- Class based objectives make a return
- Re-implementation of personal frag grenades
- Removal of movement penalty after short & long jumps
- Complete make-over of the existing maps with a tested and working spawn-system (and the long-awaited “forward spawns”)
- Maps now offer a variety of trick jumps & routes (adding a much needed vertical gameplay component).
- Player collision: you can now climb to trick spots with the help of your team mates
- There are now no benefits in using ADS over hip-fire
- CanaryWharf/Underground has been removed from the map rotation (it was a running joke in the office and it was never our intention to put it in-game in the first place; “GOTCHA!”).
- A New category in the V-Say menu allow you to taunt your enemies from a wide-range of available catch-phrases & taunts
- Game has undergone its final optimization and is now running almost flawlessly accross a wide-range of specs
- Colored names option is available and can be bought from the shop with in-game currency
- Vassili’s heartbeat sensor now only display enemies on the owner’s mini-map (in an effort to promote communication & synergy between the team)
- …
:rolleyes:
