[quote=“Ruvan;17873”]I’d definitely like to see cosmetics offered an option for monetization. Nevertheless, I think you’re being unrealistic if you expect Splash Damage to only monetize via cosmetics.
Valve can do it because they’re Valve. They’ve got a great reputation, high profile and control of the industry standard digital distribution platform.
Games like TF2 and CS:GO can make Valve lots of money off of cheap cosmetics because of their colossal player count.
I love playing this game but I don’t think it’s ever going to reach the level of popularity of TF2 or CS:GO, especially considering UT4 and Overwatch are going to be released in the not-so-distant future. Hence, I don’t think monetization via cosmetics only is ever going to be a viable option. [/quote]
Grinding Gear Games did it with Path of Exile and they are much smaller. What really matters is how the customers feel. There are people that will spend tens of thousands of dollars on cosmetics. Simply because they believe in the dev team and want to show their appreciation.
That comes from how the devs interact with the player base and frankly GGG is the best in that regard. They are transparent with their vision of the game and aren’t afraid to say no. You know the direction of the game at all times. I feel like that is where they trump SD.