all cores are used whether you use r_useThreadedRenderer anyway. well, they do on my q9550 anyway
11.6 ati drivers are out and...
r_useThreadedRenderer is no longer used/supported in Brink and as many have noted it causes instability
Leave it at default 
How are you guys getting better results on 11.6? Mine are 5-10 fps lower, and whenever I open the Steam Overlay, it drops all the way down to 10 fps, but in 11.5 the fps doesn’t drop at all. I’m running an ATI Radeon 4770.
threads like these need to be at the top of the forum, SD needs to be pressuring ATI to fix the bull**** already, released 2months ago and the FPS issues are still not fixed, and ATI thinks theres apparently nothing wrong with their drivers because the game gets ‘above average fps’ in a Crossfire situation
its not my problem to fix issues that should of been rectified before the game was released, that is what their QA department is paid for…
im testing my nvidia 580 tonight so will report. technically my new card, although much more expensive than the ATI 6970 i sent back, is less powerful. so we should see if its ATI issue or SD. my money is on ATI since my 5 year old nvidia 8800gtx card beats it easily.
how much can SD do if ATI cant make decent drivers?
im sure they as a business can more easily harass/help ATI actually get something productive done, rather than letting ATI attempt to do so by themselves… which so far has been nothing
ok, managed to test a couple of games last night.
max FPS isnt as high as with the ATI but the dips are considerably less. for example. i seem to average 70fps with everything maxxed out and highest quality settings/ AO etc in the nvidia control panel. i do get drops to the high 40 FPS region but thats much better than with the ATI. oddly, i find the overall image quality better. it felt like i had a new monitor, that surprised me.
the game played so much better and looked awesome. i was able to run around as light with pistol and knife and cause mayhem
[QUOTE=Smoochy;347948]ok, managed to test a couple of games last night.
max FPS isnt as high as with the ATI but the dips are considerably less. for example. i seem to average 70fps with everything maxxed out and highest quality settings/ AO etc in the nvidia control panel. i do get drops to the high 40 FPS region but thats much better than with the ATI. oddly, i find the overall image quality better. it felt like i had a new monitor, that surprised me.
the game played so much better and looked awesome. i was able to run around as light with pistol and knife and cause mayhem[/QUOTE]
not really a big surprise here, my 8600GT runs it better than my 6870
with the rig on your signature? i somehow doubt that. or do you play on like 3 monitors with supersampling antialiasing enabled?
with this cpu+gpu you should never drop below 60. you should be able to play crysis1 on high or even max settings with a pretty neat framerate.
something must be wrong with your system or you driver configuration.
[QUOTE=kilL_888;348209]with the rig on your signature? i somehow doubt that. or do you play on like 3 monitors with supersampling antialiasing enabled?
with this cpu+gpu you should never drop below 60. you should be able to play crysis1 on high or even max settings with a pretty neat framerate.
something must be wrong with your system or you driver configuration.[/QUOTE]
i have 16x supersampling on
basically everything in the nvidia control panel is set to maximum quality. i still need to test if phys-x is better on cpu or gpu. think my cpu is now the bottleneck. the image quality is also much better than with the ATI. im sure i could get >60fos at all times if i lowered a couple of the detail settings (such as AO quality etc). it plays fine on vsync with no tearing but im still testing at the moment.
also, managed to OC the CPU a bit more with this nvidia. maybe i can get back 3.4Ghz with it! 
getting an SSD HDD today so that might help a little.
[QUOTE=Smoochy;348640]i have 16x supersampling on
basically everything in the nvidia control panel is set to maximum quality. i still need to test if phys-x is better on cpu or gpu. think my cpu is now the bottleneck. the image quality is also much better than with the ATI. im sure i could get >60fos at all times if i lowered a couple of the detail settings (such as AO quality etc). it plays fine on vsync with no tearing but im still testing at the moment.
also, managed to OC the CPU a bit more with this nvidia. maybe i can get back 3.4Ghz with it! 
getting an SSD HDD today so that might help a little.[/QUOTE]
eh, no offense, but you seem to be not that experienced with pc hardware. the ssd helps with loading times. you wont get a frame boost.
you also confuse supersampling with fsaa i guess. 16x supersampling would increase the resolution of the game by a factor of 16 and scale it down to the resolution your playing it on. or do you mean 16 anisotropic filter?
there also is no physx in brink.
vsync makes sure the framerate of the game equals the hertz frequency of your monitor, which usually is 60hz=60 frames per second.
