11.6 ati drivers are out and...


(kilL_888) #21

gah.

“the game is cpu dependand, the game is gpu dependand”

realize one thing. it is pretty easy.

when i first installed brink i ran the 11.4 or 11.5 catalyst. we had the texture gridding issue and bad framerates. splash damage released a patch and the gridding was solved.

few hotfixes from ati came and did little to no change to the performance.

i installed a modified driver version and got the best framerate. even better than every official released driver til now, including the 11.6.

see where this is going?

it is a driver issue. i did no change to my system. only thing that changed my performance was driver changes.

this clearly leads to the conclusion that it is a driver problem. its that simple.

so, everybody please stop guessing or trying stuff out. i tried everything human possible and nothing changed. we cant do anything else other than wait for the companies to fix this mess.

either way, ati is screwed. i will never ever buy an ati card again. even though i never ever had any problems with them before.


(Kendle) #22

I did many changes to my system, including drivers, no change in performance.

I then overclocked my CPU and got more FPS.

this clearly leads to the conclusion that it is a CPU problem. its that simple.

See what I did there :wink:


(Smoochy) #23

[QUOTE=Kendle;339168]I did many changes to my system, including drivers, no change in performance.

I then overclocked my CPU and got more FPS.

this clearly leads to the conclusion that it is a CPU problem. its that simple.

See what I did there ;)[/QUOTE]

i got about the same fps with my 8800nvidia as i get with my new ATI 6970. also some people with i7 processors also are having issues.

i have gone from 3ghz @ 333 FSB to 3.2ghz @ 400 fsb and see little difference. also, people with dual core CPUs and nvidia cards arent having issues…


(kilL_888) #24

[QUOTE=Kendle;339168]

this clearly leads to the conclusion that it is a CPU problem. its that simple.

See what I did there ;)[/QUOTE]

you also used the [u] tag. :slight_smile:

no, but yea. i also overclocked my cpu to 3ghz. and i overclocked my gpu from 750/900 to 800/1000. no change at all.

that leads me to the conclusion that it is, i think we can agree on this, is a software issue and no hardware issue.


(Wezelkrozum) #25

Could anyone predict if Brink will run smooth with:
ATI Radeon HD 6870 (not 6850)
AMD Phenom II X6 1090T (3,2 -> 3,7 gHz overclocked)

Thank you in advance!


(DeeTwo) #26

Can we just agree it wasn’t tested on any system anyone was likely to actually use at any point? :eek:


(Kendle) #27

[QUOTE=wezelkrozum;339180]Could anyone predict if Brink will run smooth with:
ATI Radeon HD 6850
AMD Phenom II X6 1090T (3,2 -> 3,7 gHz overclocked)

Thank you in advance![/QUOTE]

Well you’ve got a much better GPU than me and twice as many cores each running 0.7Ghz faster, so, er, yeah I guess you’ll be fine :wink:


(Kendle) #28

[QUOTE=kilL_888;339178]
no, but yea. i also overclocked my cpu to 3ghz. and i overclocked my gpu from 750/900 to 800/1000. no change at all.

that leads me to the conclusion that it is, i think we can agree on this, is a software issue and no hardware issue.[/QUOTE]

You can agree on it, I can’t, because for me changing hardware changed performance.

I don’t know what the real issue is but neither your experience or mine proves anything.

In fact logically you could conclude that:-

  1. With a GPU beyond a certain performance level and CPU below a certain performance level, CPU is the issue.

  2. With a CPU beyond a certain performance level and GPU below a certain performance level, GPU is the issue.

In the first case it’s hardware, in the 2nd it’s possibly driver.


(tokamak) #29

Well I’m sure it works on SD’s own NASA computers.


(Kurnuttaja) #30

I think they should refund all ATI users, lieing with system requirements / recommended is a crime. HD5850 is on the recommended specs and it plays at 15-25 fps, that should not be recommended. SD needs to give ATI users their well earned money back.

PS. I got Nvidia but just to be fair this is what should be done.


(donmichelangelo) #31

It’s actually AMD’s fault due their always failing OpenGL implementation in their drivers.
Ask any graphic engine programmer and you will get the same answer. They suck at OpenGL!

On the otherside SD should implement work-arounds in their game so that it performs better on AMD cards, but the initial fault is still AMD’s…


(zenstar) #32

[QUOTE=Kendle;339183]You can agree on it, I can’t, because for me changing hardware changed performance.

I don’t know what the real issue is but neither your experience or mine proves anything.

In fact logically you could conclude that:-

  1. With a GPU beyond a certain performance level and CPU below a certain performance level, CPU is the issue.

  2. With a CPU beyond a certain performance level and GPU below a certain performance level, GPU is the issue.

In the first case it’s hardware, in the 2nd it’s possibly driver.[/QUOTE]

It could be a software issue with a faulty driver dumping load on the CPU making it both software and hardware related.
It could also be 2 completely seperate things giving you both a seperate software and a seperate hardware issue. It’s difficult to tell without access to a lot of machines with varied setups.
I think the best then you can conclude at the moment is it is an issue with some ATI cards in conjunction with Brink.

Hopefully it’ll get patched.

EDIT:
just saw donmichelangelo’s post above. This is my belief too.


(light_sh4v0r) #33

It could be Ati’s fault, but I do feel like SD is also to blame here. They’ve been developing the game for 3 years or so, they had more than enough time to inform Ati about the games performance, yet somehow they only found out after the game was released :rolleyes:


(Capricious) #34

Actually, I think we can all agree that its a horribly optimized game.


(zenstar) #35

If it’s only certain models of card and SD only has access to a certain number of test machines then it’s the sort of thing that will only pop up once the game is “in the wild”.
How many models of ATI have an issue? I think most models (especially the newer ones) seem to do ok.

And no Capricious, we don’t agree on that.


(kilL_888) #36

not to mention that brink is build around an existing engine that runs totally fine in other games that use it.

heres my guess. carmack gave incomplete code from the virtual texture technologie to splash damage and they implemented it weakly.


(dazman76) #37

Nope, not really :slight_smile:


(tokamak) #38

It’s not just a low FPS, it’s a highly unstable FPS. A low FPS would be okay, but right now it’s just all over the place.

It seems to have everything to do with virtual texturing.


(its al bout security) #39

they are among us computer NERDS :smiley:

ATI cards are crap, if you cant run crysis in two windows your not doing it right (crysis 1 not two largescale difference)


(Je T´aime) #40

I got my crossfire working again 2 atis hd 5770 in crossfire 11.6 latest drivers with latest crossfire ati path thing, and fps feel even worst and sound slutters even more , 20 fps average with 5770 crossfire with shadows 0 and all settings on low is kinda wtf can´t even aim properly.

I would like to know if there will be a solution for ati users or its time to move on, because game is just unplayble and patches did nothing.