Knew it!
I was a ref on that server.
Good times indeed!
Would you people like Friendly fire rooms in casual mode. ?
[quote=“Szakalot;196366”]@Herr_Hanz here we go:
or have you never played seawall battery or fuel dump?
[/quote]
nop. never played wolfenstein.
while you guys were busy playing ET, i was busy playing CoD, Battlefield 1942/vietnam and other stuff.
Actually I got a team kill on a pub once it had to been a bug , but honestly I wouldn’t mind some severs to have friendly fire on.
[quote=“Herr_Hanz;196404”][quote=“Szakalot;196366”]@Herr_Hanz here we go:
or have you never played seawall battery or fuel dump?
[/quote]
nop. never played wolfenstein.
while you guys were busy playing ET, i was busy playing CoD, Battlefield 1942/vietnam and other stuff.
[/quote]
okay sure, well i guess you will have to take our word for it. or you can take a look at this for a few min.
Admittedly the player is cringe worthy, but the amount of explosions and explosion/bullet kill ratio is relatively accurate.
Point is - it worked. And you hardly ever had teamkill griefers. Even on unpoliced servers (without any admins present).
Surely everyone can agree that a few labelled servers with friendly-fire on would be fine
There’s only 4 other players to keep track of, and they’re all working with you as a team. Instead, most matches have 6 or 7 other teammates all running around haphazardly. Unless you’re lucky enough to find an open Min 10 6v6 server, then you have 5 other players to keep track of.
[quote=“Herr_Hanz;196361”]to the people comparing FF in a wolfenstein title to FF in DB: how many explosive devices were available to you in wolfenstein, and did they recharge every 15 seconds?
FF works in every game other than dirty bomb, because they dont have mass amounts of grenades being throw everywhere.
FF doesnt make the mines explode when a teammate walks past them, and why am i getting punished because a teammate ran after an enemy that ran into my mine?
Where do people not throw their nades in the direction of a group of enemies, and instead throw them everywhere they can? the place to throw a nade always mattered, without FF or with it.
[/quote]
About mines, I’m not talking about getting punished. You will punished in-game already by having put a stupid mine where friendlies often pass by. That’s a mistake. And it’s further worse if enemies know how to exploit this and make them explode when you or one of your friend go near it.
The fragger example was not how to place your grenade, but more how they become the definite best AOE ability of this game. Mostly because if you’re smart enough there’s no way you’ll do a tk with them. Every other AOE is more demanding (in other terms, more dangerous to your teammates) than fragger’s grenade in a FF-on scenario.
About spam and tk potential, older SD are a good example. And everything went well. I could also mention chivalry, where its intrinsic gameplay is a straight TK source. 2m long swords, spears, halbeards while some other characters had a 40cm range. And there were archers as well. And the game was indeed full of tk, and that was a pure skill on its own to avoid doing TKs in grouped melee. But it was definitely was the way the game was meant to be played.
Even on DB, I would not spend my entire playtime on FF-on servers. But still, having played during alpha where pub games were sometimes with FF-on, having played a couple of pug games and tourneys as well as ranked, I struggle to consider this game is meant to be played with FF-off. In this case, ranked and comps should be played accordingly. And only for that reason, there have to be some FF-on servers available to let anyone feel the difference and be allowed to use the same rules as competitive plays.
I think that we can all agree that, FF on or off, SD has not been handling the differences between Ranked and Casual well at all.
I wouldn’t mind this, teach people not to shot block when I snipe from behind them, f*cking annoying, that.
aaactually…you can shoot through your allies with the sniper. of course, this requires you to be on target with the rifle, and im pretty sure you mean standing in front of you in general as you try to aquire a target, but for the purposes of hitting a target, your teammates matter little wherever they stand
@TheRyderShotgun precisely what I mean, it makes tracking much more difficult