A new problem with TK/revive in ET


(Coolhand) #1

I think I’ve found another reason, exclusive to ET, why the TK/revive is NOT a good idea.

In vanilla RtCW, if I’m dead, I can free mouse look. When a medic comes to revive me, I can face the way I want to be pointing. When I’m revived, I can take advantage of the invulnerability to (try to) provide support for the medic who’s revived me, or dash for cover.

In ET on the other hand, it seems to me that when revived, the direction you’re facing seems almost random. Worse: I can see a medic coming, line myself up (say, to dash for cover once revived) - but when the needle hits I’m suddenly pointing in a completley different direction (usual result: death).

Just something to bear in mind for all you medics who mistakenly think you’re doing me a favour when you do a TK/revive on me :frowning:

Just Say No to all TKs.


(senator) #2

TK/revives should always be done in cover not during a firefight. If done propperly it shouldn’t be a problem.


(wudan) #3

TK/Revive prevents the TK’ed from getting higher battlesense levels.

If people want a TK-Revive, make them ask for it, don’t just do it.


(BoneZ) #4

If you don’t like TK revives then use your complaint to say NO.
I THink there is a still a place for em, especialy when i’m out of medpacks for the moment and i have the Full revive needles.


(Coolhand) #5

I’ve seen several people say something like this.

Dunno about you, tovarisch, but if I have the full-revive needle then I also have health packs falling out all over the place - no excuse for TK/revive.

Having said that, I don’t complain if someone does TK/revive me - lots of people think that they’re doing the right thing.


(Kendle) #6

The thing about TK/revive (even when the Med has full revive and unlimited Med packs), is that it’s quicker than handing out packs. A good Med will shoot you and revive you before your body even hits the ground. You’ll also get a couple of seconds invunerability in which to re-load your gun and take stock of your situation.

In RTCW you can’t alter the direction you face when you’re revived. You might be able to free mouse look whilst you’re lying on the floor, but you won’t necessarily stand up facing the way you were looking when you were dead.

The only reasons I can see why TK/revive is less viable in E.T. than it is in RTCW is the amount of complaint filing you’d get from noobs and the fact that there appears to be a bug in E.T. whereby you go straight to Limbo sometimes when you die even though you haven’t been gibbed.


(Coolhand) #7

Perhaps you’re right. However, what I do know is that when playing RtCW I can see a medic coming and prepare. Once revived, I can be active immediately. In ET this isn’t so.

I’ll have to go practise dying on both a few times and report back :wink:


(Kendle) #8

Coolhand, I’m not having a dig, so don’t take it wrong, but in E.T. you can see a Medic coming, indeed your view automatically fixs on the Medic as he approaches, no need for you to hunt around looking for him. Also, you’re not active immediately in E.T. or in RTCW, you can’t move for those first couple of seconds of invunerability. All you can usefully do is reload your gun (or drop an Ammo pack if you’re Field Ops as a way of saying thanks to the Medic who’s just given you extra health faster than he could of done with Med Packs).

The only difference in E.T. is that you can’t free look when dead on the ground. This is presumably to stop you giving away enemy positions to your team, which is irrelevant to TK/revive, however, as a good Medic (like me :slight_smile: ) will have you back up on your feet before you even realise you’ve been TK/revived.


(Coolhand) #9

Coolhand, I’m not having a dig, so don’t take it wrong, but in E.T. you can see a Medic coming, indeed your view automatically fixs on the Medic as he approaches, no need for you to hunt around looking for him. Also, you’re not active immediately in E.T. or in RTCW, you can’t move for those first couple of seconds of invunerability. All you can usefully do is reload your gun (or drop an Ammo pack if you’re Field Ops as a way of saying thanks to the Medic who’s just given you extra health faster than he could of done with Med Packs).
[/quote]

I know you’re not having a dig, there are many aspects to this game that I’m still getting to grips with (and that applies to RtCW too, even though I’ve been addicted for two years!). Just underscores the superb brilliance of the game.

BUT - I have to disagree: in RtCW I can shoot immediately upon being revived (could this be something that’s server dependent?). Many’s the time I have been killed, seen a medic coming, appraised the local situation, prepared myself, been revived and then immediately let fly towards the enemy.

