[QUOTE=kilL_888;351187]the anisotropic filter in brink works a bit different though. most textures are virtual textures, or mega textures. the image_anisotropy cvar has no effect on those. there is an extra cvar vor virtual texture anisotropic filter, vt_anisotropic, but this is read only.
the antialiasing seems to work also different. its applied via the postprocessing effects. if you run a map with devmap, you can turn of the postprocessing. there is no antialiasing if you do so.
also, i wasnt able to use antialiasing in brink when i force it via driver. might be a driver issue though, i only tried it out once. for my taste i could use some more antialiasing. some areas look to chunky for my taste.[/QUOTE]
you can use vt_lodbias, but it has no affect on performance

i didnt write that bit very well did i…