel, it’s about winning the map

Don’t get so wrapped up in earning experience or get so focused on reaching the next skill level, that you make bad game decisions. Case in point is a map where allowing the Allies to fix the tank results in the Axis losing the forward spawn permanently. The Allies CANNOT win the game without fixing the tank, so there is almost no good reason why everyone shouldn’t be up front defending the tank. Yet, you still see lots of people, at the start of the game, building all the barriers waaaaaay to the rear - maybe to get the points, maybe not - but these are valued defenders that could be up front, denying the Allies their first objective.


(ShanK-fOO) #5

I voted none of the above. XP is huge and it makes a game either incredibly intense or ridiculously out of balance, usually the latter.

XP is gonna be an extremely delicate issue, especially with XP + Campaign mode.

Has anyone noticed yet that part of the reason Axis dominates on the map test is that they almost always have an XP advantage? By map 3/3 or even map 2/3 this makes a HUGE difference in the game, with, for example, one Axis Uber-Medic taking on 4 or 5 Allied PFC’s and holding his own.

Has anyone seen post-game Axis chat that says something like “damn we got owned” or “i couldn’t do anything kept dying so fast”? probably not.

If your team is getting owned, you have less opportunity to earn XP, and if it happens on map 1/3, chances are your team will also lose the next 2 maps, unless the other team stops trying.

That’s a serious game balance issue…

In a lot of games where you have power-ups, there is a ‘catch-up’ balancing factor where the other game entities get a boost to even the odds.

EXAMPLE: Arcade racing games… the game will actually give the other cars a higher top-speed than the lead car, in order to keep the racer bunched and the game exciting.

ANOTHER: Old-school Arcade soccer/football games… when you have the ball you run slower.

ANOTHER: FPS’s… In some CTF games, when you are carrying the flag, you can’t use another ability, like teleporting, or firing your weapon, etc.

All of these are examples of a uphill power curve, where it’s an uphill battle, harder and harder to increase your power or hold your advantage as you get more powerful.

ET’s power curve is the opposite, however. As you and your team gain an XP advantage over the other team, it instead gets easier to press that advantage until one side are completely dominating the other.

So what you have here is the constant potential for a whole campaign to be decided in the first 15 minutes. Once one side gains a huge advantage, the whole other 5/6ths of the campaign are futile for the other team… and that’s not fun for a player on the wrong side.

That kind of a power curve works fine for an RTS or a martial-arts game, where people are supposed to be knocked out of play, but in an FPS, where one team doesn’t even stand a chance, and you got 60 minutes and 2 maps left to play, you got a lot of issues.

… and not exactly good news for a server admin either, who’s trying to foster evenly matched play and regular visitors who enjoy balanced games.

Imagine if in UT2003, if you got the Udamage, and got a kill with it, your max health went up by a point and the clock reset on the Quad, so if you kept killing, you could keep it forever, and also boost your max health to 300, increasing the chance that you’ll keep it. Suddenly the game wouldn’t be about skillfull aiming and combo jumping and weapon selection, it would be about getting that powerup… and if you didn’t get it first, it would be about getting owned over and over again. This is what XP in Wolf is without some kind of mitigating factor.

In short, I’m worried about XP ruining pub servers; and I wouldn’t be surprised if this was a major issue on SD’s task list… how to get XP into the game without XP becoming the whole game.

It might already be too late, 90% of the players and servers out there are Campaign instead of Stopwatch, which is inherently balanced.


(Englander) #6

From my experiences of playing ET i find that the Allies are full of XP by round 3 and it is in this round that the Allies usually win.


(FallenMatt) #7

err… alliess can EASILLY win the game without fixing the tank… all it takes is to get the tank to blow the sewer gate. YOu don’t need bridge or get the tank running after that. Just get a cov ops and engy and run to the axis base…

The problem is that axis quite often start a map with only one or two engys which is not enough, you should get one to build up the defences at the dump, or, at least put a mine or two by the door to catch the cov ops…

And yes, the exp don’t mean much about ability to win the map. Few times i’ve managed to blow up the dump with only about 10 EXP points. (joined game in progress), Allies can win the map in the first 5 minutes of the round if axis are sloppy with defending the tunnel.


(Cosmos) #8

I think the engineer has well deserved his/her xp as they need to get deep into the battle field to fix tanks/destroy objectives when all the fighting is going on. Engineers get lots of XP also same as the field ops, someone could just call signals all the time or give out ammo like you said but if thats what they want to do then up to them, at least they are wasting their time to help the whole team out. :cool:


(Ifurita) #9

If you are going to quote something, please get all of the context. I was referring to another map, not Fuel Dump


(Englander) #10

If this isnt Fuel Dump what map is it ?


(Shiznit) #11

i agree with loxering Fieldops points and medic(i play field ops)
they should take the best soldier medic fieldy engy and coverty and compare the points by reducing the medics and fieldys points


(SCDS_reyalP) #12

If you spend all your time knifing and repairing mg42s, you are teh l33t w1nn3r.


