What would your ideal patch notes include?
Interested in seeing where people stand on some issues/features. Here we go with what I would love to see happen.
[Key Additions]
• New Merc - Chameleon - Ability = Steal Identity of gibbed enemy player; Primary Weapon - silenced SMG; Secondary Weapon - Silenced Pistol
• Doors and Team Doors – Global doors can be opened by anyone. Team doors can only be opened by a specific team
• Command Posts – Once constructed, these strategically located command posts act as alternate spawn points for the attacking team (normally acting as a forward spawn). The defense can also construct a command post to reduce the charge time on their abilities.
• Capturable Flag Spawns – Capture/Touch a flag to control that particular spawn point.
• Enabled community created content and integration into game.
User Interface
• Added in more traditional crosshairs
• Improved scoreboard with side by side comparison
• Changed notifications for Vassili’s radar beacon from 3D hud to 2D minimap.
• Included number of headshots per round and damage given/damage received to stats screen.
• A more detailed output of your stats per round can be accessed by typing “stats” in the console. See HERE
• Toggle added for objectives becoming totally transparent if they enter the center area of your view
Performance Improvements
• Make it run good while not looking so washed out that you can’t make out camos
Maps
General
• Less EV objectives and more objective escorts/doc runs
• More dual objectives (think Victoria but a little further apart so teams actually have to spread out and rotate)
• Port some traditional maps but with a DB theme
Terminal
• Incorporate Potty’s ideas here (I have my own ideas, but these will do). Open up the balcony on the second phase and the catwalk that connected the balconys
• More routes and meaningful side objectives
Trainyard
• Re-add the 3rd phase and add a forward spawn on the approach to the MG building on the left side while attacking this stage.
• Remove capture objective and have attacking team need to carry a “key code” from their spawn and hack the rail controls (docs runs are awesome!)
• More routes and meaningful side objectives
Underground
• More routes, I guess. It’s very confined and needs a lot of work.
• More routes and meaningful side objectives
Whitechapel
• Alternate route from initial attacking spawn to main road leading to the chapel
• More routes and meaningful side objectives
• I would love to remove the EV and have the 3 objectives in the final building. Attackers need to grab them there and run them back to the chapel to secure (this obviously isn’t going to happen)
• Open up the chapel and the area around the chapel (attackers need to tnt doors to chapel to gain access to transmitter for docs/objectives)
London Bridge
• More routes and meaningful side objectives (ie: a sewer with a sewer gate you need to tnt) or a team door you can sneak through with Chameleon when disguised)
Dome
• More routes and meaningful side objectives
Battersea
• More routes and meaningful side objectives
Design
•Add in this idea re: the EV’s speed being related to the % health it has.
•Re-rework the carry objective to the way it was, because not being able to shoot is crazy.
•Reduce range on all shotties
•Reduce Vasilli body shot damage
•Tweak walljump/long jump and increase possibilities for these features via map design. Allow for advanced movements that are hard to master.
•Slightly reduce Arty’s rate of fire
•Selectable spawns which allow defenders to fall back and attackers to /kill and spawn forward
•Traditional Spawn times of 20/30 (attacker/defender) on all maps
• Myself and every other Canadian request a hockey stick for a melee weapon
• Demo recording with theatre
• CSGO style matchmaking and ranking system (penalties for people who quit from the match - 1 day, 1 week, 1 month, permanent)
• CSGO style spectating features
• Reduce the countdowns and add an option for people to skip straight to a server list that saves your filters
• Universal competitive ruleset
• can now sprint while reloading
• no longer get stuck in quicksand after jumping
• Optimize, optimize, optimize!
Audio
• I need someone to have a thick Irish accent. Preferrably Skyhammer, but as long as it’s not a useless merc i’d be happy 
Character Art
• More skins
• Community created skins/camos so teams can have team “jerseys”/color schemes.
Bug Fixes
• Fix the mounted MGs
• Fix the rail car bug (it’s still not fixed, although it happens a lot less often).
• Fix other bugs I can’t think on right now
All I can think on right now 






