It’s a good FPS but I don’t understand why you linked this video here. Because we can jump a lot ? 
Advanced Movement: walljumping/running/ledge-grab
I just found it funny, because we talked so much about basic, strafe-jumping, fps games of the past, and today the Brit is making this WTF of this game wich is basically the epitome of a basic, strafe-jump featuring FPS.
Well that, and to taunt Darkangel a bit 
In every game there are the casual players and the serious players. It took a me a lot of practice to learn a number of trick jumps in ETQW (some of which I am still working on). Doesn’t it make sense to reward the player who plays a lot with capabilities the casual player doesn’t have? If I am SD don’t I want people to PLAY the game? PRACTICE the game for hours?
Yes there is a balance between easy noob gameplay and professionals who headshot you every time, but give us some rewards methinks.
[QUOTE=.FROST.;469351]
Well that, and to taunt Darkangel a bit
[/QUOTE]
I’m Scottish mate, it’s gonna take a lot more than that 
Yes the video is of poor quality, and yes it’s Call of Duty, however the strafejumping I think the way COD 4 handles it would fit this game. Hell it’s the number 1 selling FPS franchise so it must be doing something right, right?
(1:42 if you don’t want to listen to a load of guff)
[QUOTE=Raviolay;469393]
//youtu.be/bG2J-5WuWRY
Yes the video is of poor quality, and yes it’s Call of Duty, however the strafejumping I think the way COD 4 handles it would fit this game. Hell it’s the number 1 selling FPS franchise so it must be doing something right, right?
(1:42 if you don’t want to listen to a load of guff)[/QUOTE]
Not sure if trolling…
That’s not strafe jumping lol… and it wouldn’t make sense for DB since we have infinite sprint anyway. I think you were confused.
The one thing that CoD does have is impact jumps though. A good example of a trick jumping maneuver that doesn’t speed you up also.
[QUOTE=INF3RN0;469398]That’s not strafe jumping lol… and it wouldn’t make sense for DB since we have infinite sprint anyway. I think you were confused.
The one thing that CoD does have is impact jumps though. A good example of a trick jumping maneuver that doesn’t speed you up also.[/QUOTE]
The guy in the vid was strafe jumping… Not consecutively, but he was strafe jumping.
“Strafe jumping” in that vid was jumping immediately after his sprint wore off to reduce the slow down. Then he showed that it was slightly faster than simply trying to sprint the entire time with no jumping in between the c/d. That’s quite different because it’s not actually letting him move faster than the sprint speed.
I’m afraid it is. Just isn’t anything like the strafe jumping in ET/ET:QW that you(we)'re used to. I’ve played a lot of COD4 and I think Rav has a point with the strafe style in that being able to fit Extraction. I’ve often thought it myself.
What exactly does it do then? I haven’t played cod4 for ages, but based on the video it wasn’t making him actually travel faster than the sprint speed. It was only overriding the delayed movement when he wasn’t able to sprint. Since DB has infinite sprint that isn’t interrupted it seems incredibly pointless, and by our definition of “strafe jumping” here I thought that meant being able to increase your momentum to an amount greater than sprint?
Ah ok. The video was a poor example then. So it’s like normal strafe jumping? Just not in consistent intervals?
It doesn’t have the same bouncy feel as ET/ET:QW but it definitely does provide a boost in speed. Great movement in COD4 can really move you above people with not-so-good movement.
What he does down the stairs at 1:43 is a strafe jump. You can see the extra distance he gets compared to what you would normally get just sprinting + jumping.
Whatever the bug is, he is abusing - its beautifull; surely will attract some tjers, I guess. OTOH it looks like that jump almost killed him.
It actually looks like a circle jump in the video if we want the exact term. And I would love to have at least that in Extraction to be able to escape some bad situations.
earlier cod games ran on idtech3, the newer games are such heavily modified that only fragments, like strafejumping, still indicate that it once was idtech3.