(Vengeance) #13

I really wish the 5 people who voted that xp = the best player wouldve posted, because i would’ve liked to know why they think this.

Its nice to know im not the only one who thinks XP isnt that important.

If you spend all your time knifing and repairing mg42s, you are teh l33t w1nn3r.

This in my opinion is a very lame person who I would ban if I was an admin.


(Red-Prophet) #14

If this isnt Fuel Dump what map is it ?[/quote]

Im sure he got a full beta release. He is the guy behind RTCW for dummies…=)


(kvilli) #15

XP isn’t so important, teamplay is… How ever, u’r more valuable to the team and can do more for the team, when u’r on higher levels (4lvl vs. 1lvl). It’s also nice how the game’s XP scoring system drives u to work more for your team. Great game. :slight_smile:

(As u can read between the lines, I like seeing my name on the score board. I consider it as a reward, for a job well done, but still I didn’t vote for the ‘XP = best player’. :wink:


(Vengeance) #16

kvilli i agree with you that the best player is the person who works with his team not himself.

I 2 after admit seeing your name in the reward screen at the end of a round is kewl, but this dosnt prove you are the best player its just really fun and adds to the game imo :slight_smile:

But I do wish there were more rewards at the end of the round like - Objective winner or Person with most headshots.


(BoltyBoy) #17

Well I did exactly this once. Reason being I’d got fed up of running about and never finding a lieutenant willing to give out ammo. I certainly wasn’t the only one screaming “i need ammo”

Funny thing was that after five minutes of me dishing out ammo to all players near the spawn point, not only had the cries of “ammo” dramatically reduced, but also we had gone from having our arses whooped to winning the game! I’m not saying this was the only reason but the fact that EVERY spawning player was able to totally fill their ammo after spawning meant they were a little less cautious when it came to letting the bullets fly at the enemy - especially the medics. So is this kind of player really so bad compared to the others? Does he deserve less exp points even though sacrificing his gaming pleasure for the benefit of the entire team?

NB. I’ve never done this since - it was boring as hell!


(Iamthefallen) #18

Well I did exactly this once. Reason being I’d got fed up of running about and never finding a lieutenant willing to give out ammo. I certainly wasn’t the only one screaming “i need ammo”[/quote]

I’ve done the opposite so to say: Several times I’ve played a axis soldier with MG42, for the first half holding the footbridge, for the second holding either the main gate or the west side. Now, the interesting thing is that playing like this it’s fairly easy to rack up 40-50 kills while effectively denying the allies access to either place singlehandedly. After a while they realize they won’t get through.

An MG42 soldier playing like that probably won’t get more than a few hundered XP points at best, but the job he’s doing is vital as the rest of the team can concentrate on fighting/counter attacking on the other side.

Point is: XP is far from everything and it is important for the supporting roles (FieldOps/Medics) to recognize the players that are extremely valuable, despite their XP not being all that high, and ensuring that those players can do their job.


(D.ark Matter) #19

I don’t think XP is the only indicator of the best player, but sometimes it’s right. Like some of you said the best player is the one who helps his team the most. Well a lot of the time you get XP for that, so if you help out a lot you have a lot of XP. You can’t always go by it of course since in my experience medics gain experience too fast. Or if the Medic starts shooting teamates and then healing them (I think someone called this bleeding).

I play a Covert Ops a lot. Every game I spot landmines( 3 per mine!), blow up command centers/MG42/footbridge/Axis Gates, use my smoke grenade if we need cover to get by, open locked doors and of course steal enemy uniforms and cause havoc behind enemy lines. I think I do my job pretty well, and help out my team. I also usually have the highest experience, and get a few awards like highest light weapons, and best Covert Ops.

Anyway, is XP the only thing to look at? No. But it shouldn’t be ignored either.

Dark Matter


(NoSoup4U) #20

I see some contradictions in some of these posts : Saying that a field ops dispensing out ammo is not teamwork ? … er
Medics, spraying out health packs (which obviously, because their teammates are wounded, can be picked up) is not teamwork ?
It does not make sense when u say that a guy at the spawn is somehow, all of a sudden, not a teamplayer anymore :
On big 32 player servers, that’s one of the best ways to supply your team, without leaving free ammo for the other team to pickup.
As long as that guy is enjoying himself staying in there, only dispensing helathpacks : I dont see any harm in it .
I can think of plenty of occasions i cursed because there was no field ops around to supply me with my ammo.

But to get to the initial ‘question’ of this thread :
The guy with the most XP earned does not necesarily have to be the best player :
The best player (on pubs) is a player that works together with his team, and tries to reach the maingoal of the map : If this results in an engineer with only 5 XP, but with the wits and help of a fellow covert ops is able to blow up the fueldump : so be it. This guy just gave his team the victory : Ad that’s what it’s about, not personal gratification , imho.

…allthough the awards rock :wink: