11.6 ati drivers are out and...


(Codine) #1

Game still runs like garbage. Can’t even get over 30 fps and it stutters horribly still. Is this going to get fixed for ati users ever? I’m sorry but it’s been a month and I still can’t play this game properly. I have an hd 5770 and there should no issues at all. I get a better frame rate with crysis honestly.

I’m not asking for my money back I just want SD to know that their reputation is forever ruined in my eyes.

Here’s to ET and Quake wars.


(Ghosty) #2

There’s no Catalyst 11.6 download at the AMD website also


(Codine) #3

The links are still up to download

http://www2.ati.com/DriVeRs/11-6_vista64_win7_64_dd_ccc_ocl.exe


(Midnight) #4

I had a 4890 and got about 30-40 fps.

Bought a 6870 today, still get 30-50 fps. :confused: I have all the extras turned off, no shadows etc. Was expecting to get 60-90 fps


(EnderWiggin.DA.) #5

For reference, I have a Sapphire 5850 and get 45-200 fps since launch with the average above 100. Not trying to be a dick. In fact, I think it sucks that some people are still having problems. I’m just saying it’s not all ATI cards, nor has it ever been all ATI cards.


(esomonk) #6

I have a system comparable to Enders. Its a 5850 where I get anywhere from 120 to 40 on average with a few places where it dips lower. I was wondering what settings you where running it at and did you tweak the brink config file? I Basically doubled my performance by tweaking the settings so if you could post yours I could see what improvements could be made.


(legend123) #7

Amazing. Is this all in game?
Because during pictures or loading time fps goes up to like 300+ (but that doesnt really count).


(EnderWiggin.DA.) #8

Yes, it is all in game. Playing maps with probably 2-4 people in view. Not counting menus or map loading or anything silly like that. Here is a link to my computer specs.
http://www.splashdamage.com/forums/showpost.php?p=325177&postcount=32

@esomonk: differences might also be due to hardware, not just config settings.

This is my config:


seta com_bootlogo 0
seta g_showplayershadow 0    
seta r_shadows 0
seta g_playericonsize 10    // This didn't do what I thought it did.  Should have removed it.
seta g_tooltiptime 0.5
//seta net_allowtalkback 1
seta r_displayrefresh 120     // DO NOT SET TO 120 unless your monitor can handle that.
seta s_numberofspeakers 2
seta ui_showgun 1
seta ui_fov 90
seta m_pitch "0.017"
seta r_gamma 1.1
seta r_brightness 1.1
seta s_volume_dB                      "10"
seta s_volume_VoIPActive_dB           "-10.0"
seta s_volume_VoIPIn_dB               "10"
seta s_volume_VoIPOut_dB              "5"
seta s_volumeAtMaxDistance            "1.0"
seta s_volumeFX_dB                    "-30"
seta s_volumeMusic_dB                 "-60"
seta s_volumeSpeech_dB                "15"

EDIT
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta image_anisotropy "8"
seta image_lodbias "0"
seta r_useShadowFastParallel "1"
seta r_useShadowInfinite "0"
seta r_softParticles "0"
seta r_swapInterval "0"
seta r_gamma "1.1000000238"
seta r_brightness "1.1"
seta r_useHBAO "0"
seta r_useAntiAliasing "0"
seta r_useMotionBlur "0"
seta r_skipPrePass "0"
seta r_useDitherMask "1"
seta r_offsetfactor "0"
seta r_offsetunits "-1800"
seta r_shadowPolygonOffset "-1"
seta r_shadowPolygonFactor "0"
seta r_shadowPolygonOffsetMT "-1"
seta r_shadowPolygonFactorMT "0"
seta r_useConditionalRendering "1"
seta r_shadows "0"
seta r_useHighQualityPostProcess "0"
seta r_useShadowMaps "0"
seta r_shadowsHighQuality "0"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_debugLineDepthTest "0"
seta r_debugLineWidth "1"
seta r_debugArrowStep "120"
seta r_useAlphaToCoverage "1"
seta r_shaderSkipSpecCubeMaps "0"
seta r_useRenderThread "0"
seta r_renderProgramLodDistance "200"
seta r_renderProgramLodFade "50"
seta r_visDistMult "1"
seta r_inhibitEXTGPP "0"
seta r_multiSamples "1"
seta r_mode "14"
seta r_displayRefresh "120"
seta r_fullscreen "1"
seta r_customWidth "1280"
seta r_customHeight "800"
seta r_aspectRatio "2"
seta r_customAspectRatioH "16"
seta r_customAspectRatioV "10"
seta r_ccfAllowLATCCompression "0"
seta r_shaderPreferALU "1"
seta r_normalizeNormalMaps "1"
seta r_useThreadedRenderer "0"


(esomonk) #9

For some reason you have a lot less variables. Anyway heres mine. I also apologize for the formatting. I don’t know how to put it in that box.

