Would You Replace RNG Jumpshots With More Sway Involved Instead?


(XavienX) #1
 I've seen a handful of posts about that since people are complaining about jumpshots being "OP" and "annoying" and takes "no skill" and all "luck", some people offered to replace RNG with more sway when jumpshotting for all weapons.
 I'm not exactly sure how this would fit in this game since it's fast paced and it's better to keep everything more on the accurate side but it does make sense in a way.  Since there's still people complaining about jumpshotting, I would be fine with replacing RNG with more sway.  Just no goddamn RNG please.

(Amerika) #2

I never noticed any sway with the scope TBH. If somebody had asked me before all this stuff came up I wouldn’t have been able to even tell them if there was sway. And I probably would have said there wasn’t any. I don’t really keep the scope up very long when I shoot and I guess my brain removes the rest.

So yeah, I’d definitely trade out the RNG for more sway if it gave Vassili his options back.


(watsyurdeal) #3

For the love of God just remove the RNG and sway, and change the moving while scoped speed and force people to unscope when they jump, so they have to time it right.

There, corner peaking still works, jump shotting is harder but random nor impossible.


(brennanfreak) #4

If you’re gonna make a skill based game you can’t have rng affecting gameplay period.


(Rjsto) #5

I don’t wanna call anyone out, but I noticed that you picked the no RNG or sway option @MTLMortis, I thought you were really against the idea of jumping Vassilis from the other thread?


(SiegeFace) #6

Closest for me was

I have no opinion, I would take either as long as there is no RNG.

But there is an opinion in there…

So no vote for me xD.

I don’t play vasilli enough or even well enough to warrant an opinion on such a matter. But when I do play him, I dont do the whole jumpy bang bang thing anyway, im like the lower skilled/leveled vasilli who sits back fully scoped xD.

I’m with Valkyrie on the whole skill based game (competitive to the core as in the games mission statement) cant have any RNG or luck based elements. Whatever they do with the snipers make it something that is consistent.

Edit: After thinking out my post, I realise that the first part of my post isn’t consistent with what I actually think, Ill just leave it in there anyway.


(Amerika) #7

He could have mis-clicked. Or he might have changed his opinion based on previous talks. People do do that from time to time.


(YeOldeButtcheek) #8

Remove SMG Pistols from Vassilis arsenal, revert all nerfs.


(Sinee) #9

More sway would be a nightmare. The RNG sway already to the scope was bad enough pre-patch. I can say one thing about this patch, that it’s nice that my scope is more accurately responding to my true aim without some RNG sway I have to account for. But MORE sway isn’t how you fix snipers.
I’d rather Vassili just be put back the way he was, or they come out with some other defensive mechanism for him.


(TheVulpesFox) #10

No RNG means that if you get hit by a jumping vassili then you know that it was probably skill rather than RNG making the bullet fly sideways out of the barrel around the corner and smash you in the face. Still not that great at sniping myself but I’m getting better.


(MTLMortis) #11

He could have mis-clicked. Or he might have changed his opinion based on previous talks. People do do that from time to time.[/quote]

I’m against altering global physics for one merc over others. If all RNG/Sway is removed for all mercs, I have no problems with it.


(ProfPlump) #12

[quote=“Amerika;148774”]I never noticed any sway with the scope TBH. If somebody had asked me before all this stuff came up I wouldn’t have been able to even tell them if there was sway. And I probably would have said there wasn’t any. I don’t really keep the scope up very long when I shoot and I guess my brain removes the rest.

So yeah, I’d definitely trade out the RNG for more sway if it gave Vassili his options back.[/quote]

It’s the scope sway while moving. A long time ago it was a centre of a lot of complaints, actually.


(ProfPlump) #13

[quote=“Mercy;148820”]More sway would be a nightmare. The RNG sway already to the scope was bad enough pre-patch. I can say one thing about this patch, that it’s nice that my scope is more accurately responding to my true aim without some RNG sway I have to account for. But MORE sway isn’t how you fix snipers.
I’d rather Vassili just be put back the way he was, or they come out with some other defensive mechanism for him.[/quote]

I think what the added scope sway idea is for is while in mid-air only - so it’s more of a skill-based challenge to overcome it.


(bumbertyr) #14

jumpshots are rng? well that’s news to me since i seem to be stupidly accurate when jumping and letting out a quick burst over cover.


(XavienX) #15

Um, have you been catching up with the patches and snipers?


(Amerika) #16

He could have mis-clicked. Or he might have changed his opinion based on previous talks. People do do that from time to time.[/quote]

I’m against altering global physics for one merc over others. If all RNG/Sway is removed for all mercs, I have no problems with it.[/quote]

We’re not talking about one merc. We’re talking about one weapon type. Bolt-action sniper rifles. Which will be used by more than just Vassli at some point.


(XavienX) #17

He could have mis-clicked. Or he might have changed his opinion based on previous talks. People do do that from time to time.[/quote]

I’m against altering global physics for one merc over others. If all RNG/Sway is removed for all mercs, I have no problems with it.[/quote]

We’re not talking about one merc. We’re talking about one weapon type. Bolt-action sniper rifles. Which will be used by more than just Vassli at some point.[/quote]

I mean, we could apply the RNG jumpshots to all weapons too and replace with sway but yes, bolt-action snipers are the main focus here since it aims down sights to properly shoot.


(ProfPlump) #18

He could have mis-clicked. Or he might have changed his opinion based on previous talks. People do do that from time to time.[/quote]

I’m against altering global physics for one merc over others. If all RNG/Sway is removed for all mercs, I have no problems with it.[/quote]

We’re not talking about one merc. We’re talking about one weapon type. Bolt-action sniper rifles. Which will be used by more than just Vassli at some point.[/quote]

I mean, we could apply the RNG jumpshots to all weapons too and replace with sway but yes, bolt-action snipers are the main focus here since it aims down sights to properly shoot.[/quote]

True, but the Grandeur and PDP also require ADS to be accurate.


(XavienX) #19

He could have mis-clicked. Or he might have changed his opinion based on previous talks. People do do that from time to time.[/quote]

I’m against altering global physics for one merc over others. If all RNG/Sway is removed for all mercs, I have no problems with it.[/quote]

We’re not talking about one merc. We’re talking about one weapon type. Bolt-action sniper rifles. Which will be used by more than just Vassli at some point.[/quote]

I mean, we could apply the RNG jumpshots to all weapons too and replace with sway but yes, bolt-action snipers are the main focus here since it aims down sights to properly shoot.[/quote]

True, but the Grandeur and PDP also require ADS to be accurate.[/quote]

Yep, so I guess it’s better to apply to all weapons in this case, that’s why I didn’t specifically mention sniper rifles for the OP.


(Dog) #20

Since I haven’t been playing Vasilli as much because of recent patch changes, I’ve been playing other mercs and I have to say… I don’t notice jack shit with jumping impacting my accuracy with any auto or burst guns. That is some seriously terrible implementation if your patch barely impacts the intended target and bulldozes something else into the process.

It’s almost like the patch is emulating the bullet spread changes. Aimed at jumping autos, shot the snipers instead. Woops.