As for Lts/FOps offering packs in thanks, I’ve always thought it’s a mistake to develop that reflex (although I do succumb to it myself, it’s only natural to try and say “thanks”). The medic, having revived you, is likely to be vulnerable, so the best thing you can do is to try to cover him ASAP, rather than drop ammo packs that will only be given to the enemy should you both die…

You’re right about the mouse homing on incoming medics in ET while you’re dead, though. Like I said, I’ll have to go practise dying some more but there is definitely something very different about dying in ET compared to RtCW. Just haven’t got my finger on what it is yet.


(Coolhand) #10

Yes… given that when I’m panicking under heavy fire I have a tendency to jump about, I’m starting to wonder whether this is something to do with ET responding inappropriately to a space bar (jump) keypress which occurs immediately before death… ?


(Kendle) #11

No I don’t think so. As a Medic I hate people tapping out straight away, so when I die I make damn sure I don’t. I’ll be quite happily lying on the ground, admiring my fixed point of view, 20 secs to re-spawn etc., hands off the keyboard, then after maybe 1 - 10 secs, I’m limbo’ed without doing anything or being gibbed.

As I haven’t played RTCW since E.T. came out I’m going to assume the ability to fire immediately upon revive is possible on some modded servers (Shrub or Bani maybe). I’m pretty sure (though not 100% now you mention it) that you can’t shoot straight away on vanilla or OSP servers.


(Coolhand) #12

Interesting. I think the same thing may have happened to me, but since I can’t free look I’ve assumed that I’ve been gibbed by a grenade that I can’t see coming… ? (which would mean that the “bug” is just a case of the game engine not allowing the avatar to experience the gib).


(senator) #13

Interesting. I think the same thing may have happened to me, but since I can’t free look I’ve assumed that I’ve been gibbed by a grenade that I can’t see coming… ? (which would mean that the “bug” is just a case of the game engine not allowing the avatar to experience the gib).[/quote]

I’ve seen that too and already started a thread, don’t know whether the SD guys have seen it, thought.

http://www.splashdamage.com/forums/viewtopic.php?t=1519


(|Robot|Bender) #14

Shoot.

With the amount of noobz on the servers these days, i’m just happy when a medic actually REVIVES me instead of hording the packs for him/herself.

:suspicious:


(bogs) #15

Harsh! Carefull how often you complain. Some people think the act of filing a complaint is on par with a swift kick to the groin and get really, really upset. (picture someone saying “why the f**k did you complain” and smashing their mouse on their desk a few times)


(SCDS_reyalP) #16

It is a server cvar that Xian added… g_fastres should work in vanilla or OSP. don’t know if it still exists in ET.


(Kendle) #17

That would explain it. On the E.T. servers I was playing on last night you definately couldn’t move for 3 seconds after being revived.


(bani) #18

you most definitely can fire immediately upon revive on vanilla rtcw while you’re invulnerable, though youre frozen and cant turn for 2 seconds… you can also reload while invulnerable, and its usually a good time to do so :smiley:

g_fastres makes it so you can move immediately upon revive, but you dont get the invulnerability protection.


(bani) #19

if your health is really low, youre either going to get a tk-revive, or no health at all from me.

your choice. simple.

im not wasting all my packs on you just coz you want your battle sense. ill use the packs on someone else who needs them.

file a complaint, and youll never see my needle again, ever. guaranteed.

look, a medic loses points for tk-reviving, but i look at it as a sacrifice for the good of the team overall.

i wish you all would stop worrying about your battle sense whoring and medal whoring and play for the team, not just for yourself.


(Coolhand) #20

That’s perfectly OK with me: you’re not the only medic.

You are absolutely right - it’s about choice. I can kill perfectly well on low health, but if I feel I need more health I can go visit a health/ammo dump - or I can choose to do a suicide run and wait for a medic… or respawn.

It is not about battlesense, points, medals, or being “math-challenged”. It’s simply a case of:

(a) I do not like to kill my teammates, and
(b) I do not enjoy getting killed.

This is a choice I have made about how I want to play the game. I know that others have also made this choice. You have chosen otherwise, and you are perfectly entitled to do so. However, while my choice does not directly affect your gameplay, your choice does affect mine.

Just Say No to all TKs.