Did you folks forget that cloak drains every time you get hit? And did you forget that Red Eye and Vasilli both have tools to point out where Phantom is?
Personally, I’d trade the armor for the cloak drain on hit aspect to just go away, but I imagine it exists purely because of those mercs. That and explosives like Fragger’s Nades, Proxy Mines, etc, you’d be surprised how easily you’ll hit cloaked Phantom once you know their common routes.[/quote]
So you’ll pretty much have to fire down routes and risk wasting ammo if a Phantom isn’t there? Not to mention the fact that Redeye only detects in the direction he looks, most Phantoms do the whole surprisebuttsecks thing so I think you can count Redeye out unless you use him like a radar and look 360 every 5 secs.[/quote]
Or you know, pay attention to what’s behind you?
You act like killing someone with 110 hp and SMGs is a difficult task.
The difference between Phantom and other characters with the same HP and weapons, is that now, Phantom can actually get behind enemy lines and get picks nobody else could get as easily. Which is exactly what he should be able to do.[/quote]
Actually no, it’s not hard to kill a guy with 110HP and SMGs. Is it hard for you? We’ve got exercises to help you with that. If you read my previous comments you will see that I have mentioned nothing of HP or SMGs so please, stop putting your words into my mouth.
You previously mentioned “Common routes”? Well let me tell you why this marvel of compact thinking is flawed: if you have 100% invis, non-retrded recon skill and common sense, everywhere is a common route. If you’ve actually been paying attention to the game you’re playing, you can figure out the range of a heartbeat sensor pretty easily, it’s also sht easy to avoid Redeye, just stay out of his FOV and down him before he can detect you.
Also love your quote by the way. It definitely makes you sound less condescending. I’m not sure how I would’ve replied had I not seen it. [/quote]
Because it’s pretty apparent that you don’t understand that even though he has 100% cloak, he is also 100% unable to do anything but position himself. He’s not going to kill anyone until he decloaks. Which is what he should be able to do, if cloak is visible at all, it is useless. They talked about how in a previous alpha that Phantom had trouble getting withing range…I wonder why? Maybe because he’s clearly able to be seen so any advantage invisibility should have is worthless.
But rather than going a more logical route, they gave him armor, which means that even if you can see him, he’s basically going to absorb damage like a sponge till he’s within range. And yes, I get it’s Refractive Armor but he’s clearly a stealth character, there’s no denying that. And as a stealth character he’s a terrible execution.
The Spy in TF2 may be the inspiration here but it’s a tried and true setup that works.
The Spy can get in position regardless of enemy skill, and do his job. Phantom would benefit from this, but victims would also benefit, since they’re aren’t having to shoot a guy that they can clearly see, but is tanking damage like he’s Thunder, and running at the same speed as Sawbonez or Bushwacka.
Part of the reason felt cheap is that felt annoying to fight against, at least with my changes, he’s no more difficult than any other 110 hp class, which was my point.