I am running a 4770 too but it seems that my result is better than yours, and I’m thinking the range of 20-50 fps (during game play, everything on except AO) maybe the optimum result this card can provide (for now).
there is a 11.6a hotfix released just yesterday.
http://support.amd.com/us/kbarticles/Pages/AMDCatalyst116aHotfix.aspx
apparently the open gl dll is newer than the one from the 11.6. it is dated 8th june 2011 in the archive. the 11.6 is from 29. may.
when i start a costum match on sec tower as security, i get 60fps now on the warmup screen where you see the gate. with 11.6 i got 45 there.
on another spot i got 35 with 11.6, no i get 45.
most maps run with min 60fps now. shadows and ambient occlusion disabled. vt_lodbias 0 (i like this more than -2, no performance difference at all though), anisotropic 0, antialiasing enabled.
[QUOTE=kilL_888;349693]there is a 11.6a hotfix released just yesterday.
http://support.amd.com/us/kbarticles/Pages/AMDCatalyst116aHotfix.aspx
apparently the open gl dll is newer than the one from the 11.6. it is dated 8th june 2011 in the archive. the 11.6 is from 29. may.
when i start a costum match on sec tower as security, i get 60fps now on the warmup screen where you see the gate. with 11.6 i got 45 there.
on another spot i got 35 with 11.6, no i get 45.
most maps run with min 60fps now. shadows and ambient occlusion disabled. vt_lodbias 0 (i like this more than -2, no performance difference at all though), anisotropic 0, antialiasing enabled.[/QUOTE]
Runs a bit better but I may just be delusional. The strange thing is that the load on the GPU struggles to get above %50 but the fps is in the upper 20s on sec tower.
[QUOTE=kilL_888;348698]eh, no offense, but you seem to be not that experienced with pc hardware. the ssd helps with loading times. you wont get a frame boost.
you also confuse supersampling with fsaa i guess. 16x supersampling would increase the resolution of the game by a factor of 16 and scale it down to the resolution your playing it on. or do you mean 16 anisotropic filter?
there also is no physx in brink.
vsync makes sure the framerate of the game equals the hertz frequency of your monitor, which usually is 60hz=60 frames per second.[/QUOTE]
im very experienced actually
i just havent looked into GPUs for a while. physx seems to not be on many games. odd, but since its nvidia owned now i can see why.
i just wish brink had proper options like BF etc so i could set anistrpic and anti-aliasing in the options. im not sure how much the 3rd part brink tools actually affect image quality.
the thing i like most in options is anistropic filtering as its nice to see textures not get all blocky as you get close to them.
poor ATI openGL drivers still then.
my 580GTX technically isnt as powerful as the 6970 (and almost double the price!!) but the lower fps in brink are much better. with AO and everything on (apart from vsync) i never get below 50fps now.
i feel sorry for you guys, maybe ATI will pull their fingers out one day but who knows? so far 8weeks+ and counting
I bet the larger bus helps (384bit vs 256bit). I needed to upgrade to 11.6 to eliminate problems in other games (Homefront Demo, BFBC2, AoC) and of course now Brink crashes ridonculously. I faffed around upping the VCore and lowering the clock muiltipliers, but no joy - going to try the hotfix . Just for lulz - will probably regret it and be back to 11.5 by the morning.
Its a good thing the DLC hasn’t dropped yet - or I’d be a frothing mess.
[QUOTE=Smoochy;351128]
the thing i like most in options is anistropic filtering as its nice to see textures not get all blocky as you get close to them.[/QUOTE]
the anisotropic filter in brink works a bit different though. most textures are virtual textures, or mega textures. the image_anisotropy cvar has no effect on those. there is an extra cvar vor virtual texture anisotropic filter, vt_anisotropic, but this is read only.
the antialiasing seems to work also different. its applied via the postprocessing effects. if you run a map with devmap, you can turn of the postprocessing. there is no antialiasing if you do so.
also, i wasnt able to use antialiasing in brink when i force it via driver. might be a driver issue though, i only tried it out once. for my taste i could use some more antialiasing. some areas look to chunky for my taste.