Yet another "Spawn Camping" thread


(Kalbuth) #21

I’ve never been completely spawn camped in the game yet (ie, killed just as I spawned).
The worst I saw was indeed Underground where you meet a rain of steel as soon as you peek left or right once down the first escalator, with 1 or 2 odd guy pushing further out toward our spawns and getting dispatched. It’s usually happening with a 2+ population imbalance beween teams, because some in Offense ragequitted earlier in the game because of the team not doing it.

I’ve been on the “camping” side twice in Bridge.

Usually when joining a camped team and being the one evening out the numbers on both sides, after 1 or 2 push, 1 attacker manages to sneak by and either backrape the campers or complete the 1st obj. (and it’s a good feeling to stick it into camper’s arse :smile: ).

I agree with Szak, no more than a few seconds of invulnerability is needed. If you are that camped, the feeling will be horrible ANYWAY because you won’t be able to walk more than 30 meters without being camped the same way.
PS2 shields didn’t solve much more than avoiding insta-death, which is what we also want to avoid. They tried tons of solutions (but designed the majority of the bases to explicitely be spawn camped, go figure… well, I could go on for ages on SOE inability to design a game…), in the end, you always have “spawncamp” in some way, unless numbers are equal.


(Ghosthree3) #22

It is funny that you bolded and capitalised this since you get like 3-5 seconds of full immunity as long as you don’t shoot. To reposition yourself and line up your shots.

Because of spawn immunity the only time a team can get spawn camped is when they are hilariously outclassed. If a team in a competitive game tried to do this they’d be wiped and the attacking team would gain a major advantage since the defenders would have long spawns.


(PlayingUndead) #23

Sorry @Gwarh, hah, lemme clarify, I was talking about getting a sick pleasure out of being spawn camped. Just means that my impatience is satisfied as desperate potshots are lined up before me and I’m enabled to rinse and repeat when I die and respawn. I don’t usually get to be on teams that do spawn camp. If I’m thinking straight, really the only ones who could spawn camp would be the defenders by pushing the attackers all the way back, since in this objective based game, if the attackers pushed the defenders all the way back, someone on the team would plant the bomb or deliver samples or whatever.

So I think on the couple times I was on the team that was DOING the spawn camping, what I usually do is setup shop around the objectives, checking corners and alleys around it just in case someone on the victim team sneaks around somehow to do the objective or something behind the campers’ backs, which of course isn’t really that much better of me hah, but I always feel weird about just waiting for people to spawn. Maybe I’m impatient.


(watsyurdeal) #24

This sort of thing can’t really be fixed right now

I feel like TF2 for the most part got spawns right, the shutter doors kept people from getting and demolishing you, while also allowing you a chance to build up your team’s resources and push out.

That said, it doesn’t happen that often…it’s usually when the team is that bad that they get pushed back into the spawn.

So…it’s a tricky thing…but then again, I always follow a gentleman’s rule, don’t spawn camp. I hate it happening to me, so I don’t do it to others. I try to give people a fair fight.


(LifeupOmega) #25

More exits, multiple spawns, better spawn protection, or just flat out keeping the enemy team from entering the spawns.

Although, to be honest, if a team is getting camped that hard they’re clearly outclassed.


(Gwarh) #26

[quote=“lapislazuliTrellis;39370”]

I think that a good idea would be to have plenty of exits from the spawn area and have more than one option for the objective, like Dome has for its second objective.[/quote]

Often the spawn camping isn’t players sitting outside the 3 or so exists from your teams spawn. They are literally standing behind you as you spawn. They are IN the spawn area with you. It’s shooting fish in a barrel at that point.

If you could see 360 before you spawned (The same was we can spin around when we’ve been shot and are down but not dead yet) , so you could look for campers that would be 1/2 a solution at least. Instead of having to spawn in facing forward with no idea who is waiting to shoot you in the back of the head.


(Gwarh) #27

It is funny that you bolded and capitalised this since you get like 3-5 seconds of full immunity as long as you don’t shoot. To reposition yourself and line up your shots.
[/quote]

Except that you don’t get 3-5 seconds of immunity. And by the time you get oriented and find the camper who is shooting at you from behind and return fire they already have situational awareness on you and still get the easy kill.


(Zeus33rd) #28

I’m lvl 16. This is how I deal with spawn camping. If I’m on a team getting spawn camped, I just leave the server, not even a second of thinking about it, do not pass go, do not collect $200. See ya! I don’t play matchmaking either. This is a game, games are meant to be fun. Being spawn camped is not fun, it’s fawking miserable, so I do NOT participate. If I played match making, I’d prolly just go AFK and go take a sh!t or mow the lawn if getting spawn camped.

If my team is doing the spawn camping, I just go off somewhere else and practice trick jumps and moving around the map or whatever. Sometimes I even leave those situations as well…a bit of a concession to the other teams misery. I get no satisfaction from shooting at a stationary target that just spawned, that’s boring.

