[left]Rant-mode activated over an idea with tiniest impact, behold in advance!
Seeing this thread having most discussion about just the right aspect (in my opinion) of spawn camping, I thought of testing out an idea here. I too find the issue rising from team balance to such extent, that enlarging actual spawn protection area would in the end of the day be pointless and just move the issue some meters further. Those things have been discussed pretty throughroughly here and most of the other such threads.
In the end, there are as many reasons to camp as there are players. As someone jokingly mentioned here earlier, camping might trigger the primal “bloodlust” feel for some. It might feel very low-level, still way better entertainment than leaving the match or switching to losing side. As for now, there is simply no enough reward for switching team. Sportsmanship? I raise an imaginary pile, heck a tower of hats for those who do so out there, but that’s very small number of people. Let’s tickle with something of a more primitive feel. Let’s add greed into it, or at least a “physical” (as far as lines of ones and zeros can be called physical) reward. Let’s add credits.
Imagine (or since we’ve all been there, recall) a match where unbalance has been for such a while already that first quits are happening. I haven’t found myself in games that were extremely uneven at 6v7 yet, but rapidly falling there. This is the time to sportsmanny people to swap, but rarely people are glued to scoreboard to see, note or do anything about it here. And not blaming anyone, teams are still number-wise as good as even. Second quit from losing Attackers, making situation 5v7.
Here in my opinion is the time for credit bonus to make swap more appealing. Not going into exact amount, but still something to make more than just GoodGuyGreg-level fair players to switch. There must be plenty of fairness-in-mind players who are just not confident with their skills or something else making them see themselves swap as a 99% no-go option. This would give one more encouragement to it. It still wasn’t a good enough player from team Defenders switching, unbalance and besiege continues? 6v6 turns into 5v6 once one more gets enough of the situation. Now thing here though is, teams were still tried to be kept even, so when new player joins mid-way through, he doesn’t find himself in 3v7 kill-a-fest with no chance of pushing through, but rather 1 player-difference game where even if still somewhat stomped, at least seemingly more chance of getting something done.
Seemingly isn’t much, but I think it’d benefit in very long run, as having been myself on both ends of those infamous 3v7 situations it’s not fun for the whole family for anyone except a few sorry bloke here and there. If the reward was made one time only for individual players per said match, can’t for now see a way of exploiting it consistently.
I do hope I’d have some restraints on my novel-mode :'D Specifically when there is never going to be a godly duct-tape level all-around solution to the problem. It is one of the things that are very harmful in terms of making newcomers maybe never touching the game again, so finding solutions is essential though.
TL;DR, shudup already: Add appealing credit bonus for people swapping in situations, where their specific swap would make teams more even number-wise (for example from 5v7 to 6v6, or 4v7 to 5v6)[/left]