[quote=“bontsa;153888”]Fantastic ideas and discussion in thread here!
I’d too prefer hp bonus over speed, due the room entering nature of Thunder’s, thus getting subjected to random, flashed spam. Also comp enviroment seems to be preferring hp over speed so it’d maybe make him more appealing choice there too, if accompanied with other changes.
Anything that directly restricts ability to fight back seems…bad in my opinion, so not a fan of mouse movement decrease still. However, flash should definitely act just like smoke, disabling all hit indicators/hp bars. Preferably flash should disable ALL hud elements apart from your own hp bar and hit direction indicators maybe, as even minimap can be used as rather strong counter for flash. Hit direction however is something your character “feels” instead so arguably it would be “natural” to leave that. It’s somewhat vague too, so you’re still left for blind spamming instead of any carefully aimed retaliation.
Like so bloom increase and such could be doable add-ons to conc as they hinder any retaliation attempts without taking control away.
As for nade cooking, if re-introduced there should be voiceline that’s played when he starts cooking instead of when he releases the nade. Same rule applies to Fragger. Smooth stated in some dev stream while ago, when Thunder got his first nerfs after his release, that they removed cooking due to “lack of counterplay” or something along that line. Audiocues are used in this game a lot already, why so simple idea as to add a warning shout when nade classes start cooking, hasn’t been brought up? Oblivious people still remain oblivious and get flashed/frag’d/molotov’d in the face, but anyone aware enough knows to fall back step or 2 and anticipate when hearing wannabe-Russian accented “Concuss you, WITH THIS!” being screamed within 10 meters from them. Not to mention this would give fake cooking some tactical depth.
Also I’m not sure if flash even needs cooking, as long as something else is given to it. Much more bounciness added to the nade would allow skilled Thunder, who knows the map well, to bounce it from multiple walls so that it goes off right in the face of enemy mob, without need of cooking. Higher skill floor yes, but also higher skill ceiling as far as I see it, and isn’t that somewhat preferable for “competitive” shooter?[/quote]
Funny thing is, Thunder wasn’t meant for charging in but instead being a mid-long range gunner, tossing concs on enemies to leave them vulnerable so he can dispatch them quicker if their many huddled together. Using the K-151’s higher accuracy and rate of fire to take out enemies like a mini-Rhino with extra reach, at the need for a constant ammo supply and the ability to stun enemies.
Thunder was tanky but one that kept his distance, dealing high damage with the K-151 and disorented his enemies.
Fragger was. By cooking, tossing a frag, killing at least one person and come in blazing with the Mk46 to kill enemies that are injured if they’ve not died to the frag and take out the rest.
Fragger was tanky too, but could really dish out damage with a frag, followed by rushing in with the high rate of fire and ammo capacity of the MK46.