And no matter the excuse…It is my opinion that you are a giant stinky, sweaty douche bag piece of sh!t, if you participate in, enjoy or defend spawn camping, in ANY form, for ANY reason.


(RuleofBooKz) #29

yeah very noble of you Zeus - those evil spawn campers

but isnt it that if ur team is getting camped and u leave, u just left your team a man short so its even more likely to unbalance the game??/

,nah ur a big hero


(Zeus33rd) #30

Passively refer to a group as douchebags…and the ring leader appears every time. Like clock work. That has been true for the past 39 years of my life. Consistency is good I suppose… Someone’s gotta do it…right?

I’m not trying to be a hero, or to be noble… you jack ass. Those are are irrelevant and dumb words to assign to anything that happens online. You even mentioning those words in connection with anything in this context is ridiculous. Basically, it is impossible to be either on forums/online/in game. The idea is to NOT encourage people to rage quit, say “FAWK THIS GARBAGE ASS GAME” and never play it again. It is about looking after my OWN sanity and gaming enjoyment. If a team is getting spawn camped, it’s already unbalanced…duh? My leaving has no effect, it’s not match making. It’s pubs…if you wanna do the whole MLG sweat-fest spawn camp, win at all cots thing, go play matchmaking. That’s what it’s for.


(imposingBeef) #31

This will cheer you up.


(Szakalot) #32

It is funny that you bolded and capitalised this since you get like 3-5 seconds of full immunity as long as you don’t shoot. To reposition yourself and line up your shots.
[/quote]

Except that you don’t get 3-5 seconds of immunity. And by the time you get oriented and find the camper who is shooting at you from behind and return fire they already have situational awareness on you and still get the easy kill. [/quote]

you have around 3 second immunity if you don’t do any ‘action’ (can run and switch weapons/abilities, but not fire/use abilities)


(Zeus33rd) #33

So will this- http://imgur.com/RITXX2W


(melancholyMural) #34

I’m going to go outta my own typical opinion on this matter and say this:

Are the dev’s gonna actually do anything about this? Are they even looking into this and the discussions we’re having? I know I’m kind of throwing them under the bus, but all these discussions are turning to shit if no action is being taken. Look at all the repetitive threads (I’m guilty of making a duplicate thread too) on these forums.

Is there any sort of indication that will provide a glimmer of hope for better matchmaking? Pls devs pls.


(Jojack) #35

This is where the spawn camping “problem” should be solved. In the balancing of teams. Not in invul shields or timers or barricaded spawns, but in some way to make teams more balanced.

I honestly have no idea how they can achieve that, but that’s the only thing that will work to stop all this whining. If people aren’t whining about dying in spawn, they will whine about dying as soon as they leave spawn etc. And they will still call it spawn camping. And they need to just realize that as long as they are bad, they will be be camped wherever the game allows them to be camped and it won’t be any more fun than it is now.

Auto-balancing would be enough I think. There’s really no way for the game to know how good a player is. Level means nothing, score doesn’t necessarily mean the player is good or playing the objectives. But making sure teams are balanced, number-wise, would solve most of the whining.


(Gwarh) #36

you have around 3 second immunity if you don’t do any ‘action’ (can run and switch weapons/abilities, but not fire/use abilities)

Ugh so as soon as I do anything the invulnerability ends, that’s why it felt like 1 second or less as I’d start to move immediately after spawning in.

If even moving nullifies the invulnerability, then it’s useless, as if I stand still for 3 seconds then move it’s just more time for the camper to notice me, line up his shot and whack me.


(Ghosthree3) #37

Moving does not remove the immunity, why just earlier I had my scope lined up on someone that had spawned and waited several seconds before taking the shot as they ran right at me just to hear a dink and deal no damage.


(Gwarh) #38

This is where the spawn camping “problem” should be solved. In the balancing of teams. Not in invul shields or timers or barricaded spawns, but in some way to make teams more balanced.

[/quote]

What games if any, does the community feel handles Match Making well? I would think emulating that games match making would be a good approach.

Is Counter-Strike good at it when it’s ranked? or League of Legends?

I’ve been playing Battlefield and Planetside 2 for the last few years. In BF4 it does a fair enough job. Good enough for horse shoes and hand grenades closeness in skill.

Planetside 2 has none but there are soooooooo many players it just balances itself out through sheer numbers and odds. Despite what some PS2 players will say about this faction being OP or hamstrung, they are all very well balanced in the aggregate whole. I play all 3 factions in the game and have seen it from all sides.


(Old Man) #39

If you are getting spawn camped this is your last problem to think about. It’s a matter of team balancing nothing else.


(Ghosthree3) #40

[quote=“Gwarh;39719”]What games if any, does the community feel handles Match Making well? I would think emulating that games match making would be a good approach.

Is Counter-Strike good at it when it’s ranked? or League of Legends?[/quote]
League does it really well, despite what some players may tell you. But the reason it does is because of how many players it has and how many of them already have an accurate rating. You have to start somewhere.