// *********************************************************
// This file is managed by Brink and will be overwritten
// Any custom commands or bindings should be put into ‘autoexec.cfg’
// in the same folder as this file
// *********************************************************

seta image_filter “GL_LINEAR_MIPMAP_NEAREST”
seta image_anisotropy “4”
seta image_lodbias “0”
seta r_useShadowFastParallel “1”
seta r_useShadowInfinite “0”
seta r_softParticles “0”
seta r_swapInterval “0”
seta r_gamma “1”
seta r_brightness “0.74527027027027”
seta r_useHBAO “0”
seta r_useAntiAliasing “1”
seta r_useMotionBlur “0”
seta r_skipPrePass “1”
seta r_useDitherMask “0”
seta r_offsetfactor “0”
seta r_offsetunits “-1800”
seta r_shadowPolygonOffset “-1”
seta r_shadowPolygonFactor “0”
seta r_shadowPolygonOffsetMT “-1”
seta r_shadowPolygonFactorMT “0”
seta r_useConditionalRendering “1”
seta r_shadows “1”
seta r_useHighQualityPostProcess “0”
seta r_useShadowMaps “0”
seta r_shadowsHighQuality “0”
seta r_trisColor “1.0 1.0 1.0 1.0”
seta r_debugLineDepthTest “0”
seta r_debugLineWidth “1”
seta r_debugArrowStep “120”
seta r_useAlphaToCoverage “0”
seta r_shaderSkipSpecCubeMaps “1”
seta r_useRenderThread “0”
seta r_renderProgramLodDistance “0.8”
seta r_renderProgramLodFade “1”
seta r_visDistMult “1”
seta vt_lodBias “-2”
seta r_inhibitEXTGPP “0”
seta s_volume_dB “0”
seta s_volume_VoIPActive_dB “-20.0”
seta s_subFraction “0.75”
seta s_globalFraction “1.0”
seta s_numberOfSpeakers “6”
seta s_forceNumberOfSpeakers “0”
seta s_enable_voice “1”
seta s_enable_mic “1”
seta com_machineSpec “2”
seta com_allowConsole “1”
seta com_videoRam “1024”
seta com_useFastVidRestart “1”
seta r_multiSamples “2”
seta r_mode “-1”
seta r_displayRefresh “60”
seta r_fullscreen “1”
seta r_customWidth “1680”
seta r_customHeight “1050”
seta r_aspectRatio “2”
seta r_customAspectRatioH “16”
seta r_customAspectRatioV “10”
seta net_serverMaxClientRate “16000”
seta net_clientMaxRate “16000”
seta net_showMatchMaking “0”
seta net_serverVoipQuality “6”
seta net_serverVoipEnabled “1”
seta net_p2pVoipSendRate “0”
seta net_serverAllowHijacking “1”
seta win_xpos “0”
seta win_ypos “0”
seta net_socksEnabled “0”
seta net_socksServer “”
seta net_socksPort “1080”
seta net_socksUsername “”
seta net_socksPassword “”
seta m_rawInput “1”
seta in_XInputSmartConnect “1”
seta r_ccfAllowLATCCompression “1”
seta r_shaderPreferALU “1”
seta r_normalizeNormalMaps “0”
seta r_useThreadedRenderer “2”
seta g_cheapDecalsMaxDistance “16384”
seta g_votePassPercentage “51”
seta g_minAutoVotePlayers “0”
seta testLightColor “1.0 1.0 1.0”
seta si_name “Brink Server”
seta si_maxPlayers “16”
seta si_maxTeamSize “8”
seta si_maxPlayersHuman “16”
seta si_privateClients “0”
seta si_teamDamage “0”
seta si_inhibitSpectators “0”
seta si_needPass “0”
seta si_rules “sdGameRulesObjective”
seta si_timelimit “20”
seta si_teamForceBalance “1”
seta si_minPlayers “1”
seta si_allowLateJoin “1”
seta si_noProficiency “0”
seta si_disableGlobalChat “0”
seta si_serverURL “”
seta si_scoreLimit “30”
seta g_emptyServerRestartMap “30”
seta g_taskContextMaxAngle “30”
seta g_taskContextMinAngle “7”
seta g_taskContextMinRange “64”
seta g_taskContextMaxRange “512”
seta pm_bobFixation “1”
seta g_maxPlayerWarnings “0”
seta g_allowComplaint_charge “0”
seta g_allowComplaint_explosives “1”
seta g_complaintLimit “6”
seta g_complaintGUIDLimit “4”
seta g_execMapConfigs “0”
seta g_teamSwitchDelay “20”
seta g_warmupDamage “1”
seta g_muteSpecs “0”
seta g_gameReviewPause “0.75”
seta g_xpSave “1”
seta g_maxSpectateTime “0”
seta g_autoReadyPercent “80”
seta g_autoReadyWait “0.167”
seta g_bodyTypeLightColor “0.4883 0.6484 0.2773 1”
seta g_bodyTypeMediumColor “0.0000 0.2773 0.9961 1”
seta g_bodyTypeHeavyColor “0.8594 0.1367 0.0000 1”
seta g_abilitiesGlobal “”
seta g_abilitiesSoldier “”
seta g_abilitiesEngineer “”
seta g_abilitiesMedic “”
seta g_abilitiesOperative “”
seta gui_forcePlatformGUI “0”
seta g_antiLag “1”
seta g_antiLagHistory “500”
seta g_antiLagDebug “0”
seta g_antiLagDebugOffset “500”
seta g_noBotSpectate “0”
seta g_damageIndicatorSize “550”
seta net_matchMakingSearchTimeout “60”
seta net_serverListMaxResults “1000”
seta r_useOptimizedShadows “1”
seta g_skipParticles “1”
seta s_volumeVoIPIn_dB “0”
seta s_volumeVoIPOut_dB “0”


