[quote=“Snark;76623”][quote=“Watsyurdeal;76544”] I think it would add a real purpose to Phantom, and would not be nearly as frustrating to deal with since there are plenty of cues and chances to hear and spot Phantom before he can attack.
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At least this way both sides can get something out of it, Phantom players get better tools to do their job, and his victims have a better chance at countering him.[/quote]
That isn’t necessarily true since flanking confers a significant advantage and shouldn’t be easy to achieve.[/quote]
Except that it is, it’s entirely dependent on the team you’re playing against. If they aren’t covering their flanks at all, then you won’t need Phantom, which is why I opted for the EMP to give him another niche that he can use.
[quote=“Snark;76623”]
Decloaking behind a corner or other obstacle isn’t hard, in and of itself. If it is overly easy, phantom will be viewed as the cheap character acting as a crutch for low skilled players and again detract from the gameplay for the majority of players. Right now, Phantom is weak enough that he doesn’t. [/quote]
It’s not overly easy, that’s just theory crafting. In reality it’s going to be a lot more difficult since the cloak doesn’t last forever, even with the augment that extends it’s duration.
Here is what you’re going to have to factor in when using cloak
- The distance you need to travel to get to that position
- Where you should cloak, to avoid being seen and giving away your position prematurely.
- Not bumping into anyone, taking any damage from enemies, or running into explosives like mines and strikes.
- Where you decloak, since if you decloak in a spot covered by say, a turret, or is a spot near where the enemies tend to be concentrated, they can spot you and you’re forced into a fight, potentially a 1 vs 2+
- How close you are to an enemy when you decloak, this happened in TF2 as well, as overtime people started to listen to decloak noise. And would be able pick it out over everything else, even over voice chat. So if they hear it, they know where you are, and that ruins your first shot advantage.
Plus, unlike Spy, Phantom can only kill 100 hp classes in one hit with his Katana, and that’s with Chopper equipped. Anyone else will take damage, and call out where you are, and due to the delay of the lunge animation, they will likely survive, or even if they do get killed, they may not be gibbed, so all that effort is wasted when the enemy medic picks him back up.
[quote=“Snark;76623”]
I think Phantom should be changed in some way as he isn’t adding much to the game but my concern with any changes are that he not go back to damaging the gameplay, which is, of course, separate from if he’s statistically over or under performing. Fragger, for instance, is too strong but nerfing him too much is going to also buff the boring, static defenses prevalent in public games that he can break up.[/quote]
Well currently, Phantom is arguably one of the lower tier mercs, there are others with the same health, same speed, and same weapons, and have other, more useful abilities. Like Bush and Sawbonez.
All Phantom has is his cloak, which only fools people with terrible awareness, and basically is still broken as it only delays the inevitable death he’ll recieve when he’s caught. That aspect of it is what’s cheap, that he can take 75 damage, and still have 110 health left, meaning he can rush characters like Kira and Proxy and still win, even if they are nailing him in the head.
This change to his cloak SOLVES that problem, by giving people a chance for a fair fight, no damage sponging or tanking, he has to drop his cloak in order to attack, and from there it’s like any other confrontation. Who strikes first, who has better aim, who has better dodging, etc.
Besides the cloak, he also has the katana, which the devs have stated that other mercs may have in the future, and not all of Phantom’s loadout have the katana to begin with.
So, explain to me again the issues here?
How is my suggestion any less fun for people facing Phantom, and how is it making things worse for Phantom players? It’s a win win for everyone involved, at this point the only reason I can see people disliking it is because it obviously draws a comparison to the Spy in TF2. But the Spy can do the following
- Instantly kill ANYONE he wants
- Can perform trick stabs which are improvised stabs using field of view and surrounding objects
- Can disguise as enemy players to hide himself until he can get in position, and protect himself from sentries.
And there’s much more but I really don’t wanna write a whole essay of my time playing Spy. The point is this, yes, there are similarities, but Phantom will not function the same manner.
Emulating something that works is not a bad thing to do, as long as it makes sense, and I think it does for the Stealthy merc that Phantom is supposed to be.