[QUOTE=Kendle;467842]That’s the thing though, it isn’t. You’re maybe trying to talk yourself into believing that it is because you want it so much but it just isn’t. Watch the long-jumping event at an athletics meeting, they don’t run in a circular trajectory and then twist from side to side in mid-air to go further.
Strafe-jumping / circle-jumping just does not make sense in the physical world, and the key presses required to execute it can’t be gleaned from watching someone else do it in 3rd person. As such it simply does not have the believable context SD are demanding any advanced movement in XT must have. We can try and persuade them that their requirement for believability is flawed, and I would love to be able to do that, but we can’t argue strafe-jumping is believable.
So once again we’re back to square one: XT consists of pressing +forward and occasionally +jump, and little else. Wall-jumping, and sliding and ledge climbing for that matter, are believable, and intuitive, and the keys you press to do them are obvious, and as such they meet SD’s requirements. Instead of shooting down these ideas we should be encouraging them, otherwise we’ll never have anything other than +forward / +jump. :([/QUOTE]
agree mostly.
but slide i havent like in the way brink did. it should be a possibility to slide under smth ,but not to kick the legs away or shoot at the same time.