(darthmob) #10

[QUOTE=Midnight;339068]I had a 4890 and got about 30-40 fps.

Bought a 6870 today, still get 30-50 fps. :confused: I have all the extras turned off, no shadows etc. Was expecting to get 60-90 fps[/QUOTE]

Seriously? All the threads and all the games where ATI has got problems did not lead you to the conclusion that maybe ATI is crap? Return that card and get a nvidia instead. Problem solved. My current is the first and last ATI I bought.


(esomonk) #11

Also check your CCC settings. Make sure nothing like supersampling is on, that would kill your framerates.


(EnderWiggin.DA.) #12

Sorry, I only posted the variables I have changed which are outside of the regular in game options. The tag to do the box thing is “code” in brackets.

Editing my initial post with renderer variables.


(kilL_888) #13

yes. i totally agree to that.

its such a pity that every, and i mean literally every other game runs just fine for me. i have a quadcore q9400@2.67ghz and a radeon hd4870.

i think two years ago this card kicked major ass. now its still average. i play duke nukem forever at a constant framerate. i play crysis2 at a constant framerate. eh, medal of honor, constant framerate.

so. what the **** is going on? i already had a bad feeling when i installed the rc for the 11.6, which nothing changed at all. now, my fears become true. it still does nothing at all.

so, what the **** is going on?

read, busy splash damage, read. comment. are you aware that a big amount of ati users cannot play your game properly?


(Kendle) #14

First, the HD5770 is not a great card, second, Brink is very CPU dependent, what CPU do you have ?

FWIW I have a HD4890 (which is a better card than the 5770 despite being a lower number) and a triple core CPU (AMD Phenom II X3) and get 60-80 FPS mostly. It can sometimes drop to 45-ish, but often rises to 100+ in some places.

I’ve tried about a dozen different drivers for my GPU, tried loads of different config settings, and even overclocked the card, nothing made much difference.

I applied a 10% overclock to my CPU (the BIOS on my motherboard has an option to do it automatically to save messing about with memory timings and voltages etc.) and that made about 10% difference to my FPS.

The thing is, even at a steady 60 - 80 FPS, the game is still choppy. I think it’s the idTech4 engine, ET:QW was the same for me. It’s playable, but against silky smooth engines like idTech3, Frostbite and Source idTech4 is poor and probably always will be.

(tl:dr - it’s not an ATi problem, or anything SD can fix, it’s a ****ty CPU heavy engine, unless you’re prepared to throw significantly more grunt at it, you’re stuck with the performance you have)


(Codine) #15

[QUOTE=Kendle;339118]First, the HD5770 is not a great card, second, Brink is very CPU dependent, what CPU do you have ?

FWIW I have a HD4890 (which is a better card than the 5770 despite being a lower number) and a triple core CPU (AMD Phenom II X3) and get 60-80 FPS mostly. It can sometimes drop to 45-ish, but often rises to 100+ in some places.

