Apologies if this has been posted but the site has been updated.
Armies n all that jazz
Classes, vehicles and deployables
Nice 360 degree spinny thing aswell
Apologies if this has been posted but the site has been updated.
Armies n all that jazz
Classes, vehicles and deployables
Nice 360 degree spinny thing aswell
Very nice, indeed. And I know, I know … the site is not updated by Splashdamage and ‘Nothing is final yadda yadda yadda.’, but two things made me curious so I’ll try to get some information anyway:
The website states that the anti-missle turrets on both sides parry ALL fire support the field op is capable of launching - so far I thought it would only be the SSG and the Hammer missle would be destroyed before impact.
Additionaly it also states that the homing missles of the GDF anti-vehicle turret ‘will impact with any target, no matter how severe evasive action it takes’ - true?
I know I won’t get any real answers, but it’s worth a try… :moo:
Nice to see things getting finalized. I’m sure tweaks will occur, but if they put it up then I’m fairly sure the classes, vehicles and deployables are final.
One thing I never noticed before, but thought upon reading the Covert Ops class description… it says the Strogg covert can possess a body to infiltrate, but nowhere in the GDF description does it say a Covert Ops can ‘steal a uniform’. I play alot of Covops in ET, and if the GDF can’t disquise then I’m a bit disappointed.
I’m glad to see there is some protection available versus area of effect attacks like the missiles. Parachuting out of a Bumblebee sounds cool too.
Take the text on the site with a pinch of salt. It’s mostly in the right direction, but the site exists to promote the game, not present a 100% accurate description of what’s currently in the game (or what will be when it gets released).
The GDF anti-missile turret will shoot any Strogg bombardment out of the sky before it impacts. This includes the smaller, more rapid-firing Mortar and Howitzer. However, you can’t exactly shoot an orbital laser out of the sky, so the Violator is unaffected (and coincedentally does quite a large amount of damage to turrets… who would have guessed?).
Missiles have a turning radius as you’d expect, but you’ll have to be either very close to the turret when it launches, or put cover between you and the missile to stand a chance of evading it. Bear in mind that if you can’t evade, you can still launch decoys.
The GDF Covert Ops can disguise like his Wolf ET predecessor.
Fat lots of good that does him… running around in WWII gear, with a soft little hat on. He’d be much more useful if he could disguise like one of the Strogg.
But, otherwise, since our favorite class, engie has so many deployables at his disposal, is it true that he can only have one deployed at a time?
That’s odd. In the tutorial trailer, the transport helo is referred to as the “Buffalo”, but on the site it is the “Bumblebee”
I hope they put “enemy in de skies” back in Quake Wars. Because now they really will be in de skies.
Oh, and I prefer Bumblebee. Buffalo doesn’t sound right for something that flies. Except Buffalo wings, perhaps…
But it doesn’t look like a bumblebee. Maybe it flies and handles like one, but it looks like a buffalo. Well, a bison, to be more precise. Yeah, it doesn’t look like a buffalo, it looks like a bison.