I guess most of us can agree that the most recent changes for Thunder were far from being ideal. The MK46’s buff was a good step forward, but the concussion buff just does not work. Letting this alone, when I play Thunder, I really feel like it’s hard to earn XP. A lesser issue you may say, but still one IMO as it may discourage some players from using that merc.
The concussion grenade just desperately needs another effect on players. A slow effect is just not enough as enemies are still able to fight back fiercely, and the blind is already avoidable. It seemed really fine back in the days where the conc grenade affected your mouse sensitivity as well, but a lot of players went upset about that.
In my opinion, an effect impairing a player’s ability to deal damage have to trigger. The DPI one was nice, but a lot of arguments were given against. How about a jamming effect on guns instead, with malus on reload speed and weapon swap ? Forcing a reload on the current weapon, with double reload duration. It should leave a good oportinity to attack for Thunder and his team, but one can simply outsmart it by switching to his secondary or melee before the detonation. The swapping time is not affected in order to give to players some time to react (but maybe that swap time malus should also be there. I’ll let you decide). The jamming effect won’t make guns lose ammo.
Of course, I am still not against giving back the DPI reduction instead of my previous idea.
Another thing : the conc grenade should permanently disable installations. Right now it’s only temporary, while a Frag Grenade would have just cleared the whole area. I don’t think it’s fair, so just make the conc grenade EMP effect permanent. This way, if an enemy wants to keep his own installation up, he’ll have to interact with it by picking it and replacing it, and not just waiting for the EMP effect to vanish.
Last thing about the concussion grenade : add a “concuss assist” xp bonus awaded everytime a concussed enemy is killed by one of your allies. Thunder have teamplay a lot, and unlike Fragger his grenades won’t give him exp just by killing everything in the room. Not only this will promote teamplay for nex players, but it’ll also help Thunder players to get a bigger score : even good thunders can lie dead last in the scoreboard, which is a bit depressing for those who play it. A merc also have to feel rewarding too after all.
Finally, giving 10 additionnal hp (to a total of 170) without impairing his mobility to Thunder could be interesting. He’s a big target, so he probably should have a bit more health.
Let me hear what you guys think.