I’ve tried about a dozen different drivers for my GPU, tried loads of different config settings, and even overclocked the card, nothing made much difference.

I applied a 10% overclock to my CPU (the BIOS on my motherboard has an option to do it automatically to save messing about with memory timings and voltages etc.) and that made about 10% difference to my FPS.

The thing is, even at a steady 60 - 80 FPS, the game is still choppy. I think it’s the idTech4 engine, ET:QW was the same for me. It’s playable, but against silky smooth engines like idTech3, Frostbite and Source idTech4 is poor and probably always will be.

(tl:dr - it’s not an ATi problem, or anything SD can fix, it’s a ****ty CPU heavy engine, unless you’re prepared to throw significantly more grunt at it, you’re stuck with the performance you have)[/QUOTE]

core 2 duo e8400 at 3.00ghz

My pc is fine and I run other idtech4 games fine. That stuttering in quake wars is due to punk buster, which can be fixed through a console command.The problem lies in brink, not idtech 4. Even at everything forced low through the config tool the game still has erratic drops.

Again, I’m able to play heavier games than brink and still get a better frame rate with my 5770.


(zenstar) #16

[QUOTE=kilL_888;339093]yes. i totally agree to that.

its such a pity that every, and i mean literally every other game runs just fine for me. i have a quadcore q9400@2.67ghz and a radeon hd4870.

i think two years ago this card kicked major ass. now its still average. i play duke nukem forever at a constant framerate. i play crysis2 at a constant framerate. eh, medal of honor, constant framerate.

so. what the **** is going on? i already had a bad feeling when i installed the rc for the 11.6, which nothing changed at all. now, my fears become true. it still does nothing at all.

so, what the **** is going on?

read, busy splash damage, read. comment. are you aware that a big amount of ati users cannot play your game properly?[/QUOTE]

I’ve seen 3 games with ATI issues recently (last 6 months, give or take) and the issues have ranged from graphical glitches to crashes to supper laggy framerate. This points at 3 possible things:

  1. ATI cards are bad cards. This is extremely unlikely. Their hardward has generally been good.
  2. ATI cards are very difficult to integrate with from a code perspective.
  3. ATI drivers are bad.

Now it may possibly be 2 but I doubt it greatly, especially since all 3 of the games I saw got better with newer driver versions which makes me think that the culprit is 3.
When pushing some of the ATI cards I think their drivers are just giving out. There’s some tweaking and fiddling that the game developers can do but it gets to a point where a graphics card should be able to handle the graphics and at that point it seems to be the drivers that are failing.

Of course this is all anecdotal and guesswork on my part but it’s enough for me to never buy ATI. On the other hand my friend has an ATI (not sure which model) and has never had an issue with it, so who knows :slight_smile:


(tokamak) #17

Maybe that’s it. Either way it sucks.


(hellreturn) #18

Same FPS issue here. I only get around 40 FPS or so.

Game is dead and I moved on.


(Oblivian) #19

For that guys than get lower frame rates, ¿have you tryed seta com_machineSpec “0” ? If yes, then may be u have to play with a lower resolution.

My pc config is an old core2 duo e6750 @ 3.2 Ghz and an 8800gt, and usually get more than 60fps even in maps with 16 ppl @ 1280x720


(DeeTwo) #20

[QUOTE=Codine;339128]core 2 duo e8400 at 3.00ghz

My pc is fine and I run other idtech4 games fine. That stuttering in quake wars is due to punk buster, which can be fixed through a console command.The problem lies in brink, not idtech 4. Even at everything forced low through the config tool the game still has erratic drops.

Again, I’m able to play heavier games than brink and still get a better frame rate with my 5770.[/QUOTE]

Ive got a e8400 / 4870, switched to the 10.12 cats and now get a pretty stable 30-40fps with the fps config. Which is ok and somewhat playable - but still feels like you’re running through treacle. Now I’m fairly sure now its a cpu issue (if I wanted it to look pretty again it’d probably go back to a gpu issue)

[QUOTE=Oblivian;339137]For that guys than get lower frame rates, ¿have you tryed seta com_machineSpec “0” ? If yes, then may be u have to play with a lower resolution.

My pc config is an old core2 duo e6750 @ 3.2 Ghz and an 8800gt, and usually get more than 60fps even in maps with 16 ppl @ 1280x720[/QUOTE]

Nvidia. Therefore you automatically get more FPS :slight_smile: