Hi everybody! I should know if somone knows 39-45 mod exists or other like wolf?
The new ETQW look likes beatiful but i ever hang on the old war…
Somone heared something?
Hi everybody! I should know if somone knows 39-45 mod exists or other like wolf?
The new ETQW look likes beatiful but i ever hang on the old war…
Somone heared something?
You really want to know if there’s a mod for a game that isn’t released yet? :eek2:
Well tbh so do I =P
Are there plans yet to make a WWII mod for this game?? ^^
Greetz Panther aka W2E
I really would like to see such a mod (without strogg) because I don’t like shooting futurisitc monsters, but isn’t it a bit early to even think about a QW mod yet?
Well it might take a while before they release the source ofcourse =(
But as soon as the game comes out people could start working on the models/skins etc ^^
Greetz Panther aka Way2Evil
Not to mention certain physics will easily be editable, I don’t know what physics yet, but maybe it could be speed, type of bullets etc, then you could edit the game and make it feel like WWII withoud even digging into the source code.
Paul said on the IGN/GS interview that the game is highly based on script - similarly to how Q4 was done. So once the game is released, you’ll be able to create mods with new weapons immediately (for example), before the SDK is out. I’m guessing it’ll be the same with vehicles, but we’ll have to see how vehicles are supported and if you can extend from the current vehicles and do a few changes.
Then, once the SDK is released, you’ll be able to add new functionatily to its core code (that’s compiled), but on the weapons example, from what he said, it shouldn’t be necessary unless you’re doing something very different from the weapons used on the game. Changing projeticles, its particles, its speed, its damage and so on should be just a matter of editing .def files on your notepad and doing a reloadDEFs on the game.
If people want to try and do a mod, they can start working on models/skins right now. Everything’s bound to be too similar to D3 and Q4. The only thing that will need special care later (based on ETQW files themselves) are the vehicle and weapons code. Everything else - art assets, except for maps - can be worked already.
If they make a WWII mod for QW, I’d prolly have to shoot someone… or alot of someones, and not just in the game either, because I HATE WWII games! That’s the ONLY reason I’m not playing ET right now So please, don’t make an awesome game lame!
PS. Just incase the original poster was actually asking about player limits: there are none.
tbh I am not planning on buying ET:QW mainly because it is the WWII aspect of ET that I enjoy.
However if it was WWII oriented (or at least some form of mod that was WWII oriented) then I would pay a wheelbarrow full of money for it as the graphics look incredible.
Wtf do you care about a mod??
You can just play the original if you don’t like the mod?? =/
And if you don’t like ET now?? wtf are you doing here? ^^ j/k
But serieus, I too like the WWII part of W:ET, so I’m not sure if I’m gonna buy ET:QW if there is no WWII mod for it =P
Greetz Panther
My qualms with WWII games is that there are so many of them, yet 99.9% of them either completely misrepresent or do a really crappy job of representing it! Take ET for example, just about the only realistic thing about it is that the guns look the same. The rest of it from historical accuracy (not in the campaigns themselves but in the characters/such) to gameplay mechanics all make it a not-so-WWII experience. Then throw in games like BF1942 and CoD and you have a completely skewed view of a conflict that happened 60 years ago just because some lazy fanboy wants to “relive” past events that made men “men” and blah blah for testosterone and all that crap.
Quite honestly for me half of a good game is in the story-telling. Not just in the singleplayer but also in the multyplayer part of the game and seeing how that plays out with weapons, vehicles, character appearances/behavior to me is a good part of experiencing a new game. Now throw in WWII into that preference… it’s like throwing a bunny in a blender and leaving the top off: kinda fun the first time but just messy and boring the third or fourth (or in the WWII game genre’s case ten or twenty millionth) time around. I consider myself a bit of an amatuer WWII afficionado having listened to different war veterans tell their stories and having watched hours of History Channel (which makes a huge difference! :P) and having actually payed attention during history class and actually read the curriculum as well as other books. That and actually having existed in the real world and knowing how real world physics respond… well, I kind of know alot more about WWII before I even play the game than I did about say, Halo the first time I played it.
See in a WWII game I automatically expect weapons to respond a certain way since I know they respond that way in real life. So when they DON’T, it kind of throws me out of the game. That and already having heard about almost all the major battles in WWII, and it becomes a stale, tasteless genre for me.
Now don’t get me wrong here, I loved ET and played a couple other WWII games for awhile and enjoyed them, but then when everyone and their mother HAD to start releasing WWII games and Vietnam games and other historically based games, I was just pretty much insulted by the whole thing and how it cheapened my past experiences by essentially cloning them and slapping a different name on the box.
That’s why I love the Sci-Fi Shooter genre so much more. Sure the storylines can be come a little rote and overtrodden, but the weaponry and scenery changes alot, bringing interesting gameplay modifications with it. Now add the every-once-in-awhile original, interesting, and engaging storyline or general concept, and it spices things up very nicely making for an interesting experience almost every time.
Now bringing it back to ET vs. ETQW (or should I say “and”?): ET has a very played out storyline to it whereas QW has a much more open and not so had-a-million-games-made-out-of-it premise to it. ET’s physics as well as historical representation leave much to be desired, QW looks to provide both. Quite simply my favorite feature about QW is that it is, in fact, NOT a WWII game (finally, thank God!).
Well I get your point, none of the action etc in WWII games are realistic.
But it is a game after all.
The problem I got with scy-fi games is that they get boring real fast.
Q4 or Unreal Tournament etc… got me bored after 3 times playing it.
You just wanna see all the weapons that are in their and when you did the fun is over.
I don’t have that when playing W:ET . you know the weapons allready (nothing new there)
But the gameplay and maps are great.
I’m very affraid that ET:QW will be much like Unreal Tournament =/
Just some big vehicles driving around and big maps , but no great maps etc.
Greetz Panther
Well yes, UT2k5 is pretty much the lamest UT ever… besides UT2k3 (UT99 = teh pwnz0rs for evar!), as vehicles didn’t mesh with the gameplay very well and didn’t seem to have been balanced or well thought out.
However, I have to disagree with your point about the weapons, I mean, if all you’re going to do is shoot them in the air a couple times or point them in the general vicinity of the enemy and see what happens, sure you’ll be bored… but I was bored with ET’s weapons before I played the game… thanks to the fact that I already knew everything about them! lol
As for gameplay and maps, I can’t speak for Q4, but UT’s gameplay is pretty awesome and some of its maps are so legendary they are often the first things recreated when dev tools are released and were so popular that the level designers were forced to pay homage to them in later games… mind you this is a mix of shipped maps and user created maps that they recreated just for the new edition of the game!
Yes, ET’s gameplay is awesome, but it, as well as every other game out there still suffers from having some good maps and some lame maps. I mean, to me most of ET’s maps were pretty “Meh,” with some good ones sticking out, but that is the case with all games and, I wish it weren’t so, but QW is doomed to the same fate, though I’m hoping that from what I’ve heard in the different reviews that the effect will be greatly minimized.
And always remember, a good game doesn’t survive on shipped maps, but on custom maps and the variety they constantly inject into gameplay. If SD can manage to keep map sizes low (not likely, but we can all dream) and makes sure to include and autodownload feature (since 80% of gamers aren’t smart enough to install maps manually and 99% are too lazy to bother) than I have no worries about QW being the next big online game to which all others are compared!
Well if you make a WW2 mod, don’t be so uncreative to do a “realistic WW2 total conversion” for the Xth time, or a pale clone of RtCW resp. ET with just better graphics. Do something different, be it the setting of the game (I mean weapons, locations and vehicles that are there) or the gameplay (for instance, alter ET’s gameplay a little bit to get something different. Why not asymetric human teams?).
I personally would like to see something along the lines of RtCW, Bf1942:SWWII or Ãœbersoldier (concerning just the settings). I mean WW2 with some sci-fi, like experimental weapons (Venom Gatling Gun, FG42 for everyone, big calibre guns) and vehicles (reaction planes, Ãœexoskeletons, jetpacks), based on their secret projects and a bit of fantasy. This would be some change compared to the dozens of WW2-Realism-FPSs.
I think its screaming for a James Bond alike mod with the Jetpack and skiis!